Files
2015-08-27 18:17:58 +01:00

103 lines
3.0 KiB
Ruby

# Thanks to Sillhouette <http://www.rune-server.org/members/silhouette> for posting
# a large amount of Herblore skill data which has been thankfully used in this plugin.
require 'java'
java_import 'org.apollo.game.message.impl.SetWidgetItemModelMessage'
java_import 'org.apollo.game.model.entity.Skill'
HERBLORE_DIALOGUE = 4429
HERBLORE_ITEM = {}
HERBLORE_ITEM_ON_ITEM = {}
DRINK_ITEM = {}
# A module which describes an invocable method of the Herblore skill.
module HerbloreMethod
def self.new
fail 'You cannot instantiate this module!'
end
def invoke(_player, _primary, _secondary)
fail 'You must implement the invocation of HerbloreMethod!'
end
end
# The ItemOnItemMessage listener for all Herblore-related functions.
on :message, :item_on_item do |player, message|
primary = message.id
secondary = message.target_id
hash = HERBLORE_ITEM_ON_ITEM[primary]
if hash.nil?
secondary = message.id
primary = message.target_id
hash = HERBLORE_ITEM_ON_ITEM[primary]
end
unless hash.nil?
method = hash[secondary]
unless method.nil?
method.invoke(player, primary, secondary)
message.terminate
end
end
end
# The ItemOptionMessage listener for all Herblore-related functions.
on :message, :first_item_option do |player, message|
id = message.id
method = HERBLORE_ITEM[id]
unless method.nil?
method.invoke(player, id, message.slot)
message.terminate
end
method = DRINK_ITEM[id]
unless method.nil?
method.invoke(player, id, message.slot)
message.terminate
end
end
# Utility for adding the various Herblore methods to the handled constant arrays.
def append_herblore_item(method, key, secondary = -1)
if secondary == -1
HERBLORE_ITEM[key] = method
else
hash = HERBLORE_ITEM_ON_ITEM[key]
hash = {} if hash.nil?
hash[secondary] = method
HERBLORE_ITEM_ON_ITEM[key] = hash
end
end
# Utility method for checking if a player's inventory has a of the specified id, with optionally
# the specified amount (1 by default), at the specified slot.
def check_slot(player, slot, id, amount = 1)
item = player.inventory.get(slot)
!item.nil? && item.id == id && item.amount >= amount
end
# Utility method for checking if a player's Herblore (maximum) level is at the required level. Also
# informs the player if this is not the case with use of the action variable, like so:
# "You need a Herblore level of at least #{required.to_s} to #{action}."
def check_skill(player, required, action)
if required > player.skill_set.get_skill(Skill::HERBLORE).current_level
player.send_message("You need a Herblore level of at least #{required} to #{action}.")
return false
end
true
end
# Opens a 'make' dialogue for the specified player, displaying the specified item. Optionally, a
# listener can be used for the dialogue.
def open_dialogue(player, item, listener = nil)
player.send(SetWidgetItemModelMessage.new(1746, item, 170))
player.interface_set.open_dialogue(listener, HERBLORE_DIALOGUE)
end