Files
apollo/data/plugins/skill/herblore/potion.rb
2016-02-14 16:25:38 +00:00

373 lines
10 KiB
Ruby

require 'java'
java_import 'org.apollo.game.action.Action'
java_import 'org.apollo.game.model.Animation'
java_import 'org.apollo.game.model.Item'
java_import 'org.apollo.game.model.entity.Skill'
java_import 'org.apollo.game.model.inter.EnterAmountListener'
java_import 'org.apollo.game.model.inter.dialogue.DialogueAdapter'
private
WATER_VIAL_ID = 227
EMPTY_VIAL_ID = 229
MIXING_ANIM = Animation.new(363)
# Represents an unfinished potion which can be invoked as a HerbloreMethod and used as an
# ingredient.
class UnfinishedPotion < Ingredient
include HerbloreMethod
attr_reader :herb, :level
def initialize(item_id, herb, level)
super(item_id)
@herb = herb
@level = level
end
def invoke(player, _primary, _secondary)
action = UnfinishedMixingAction.new(player, self)
listener = UnfinishedMixingDialogueListener.new(player, action)
open_dialogue(player, @item_id, listener)
end
end
# Represents a finished potion which can be invoked as a HerbloreMethod.
class FinishedPotion
include HerbloreMethod
attr_reader :item, :ingredients, :level, :experience
def initialize(item, ingredients, level, experience)
@item = Item.new(item)
@ingredients = ingredients
@level = level
@experience = experience
end
def invoke(player, primary, secondary)
action = FinishedMixingAction.new(player, primary, secondary, self)
listener = FinishedMixingDialogueListener.new(player, action)
open_dialogue(player, @item.id, listener)
end
end
# A DialogueAdapter used for mixing potions. It is also used as an EnterAmountListener for the
# amount of mixing actions.
class MixingDialogueListener < DialogueAdapter
include EnterAmountListener
attr_reader :player, :action
def initialize(player, action)
super()
@player = player
@action = action
end
# Called when a button has been clicked whilst the dialogue was opened.
def buttonClicked(button)
amount = get_amount(button)
return false if amount == 0
interfaces = @player.interface_set
interfaces.close
if amount == -1
interfaces.open_enter_amount_dialogue(self)
return true
end
amount = calculate_maximum if amount == -2
execute(amount)
true
end
# Called when an amount of mixing actions has been entered.
def amountEntered(amount)
execute(amount) if amount > 0
end
# Called to set the action(s) in motion.
def execute(amount)
@action.set_amount(amount)
@player.start_action(@action)
end
def calculate_maximum(_code)
# Override for potion-specific amount calculation.
end
# Gets the amount of actions based on the specified button id.
def get_amount(button)
case button
when 2799 then return 1
when 2798 then return 5
when 1748 then return -1
when 1747 then return -2
else return 0
end
end
end
# A MixingDialogueListener used for mixing unfinished potions.
class UnfinishedMixingDialogueListener < MixingDialogueListener
def calculate_maximum
inventory = @player.inventory
amount = inventory.get_amount(WATER_VIAL_ID)
return 0 if amount <= 0
herbs = inventory.get_amount(@action.potion.herb.item.id)
[herbs, amount].min
end
end
# A MixingDialogueListener used for mixing finished potions.
class FinishedMixingDialogueListener < MixingDialogueListener
def calculate_maximum
inventory = @player.inventory
amount = inventory.capacity
@action.potion.ingredients.each do |ingredient|
item_amount = inventory.get_amount(ingredient.item.id)
amount = item_amount if amount > item_amount
end
amount
end
end
# An Action which handles the none-finished-dependent mixing.
class MixingAction < Action
attr_reader :potion, :amount, :started, :pulses, :action, :listener
def initialize(player, potion, action)
super(1, true, player)
@potion = potion
@started = false
@pulses = 0
@action = action
@action.freeze
end
def execute
if @pulses == 0
unless @started
unless check_skill(mob, @potion.level, @action)
stop
return
end
@started = true
end
unless gather_materials
stop
return
end
end
mob.play_animation(MIXING_ANIM)
execute_action
@amount -= 1
@amount > 0 ? @pulses = 0 : stop
end
def stop
super()
mob.inventory.remove_listener(@listener) unless @listener.nil?
end
def execute_action
# Override for action execution.
end
def gather_materials
# Override for ingredient checking and gathering
false
end
# Sets the amount of actions.
def set_amount(amount)
@amount = amount
end
def equals(other)
get_class == other.get_class && @potion == other.potion
end
end
# A MixingAction which handles the execution of making UnfinishedPotions.
class UnfinishedMixingAction < MixingAction
attr_reader :slots
def initialize(player, potion)
super(player, potion, 'use this herb.')
end
def execute_action
name = @potion.herb.item.definition.name
player = mob
inventory = player.inventory
created = name.sub(/ leaf$/, '')
message = "You put the #{name} in the water to make an unfinished #{created} potion."
player.send_message(message)
@slots.each do |slot, amount|
unless inventory.remove_slot(slot, amount)
stop
return
end
end
inventory.add(@potion.item)
end
def gather_materials
@slots = {}
inventory = mob.inventory
vial_slot = inventory.slot_of(WATER_VIAL_ID)
if vial_slot == -1
mob.send_message('You do not have any more vials of water.')
return false
end
item = @potion.herb.item
herb_slot = inventory.slot_of(item.id)
if herb_slot == -1
mob.send_message("You do not have any more #{item.definition.name}.")
return false
end
@slots[vial_slot] = 1
@slots[herb_slot] = 1
true
end
end
# A MixingAction which handles the execution of making FinishedPotions.
class FinishedMixingAction < MixingAction
attr_reader :unfinished, :ingredient, :slots
def initialize(player, unfinished, ingredient, potion)
super(player, potion, 'mix this potion')
@unfinished = unfinished
@ingredient = ingredient
end
def execute_action
ingredient = name_of(:item, @ingredient).downcase
name = @potion.item.definition.name.sub('(3)', '')
name = "#{LanguageUtil.get_indefinite_article(name)} #{name}"
mob.send_message("You add the #{ingredient} to the mixture to make #{name}.")
mob.skill_set.add_experience(Skill::HERBLORE, @potion.experience)
inventory = mob.inventory
@slots.each do |slot, amount|
unless inventory.remove_slot(slot, amount) # TODO: will this remove stuff incorrectly?
stop
return
end
end
inventory.add(@potion.item)
end
def gather_materials
@slots = {}
inventory = mob.inventory
vial_slot = inventory.slot_of(@unfinished)
if vial_slot == -1
mob.send_message('You do not have enough unfinished potions.')
return false
end
ingredient_slot = inventory.slot_of(@ingredient)
if ingredient_slot == -1
mob.send_message('You do not have enough ingredients.')
return false
end
@slots[vial_slot] = 1
@slots[ingredient_slot] = 1
true
end
end
# Appends a finished potion to the ItemOnItemMessage handling interception.
def finished_potion(item, unfinished, ingredient, level, experience)
potion = FinishedPotion.new(item, [unfinished, ingredient], level, experience)
append_herblore_item(potion, unfinished.item_id, ingredient.item_id)
potion
end
# Appends an unfinished potion to the ItemOnItemMessage handling interception.
def unfinished_potion(item, herb, level)
potion = UnfinishedPotion.new(item, herb, level)
append_herblore_item(potion, herb.item_id, WATER_VIAL_ID)
potion
end
# Unfinished potions
UNF_GUAM = unfinished_potion(91, GUAM_LEAF, 1) # 3
UNF_MARRENTILL = unfinished_potion(93, MARRENTILL, 5)
UNF_TARROMIN = unfinished_potion(95, TARROMIN, 12)
UNF_HARRALANDER = unfinished_potion(97, HARRALANDER, 22)
UNF_RANARR = unfinished_potion(99, RANARR, 30)
UNF_TOADFLAX = unfinished_potion(3002, TOADFLAX, 34)
UNF_IRIT = unfinished_potion(101, IRIT_LEAF, 45)
UNF_AVANTOE = unfinished_potion(103, AVANTOE, 50)
UNF_KWUARM = unfinished_potion(105, KWUARM, 55)
UNF_SNAPDRAGON = unfinished_potion(3004, SNAPDRAGON, 63)
UNF_CADANTINE = unfinished_potion(107, CADANTINE, 66)
UNF_LANTADYME = unfinished_potion(2483, LANTADYME, 69)
UNF_DWARF_WEED = unfinished_potion(109, DWARF_WEED, 72)
UNF_TORSTOL = unfinished_potion(111, TORSTOL, 78)
# Finished potions
ATTACK_POT = finished_potion(121, UNF_GUAM, EYE_NEWT, 1, 25) # 3
ANTIPOISON_POT = finished_potion(175, UNF_MARRENTILL, UNICORN_HORN_DUST, 5, 37.5)
STRENGTH_POT = finished_potion(115, UNF_TARROMIN, LIMPWURT_ROOT, 12, 50)
RESTORE_POT = finished_potion(127, UNF_HARRALANDER, RED_SPIDERS_EGGS, 18, 62.5)
ENERGY_POT = finished_potion(3010, UNF_HARRALANDER, CHOCOLATE_DUST, 26, 67.5)
DEFENCE_POT = finished_potion(133, UNF_RANARR, WHITE_BERRIES, 30, 75)
AGILITY_POT = finished_potion(3034, UNF_TOADFLAX, TOADS_LEGS, 34, 80)
PRAYER_POT = finished_potion(139, UNF_RANARR, SNAPE_GRASS, 38, 87.5)
SUPER_ATTACK_POT = finished_potion(145, UNF_IRIT, EYE_NEWT, 45, 100)
SUPER_ANTIPOISON_POT = finished_potion(181, UNF_IRIT, UNICORN_HORN_DUST, 48, 106.3)
FISHING_POT = finished_potion(151, UNF_AVANTOE, SNAPE_GRASS, 50, 112.5)
SUPER_ENERGY_POT = finished_potion(3018, UNF_AVANTOE, MORT_MYRE_FUNGI, 52, 117.5)
SUPER_STRENGTH_POT = finished_potion(157, UNF_KWUARM, LIMPWURT_ROOT, 55, 125)
WEAPON_POISON = finished_potion(187, UNF_KWUARM, DRAGON_SCALE_DUST, 60, 137.5)
SUPER_RESTORE_POT = finished_potion(3026, UNF_SNAPDRAGON, RED_SPIDERS_EGGS, 63, 142.5)
SUPER_DEFENCE_POT = finished_potion(163, UNF_CADANTINE, WHITE_BERRIES, 66, 150)
ANTIFIRE_POT = finished_potion(2428, UNF_LANTADYME, DRAGON_SCALE_DUST, 69, 157.5)
RANGING_POT = finished_potion(169, UNF_DWARF_WEED, WINE_ZAMORAK, 72, 162.5)
MAGIC_POT = finished_potion(3042, UNF_LANTADYME, POTATO_CACTUS, 76, 172.5)
ZAMORAK_BREW = finished_potion(189, UNF_TORSTOL, JANGERBERRIES, 78, 175)