Files
Gary Tierney baa12ca446 Add a mob extension plugin for walking to entities
Adds a new mob extension plugin which creates a walk_to() method on
Mobs to allow walking to another entity (accounting for the size of the
entity) with an optional facing position.
2017-01-02 03:39:02 +00:00

83 lines
2.9 KiB
Ruby

java_import 'org.apollo.game.model.entity.path.AStarPathfindingAlgorithm'
java_import 'org.apollo.game.model.entity.path.EuclideanHeuristic'
java_import 'org.apollo.game.model.entity.path.SimplePathfindingAlgorithm'
java_import 'org.apollo.game.model.entity.obj.GameObject'
java_import 'org.apollo.game.model.entity.Mob'
java_import 'org.apollo.game.model.entity.Player'
java_import 'org.apollo.game.model.entity.EntityType'
java_import 'org.apollo.game.model.Direction'
##
# A pathfinder used for simple following (i.e.: An NPC attacking a player).
SIMPLE_PATH_FINDER = SimplePathfindingAlgorithm.new($world.collision_manager)
##
# A pathfinder used for precise following (i.e.: A player attacking another player).
FOLLOW_PATH_FINDER = AStarPathfindingAlgorithm.new($world.collision_manager, EuclideanHeuristic.new)
##
# The directions that we use as a random offset when not walking to the facing direction.
OFFSET_DIRECTIONS = Direction::NESW.to_a
module WalkToMobExtension
def walk_to(entity, front: false, behind: false)
if [front, behind].count { |option| option == true } > 1
fail 'Can only specify one of "front" or "behind"'
end
position = self.position
target_position = entity.position
target_distance = position.get_distance(target_position)
target_offset = walk_to_offset(entity)
target_offset_direction = OFFSET_DIRECTIONS.sample
target_facing_direction = walk_to_facing_direction(entity)
unless target_facing_direction.nil?
if front
target_offset_direction = target_facing_direction
elsif behind
target_offset_direction = target_facing_direction.opposite
end
end
target_offset_position = target_position.step(target_offset, target_offset_direction)
return if target_offset_position.eql?(position)
pathfinder = FOLLOW_PATH_FINDER
path = pathfinder.find(position, target_offset_position)
path.each { |tile| self.walking_queue.add_step(tile) }
end
end
MobExtension::register(WalkToMobExtension)
private
##
# Gets the number of tiles away from an entity's actual origin that we can
# walk to.
def walk_to_offset(entity)
case entity.entity_type
when EntityType::DYNAMIC_OBJECT, EntityType::STATIC_OBJECT
return max(entity.definition.width, entity.definition.length) + 1
when EntityType::NPC
return entity.definition.size + 1
when EntityType::PLAYER
return 1
else
fail "walk_to_offset called with invalid entity type: #{type.to_s}"
end
end
##
# Gets the direction that an entity is facing, so a mob can walk up infront of them.
def walk_to_facing_direction(entity)
case entity.entity_type
when EntityType::DYNAMIC_OBJECT, EntityType::STATIC_OBJECT
return Direction::WNES[entity.orientation]
when EntityType::NPC, EntityType::PLAYER
return entity.last_direction
else
fail "walk_to_offset called with invalid entity type: #{type.to_s}"
end
end