mirror of
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93 lines
3.9 KiB
Ruby
93 lines
3.9 KiB
Ruby
require 'java'
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java_import 'org.apollo.game.message.impl.FriendServerStatusMessage'
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java_import 'org.apollo.game.message.impl.IgnoreListMessage'
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java_import 'org.apollo.game.message.impl.SendFriendMessage'
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java_import 'org.apollo.game.model.World'
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java_import 'org.apollo.game.model.setting.ServerStatus'
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java_import 'org.apollo.game.model.setting.PrivacyState'
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java_import 'org.apollo.game.model.entity.Player'
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# Processes an add friend message, updating the logged-in status of the player (and the person they added) if necessary.
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on :message, :add_friend do |ctx, player, message|
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friend_username = message.username
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player_username = player.username
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player.add_friend(friend_username)
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friend = $world.get_player(friend_username)
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if friend == nil # the friend the player added is offline
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player.send(SendFriendMessage.new(friend_username, 0))
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elsif friend.friends_with(player_username) # new friend already has the player added
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friend.send(SendFriendMessage.new(player_username, player.world_id)) unless player.friend_privacy == PrivacyState::OFF # player's private chat state is not off, so notify the friend
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player.send(SendFriendMessage.new(friend_username, friend.world_id)) unless friend.friend_privacy == PrivacyState::OFF # new friend's private chat state is not off, so notify the player
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elsif friend.friend_privacy == PrivacyState::ON # new friend doesn't have the player added but their private chat state is on
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player.send(SendFriendMessage.new(friend_username, friend.world_id)) # so we can let the player know what world they're on
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end
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end
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# Processes a remove friend message, updating the logged-in status of the player if necessary.
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on :message, :remove_friend do |ctx, player, message|
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friend_username = message.username
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player_username = player.username
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player.remove_friend(friend_username)
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if ($world.is_player_online(friend_username))
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friend = $world.get_player(friend_username)
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friend.send(SendFriendMessage.new(player_username, 0)) if (friend.friends_with(player_username) && player.friend_privacy != PrivacyState::ON)
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end
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end
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# Update the friend server status and send the friend/ignore lists of the player logging in.
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on :login do |event, context|
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player = event.player
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player.send(FriendServerStatusMessage.new(ServerStatus::CONNECTING))
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player.send(IgnoreListMessage.new(player.ignored_usernames)) if player.ignored_usernames.size > 0
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username = player.username
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world = $world
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iterator = player.friend_usernames.iterator # Iterate the player's friend list and notify the player that they are online if they are
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while iterator.has_next
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friend_username = iterator.next
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friend = world.get_player(friend_username)
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friend_world_id = (friend == nil || !viewable?(friend, username)) ? 0 : friend.world_id
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player.send(SendFriendMessage.new(friend_username, friend_world_id))
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end
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player.send(FriendServerStatusMessage.new(ServerStatus::ONLINE))
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update_friends(player, player.world_id)
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end
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# Notifies the player's friends that the player has logged out.
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on :logout do |event, context|
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update_friends(event.player, 0)
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end
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# Notifies the currently logged in players that the specified player has logged into the specified world, unless the
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# newly logged-in player has their friend privacy state set to 'off'.
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def update_friends(player, world=0)
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privacy = player.friend_privacy
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iterator = $world.player_repository.iterator
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username = player.username
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while iterator.has_next
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other = iterator.next
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next if (!other.friends_with(username) || other == player)
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world = viewable?(player, other.username) ? world : 0
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other.send(SendFriendMessage.new(username, world))
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end
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end
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# Checks if the specified player can be viewed by the player with the specified other username
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def viewable?(player, other_username)
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privacy = player.friend_privacy
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return privacy != PrivacyState::OFF && player.friends_with(other_username) || privacy == PrivacyState::ON
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end
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