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* Uses a hierarchy of WeaponClasses -> Weapons for performing attacks, with WeaponClass having a set of styles and associated Attacks for those styles. Weapons and their classes are built with an easy to use and clean DSL. * Adds a BonusContainer mixin, so that Equipment, Weapons, and WeaponClasses can all have their own set of bonuses which apply to the player. * Allows attacks to be queued to the Mobs CombatState instance from external code, allowing e.g., NPCs or auto-cast to queue attacks to be executed.
44 lines
1.0 KiB
Ruby
44 lines
1.0 KiB
Ruby
module Combat
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# A module for units which can have their own bonuses. E.G., weapons, equipment, ammo.
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module BonusContainer
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def attack_bonus(type)
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@attack_bonuses[type]
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end
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def defence_bonus(type)
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@defence_bonuses[type]
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end
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def other_bonus(type)
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@other_bonuses[type]
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end
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def other_bonuses(melee_strength: 0, ranged_strength: 0, prayer: 0)
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@other_bonuses = {
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:melee_strength => melee_strength,
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:ranged_strength => ranged_strength,
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:prayer => prayer
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}
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end
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def defence_bonuses(stab: 0, slash: 0, crush: 0, magic: 0, range: 0)
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@defence_bonuses = {
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:stab => stab,
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:slash => slash,
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:crush => crush,
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:magic => magic,
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:range => range
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}
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end
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def attack_bonuses(stab: 0, slash: 0, crush: 0, magic: 0, range: 0)
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@attack_bonuses = {
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:stab => stab,
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:slash => slash,
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:crush => crush,
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:magic => magic,
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:range => range
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}
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end
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end
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end |