Files
apollo/data/plugins/mining/mining.rb
T
2013-10-27 19:31:44 +00:00

164 lines
4.1 KiB
Ruby

require 'java'
java_import 'org.apollo.game.action.DistancedAction'
java_import 'org.apollo.game.model.EquipmentConstants'
java_import 'org.apollo.game.model.def.ItemDefinition'
PROSPECT_PULSES = 3
ORE_SIZE = 1
# TODO: finish implementing this
class MiningAction < DistancedAction
attr_reader :position, :ore, :counter, :started
def initialize(character, position, ore)
super 0, true, character, position, ORE_SIZE
@position = position
@ore = ore
@started = false
@counter = 0
end
def find_pickaxe
PICKAXE_IDS.each do |id|
weapon = character.equipment.get EquipmentConstants::WEAPON
if weapon.id == id
return PICKAXES[id]
end
if character.inventory.contains id
return PICKAXES[id]
end
end
return nil
end
# starts the mining animation, sets counters/flags and turns the character to
# the ore
def start_mine(pickaxe)
@started = true
character.send_message "You swing your pick at the rock."
character.turn_to @position
character.play_animation pickaxe.animation
@counter = pickaxe.pulses
end
def executeAction
skills = character.skill_set
level = skills.get_skill(Skill::MINING).current_level
pickaxe = find_pickaxe
# verify the player can mine with their pickaxe
if not (pickaxe != nil and level >= pickaxe.level)
character.send_message "You do not have a pickaxe for which you have the level to use."
stop
return
end
# verify the player can mine the ore
if ore.level > level
character.send_message "You do not have the required level to mine this rock."
stop
return
end
# check if we need to kick start things
if not @started
start_mine(pickaxe)
else
# count down and check if we can have a chance at some ore now
if @counter == 0
# TODO: calculate the chance that the player can actually get the rock
if character.inventory.add ore.id
ore_def = ItemDefinition.for_id @ore.id # TODO: split off into some method
name = ore_def.name.sub(/ ore$/, "").downcase
character.send_message "You manage to mine some #{name}."
skills.add_experience Skill::MINING, ore.exp
# TODO: expire the rock
end
stop
end
@counter -= 1
end
end
def equals(other)
return (get_class == other.get_class and @position == other.position and @ore == other.ore)
end
end
class ExpiredProspectingAction < DistancedAction
attr_reader :position
def initialize(character, position)
super 0, true, character, position, ORE_SIZE
end
def executeAction
character.send_message "There is currently no ore available in this rock."
stop
end
def equals(other)
return (get_class == other.get_class and @position == other.position)
end
end
class ProspectingAction < DistancedAction
attr_reader :position, :ore
def initialize(character, position, ore)
super PROSPECT_PULSES, true, character, position, ORE_SIZE
@position = position
@ore = ore
@started = false
end
def executeAction
if not @started
@started = true
character.send_message "You examine the rock for ores..."
character.turn_to @position
else
ore_def = ItemDefinition.for_id @ore.id
name = ore_def.name.sub(/ ore$/, "").downcase
character.send_message "This rock contains #{name}."
stop
end
end
def equals(other)
return (get_class == other.get_class and @position == other.position and @ore == other.ore)
end
end
on :event, :object_action do |ctx, player, event|
if event.option == 1
ore = ORES[event.id]
if ore != nil
player.startAction MiningAction.new(player, event.position, ore)
end
end
end
on :event, :object_action do |ctx, player, event|
if event.option == 2
ore = ORES[event.id]
if ore != nil
player.startAction ProspectingAction.new(player, event.position, ore)
else
if EXPIRED_ORES[event.id] != nil
player.startAction ExpiredProspectingAction.new(player, event.position)
end
end
end
end