Files
apollo/data/plugins/combat/combat_state.rb
2016-03-16 22:42:24 +00:00

63 lines
1.2 KiB
Ruby

java_import 'org.apollo.game.model.entity.Mob'
module MobCombatState
def get_combat_state
@combat_state = CombatState.new(self, true) if @combat_state.nil?
@combat_state
end
end
Mob.include MobCombatState
private
class CombatState
attr_reader :target
def initialize(mob, supports_weapon = true)
@mob = mob
@supports_weapon = supports_weapon
reset
end
def reset
@target = nil
@next_attack = nil
@queued_attacks = []
end
def will_attack?
attacking? && next_attack(true).speed >= @mob.attack_timer
end
def attacking?
!target.nil? && @mob.attacking
end
def target=(target)
@mob.reset_interacting_mob
@mob.interacting_mob = target unless target.nil?
@target = target
end
def queue_attack(attack)
@queued_attacks.push(attack)
end
def next_attack(peek = false)
if @queued_attacks.size > 0
peek ? @queued_attacks.last : @queued_attacks.pop
else
weapon = EquipmentUtil.equipped_weapon @mob
if @mob.using_special && weapon.special_attack?
weapon.special_attack
else
combat_style = weapon.weapon_class.selected_style @mob
combat_style.attack
end
end
end
end