Files
apollo/game/data/plugins/skill/fishing/fishing.rb
KeepBotting 739c331860 Housekeeping
2019-03-26 14:05:40 -04:00

121 lines
3.3 KiB
Ruby

require 'java'
java_import 'org.apollo.game.action.DistancedAction'
java_import 'org.apollo.game.model.Animation'
java_import 'org.apollo.game.model.entity.Skill'
# An action that causes a mob to fish at a spot.
class FishingAction < DistancedAction
attr_reader :position, :options, :spot, :started, :tool
# Creates the FishingAction.
def initialize(mob, position, spot, option)
super(4, true, mob, position, 1)
@position = position
@spot = spot
@tool = spot.tools[option - 1]
@options = (option == 1) ? spot.first_fish : spot.second_fish
@minimum_level = @options.map(&:level).min
end
# Returns whether or not a catch is successful.
def successful_catch(level, requirement)
[level - requirement + 5, 30].min > rand(40)
end
# Starts the fishing process.
def start_fishing
@started = true
mob.send_message(tool.message)
end
# Executes the action.
def executeAction
skills = mob.skill_set
fishing_level = skills.get_skill(Skill::FISHING).current_level
mob.turn_to(position)
if @minimum_level > fishing_level
mob.send_message("You need a fishing level of #{@minimum_level} to fish at this spot.")
stop
return
end
inventory = mob.inventory
if inventory.free_slots.zero?
inventory.force_capacity_exceeded
stop
return
end
unless inventory.contains(@tool.id)
mob.send_message("You need a #{@tool.name.downcase} to fish at this spot.")
stop
return
end
bait = find_bait
if bait == -1
mob.send_message("You need #{name_of(:item, bait).downcase}s to fish at this spot.")
stop
return
end
if @started
options = @options.reject { |fish| fish.level > fishing_level }
# Player may level up mid-action so reject here, not at initialisation.
fish = options.sample # TODO: it's a ~70/30 chance, not 50/50
if successful_catch(fishing_level, fish.level)
inventory.remove(bait) unless bait.nil?
inventory.add(fish.id)
name = fish.name
mob.send_message("You catch #{name.end_with?('s') ? 'some' : 'a'} #{name.downcase}.")
skills.add_experience(Skill::FISHING, fish.experience)
if find_bait == -1
mob.send_message("You need more #{name_of(:item, bait).downcase}s to fish at this spot.")
stop
return
end
end
else
start_fishing
end
mob.play_animation(@tool.animation)
end
# Finds the id of the first piece of bait in the player's inventory, or nil if no bait is
# required, or -1 if the player's inventory does not contain any valid bait.
def find_bait
baits = @tool.bait
baits.empty? ? nil : baits.find(-1) { |bait| mob.inventory.contains(bait) }
end
# Stops this action.
def stop
super
mob.stop_animation
end
def equals(other)
get_class == other.get_class && @spot == other.spot && @position == other.position &&
@options == @other.options
end
end
# Intercepts the NpcAction message to determine whether or not a clicked npc was a fishing spot.
on :message, :npc_action do |player, message|
npc = $world.npc_repository.get(message.index)
spot = FISHING_SPOTS[npc.id]
unless spot.nil?
player.start_action(FishingAction.new(player, npc.position, spot, message.option))
message.terminate
end
end