Files
apollo/data/plugins/combat/util.rb
2016-03-16 22:42:24 +00:00

75 lines
2.1 KiB
Ruby

java_import 'org.apollo.game.model.entity.EquipmentConstants'
class CombatUtil
def self.current_speed(_mob)
end
def self.calculate_max_hit(source)
strength = source.skill_set.get_skill(Skill::STRENGTH)
strength_stat = 5 # source.bonus_stat(:other, :strength)
effective_strength_damage = strength.current_level # * prayer_multiplier
if [:aggressive, :alt_aggressive].include? source.combat_style
effective_strength_damage += 3
end
(1.3 + (effective_strength_damage / 10) + (strength_stat / 80) +
((effective_strength_damage * strength_stat) / 640))
end
def self.calculate_accuracy(source, target)
weapon = EquipmentUtil.equipped_weapon source
weapon_class = weapon.weapon_class
combat_style = weapon_class.selected_style source
attack_type = combat_style.attack_type
attack_stat = [1, 1].max
defence_stat = [1, 1].max
attack = source.skill_set.get_skill(Skill::ATTACK).current_level.to_f
defence = target.skill_set.get_skill(Skill::DEFENCE).current_level.to_f
attack_prayer_multiplier = 1 # TODO: Prayer
attack_accuracy = attack_stat * attack * attack_prayer_multiplier
attack_accuracy = 0.1 if attack_accuracy < 0
defence_prayer_multiplier = 1 # TODO: Prayer
defence_accuracy = defence_stat * defence * defence_prayer_multiplier
defence_accuracy = 1 if defence_accuracy < 0
base = attack_accuracy / defence_accuracy
base > 1 ? 0.9 : base * 0.9
end
# Calculates a hit for the given <i>Mob</i> and special attack flag.
def self.calculate_hit(source, target)
accuracy = calculate_accuracy(source, target)
max_hit = calculate_max_hit(source) + 1
if rand <= accuracy
return rand(max_hit)
else
return 0
end
end
end
class EquipmentUtil
def self.equipped_weapon(source)
item = source.equipment.get(EquipmentConstants::WEAPON)
return NAMED_WEAPONS[:unarmed] if item.nil?
WEAPONS[item.id]
end
def self.equipped_ammo(source)
item = source.equipment.get(EquipmentConstants::ARROWS)
return nil if item.nil?
AMMO[item.id]
end
end