Files
apollo/data/plugins/combat/plugin.xml
T
Gary Tierney 348e5cc8dc Build a framework for a maintainable combat plugin
* Uses a hierarchy of WeaponClasses -> Weapons for performing attacks,
  with WeaponClass having a set of styles and associated Attacks for
  those styles. Weapons and their classes are built with an easy to use
  and clean DSL.

* Adds a BonusContainer mixin, so that Equipment, Weapons, and
  WeaponClasses can all have their own set of bonuses which apply to the
  player.

* Allows attacks to be queued to the Mobs CombatState instance from
  external code, allowing e.g., NPCs or auto-cast to queue attacks to be
  executed.
2016-02-29 21:27:17 +00:00

37 lines
1.2 KiB
XML

<?xml version="1.0"?>
<plugin>
<id>combat</id>
<version>0.1</version>
<name>combat</name>
<description>Adds fully functioning melee, ranged and magic combat.</description>
<authors>
<author>garyttierney</author>
</authors>
<scripts>
<script>attack.rb</script>
<script>attribute.rb</script>
<script>bonus_container.rb</script>
<script>combat.rb</script>
<script>combat_action.rb</script>
<script>combat_state.rb</script>
<script>equipment.rb</script>
<script>projectile.rb</script>
<script>util.rb</script>
<script>weapon.rb</script>
<script>weapon_class.rb</script>
<script>weapons/bows.rb</script>
<script>weapons/scimitars.rb</script>
<script>weapons/swords.rb</script>
<script>weapons/two_handed_swords.rb</script>
<script>weapons/unarmed.rb</script>
<script>widgets/combat_tab.rb</script>
<script>widgets/ancient_magics_tab.rb</script>
<script>widgets/regular_magics_tab.rb</script>
<script>widgets/lunar_magics_tab.rb</script>
</scripts>
<dependencies>
<dependency>attributes</dependency>
<dependency>util</dependency>
</dependencies>
</plugin>