import Bone.Companion.isBone import Prayer.Companion.isPrayerButton import org.apollo.game.message.impl.ButtonMessage import org.apollo.game.message.impl.ItemOptionMessage import org.apollo.game.model.event.impl.LogoutEvent import org.apollo.game.plugin.api.prayer // Clear the player's prayer(s) on logout on_player_event { LogoutEvent::class } .then { playerPrayers.removeAll(it) } on { ButtonMessage::class } .where { widgetId.isPrayerButton() } .then { player -> val prayer = Prayer.forButton(widgetId)!! val level = prayer.level if (level > player.prayer.current) { player.sendMessage("You need a prayer level of $level to use this prayer.") terminate() return@then } player.updatePrayer(prayer) terminate() } on { ItemOptionMessage::class } .where { option == BuryBoneAction.BURY_OPTION && id.isBone() } .then { player -> val bone = Bone[id]!! player.startAction(BuryBoneAction(player, slot, bone)) terminate() }