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apollo/data/plugins/location/tutorial-island/survival.rb
T
2015-03-29 12:52:55 -04:00

146 lines
4.8 KiB
Ruby

require 'java'
java_import 'org.apollo.game.message.impl.FlashTabInterfaceMessage'
java_import 'org.apollo.game.message.impl.FlashingTabClickedMessage'
java_import 'org.apollo.game.message.impl.SwitchTabInterfaceMessage'
private
# Contains Survival Expert-related constants.
module SurvivalConstants
# The Survival Expert Npc.
@survival_expert = spawn_npc :name => :survival_expert, :x => 3104, :y => 3095, :face => :north
# The inventory tab index.
INVENTORY_TAB_INDEX = 3
# The inventory tab id.
INVENTORY_TAB_ID = 3213
# The id of the tree the Player will cut down.
TREE_ID = 3033
# The id of the bronze axe.
BRONZE_AXE = lookup_item(:bronze_axe)
# The id of the tinderbox.
TINDERBOX = lookup_item(:tinderbox)
end
# The conversation with the Survival Expert, when on tutorial island.
conversation :tutorial_surivival_expert do
dialogue :introduction do
type :npc_speech
npc :survival_expert
precondition { |player| player.tutorial_island_progress == :moving_around }
text "Hello there, newcomer. My name is Brynna. My job is to teach you a few survival tips and tricks. First off we're "\
"going to start with the most basic survival skill of all: making a fire."
close &:add_survival_items
end
dialogue :hello_again do
type :npc_speech
npc :survival_expert
precondition { |player| player.tutorial_island_progress == :moving_around }
text "Hello again. I'm here to teach you a few survival tips and tricks. First off we're going to start with the most "\
"basic survival skill of all: making a fire."
close &:add_survival_items
end
# The dialogue displayed when the Survival Expert gives the player a bronze axe.
dialogue :give_bronze_axe do
type :message_with_item
item :bronze_axe
text "The Survival Expert gives you a bronze axe!"
close { |player| TutorialInstructions.show_instruction(player) }
end
# The dialogue displayed when the Survival Expert gives the player a tinderbox.
dialogue :give_tinderbox do
type :message_with_item
item :tinderbox
text "The Survival Expert gives you a tinderbox!"
close { |player| TutorialInstructions.show_instruction(player) }
end
# The dialogue displayed when the Survival Expert gives the player both a bronze axe and a tinderbox.
dialogue :give_axe_and_tinderbox do
type :message_with_item
item :bronze_axe # TODO the tinderbox is also displayed - find this dialogue id. Scale looks like the default http://i.imgur.com/i1abN5X.png
text "The Survival Expert gives you a tinderbox and a bronze axe!"
close do |player|
if (player.tutorial_island_progress < :given_axe)
player.tutorial_island_progress = :given_axe
player.send(SwitchTabInterfaceMessage.new(SurvivalConstants::INVENTORY_TAB_INDEX, SurvivalConstants::INVENTORY_TAB_ID))
player.send(FlashTabInterfaceMessage.new(SurvivalConstants::INVENTORY_TAB_INDEX))
end
TutorialInstructions.show_instruction(player)
end
end
# The dialogue displayed when the player has succesfully cut down a tree.
dialogue :get_logs do
type :message_with_item
item :logs
text "You get some logs."
close { |player| TutorialInstructions.show_instruction(player) }
end
end
# Add the survival items (bronze axe and tinderbox) to the inventory of the player, if they do not already have them.
def add_survival_items(player)
inventory = player.inventory
unless inventory.contains(SurvivalConstants::BRONZE_AXE)
inventory.add(SurvivalConstants::BRONZE_AXE)
dialogue = :give_bronze_axe
end
unless inventory.contains(SurvivalConstants::TINDERBOX)
inventory.add(SurvivalConstants::TINDERBOX)
dialogue = (dialogue == :give_bronze_axe) ? :give_axe_and_tinderbox : give_tinderbox
end
send_dialogue(player, get_dialogue(:tutorial_surivival_expert, dialogue))
end
# Intercept the FirstObjectActionMessage to send tutorial-only events if the player is chopping down a tree.
on :message, :first_object_action do |player, message|
if (player.in_tutorial_island && message.id == SurvivalConstants::TREE_ID)
progress = player.tutorial_island_progress
if (progress < :cut_tree)
# TODO display "You cannot cut down this tree; you must first follow the guide's instructions."
elsif (player.tutorial_island_progress == :cut_tree)
player.tutorial_island_progress = :cutting_tree # Don't break the chain, so that the Woodcutting event actually happens.
end
end
end
# Intercept the FlashingTabClickedMessage to update the player's progress, if applicable.
on :message, :flashing_tab_clicked do |player, message|
if (player.in_tutorial_island && message.tab == SurvivalConstants::INVENTORY_TAB_INDEX && player.tutorial_island_progress == :given_axe)
player.tutorial_island_progress = :cut_tree
message.terminate
end
end