Files
apollo/game/plugin/skills/prayer/test/BuryBoneTests.kt
T
Gary Tierney 248a7d97d9 Update plugin test framework to junit5
Updates the testing infrastructure to use the latest relesae of junit and
leverages the new extension mechanism to create an easy to use testing
framework.  Also adds additional test coverage for several plugins.
2018-08-19 22:28:41 +01:00

72 lines
2.4 KiB
Kotlin

import BuryBoneAction.Companion.BURY_BONE_ANIMATION
import io.mockk.verify
import org.apollo.cache.def.ItemDefinition
import org.apollo.game.model.entity.Player
import org.apollo.game.plugin.api.prayer
import org.apollo.game.plugin.testing.assertions.after
import org.apollo.game.plugin.testing.assertions.startsWith
import org.apollo.game.plugin.testing.assertions.verifyAfter
import org.apollo.game.plugin.testing.junit.ApolloTestingExtension
import org.apollo.game.plugin.testing.junit.api.ActionCapture
import org.apollo.game.plugin.testing.junit.api.annotations.ItemDefinitions
import org.apollo.game.plugin.testing.junit.api.annotations.TestMock
import org.apollo.game.plugin.testing.junit.api.interactions.interactWithItem
import org.junit.jupiter.api.Assertions.assertEquals
import org.junit.jupiter.api.extension.ExtendWith
import org.junit.jupiter.params.ParameterizedTest
import org.junit.jupiter.params.provider.EnumSource
@ExtendWith(ApolloTestingExtension::class)
class BuryBoneTests {
@TestMock
lateinit var player: Player
@TestMock
lateinit var action: ActionCapture
@ItemDefinitions
fun bones(): Collection<ItemDefinition> {
return Bone.values().map { ItemDefinition(it.id) }
}
@ParameterizedTest
@EnumSource(value = Bone::class)
fun `Burying a bone should send a message`(bone: Bone) {
player.inventory.add(bone.id)
player.interactWithItem(bone.id, option = 1)
verifyAfter(action.ticks(1), "message is sent") {
player.sendMessage(startsWith("You dig a hole"))
}
}
@ParameterizedTest
@EnumSource(value = Bone::class)
fun `Burying a bone should play an animation`(bone: Bone) {
player.inventory.add(bone.id)
player.interactWithItem(bone.id, option = 1)
verifyAfter(action.ticks(1), "animation is played") {
player.playAnimation(eq(BURY_BONE_ANIMATION))
}
}
@ParameterizedTest
@EnumSource(value = Bone::class)
fun `Burying a bone should give the player experience`(bone: Bone) {
player.inventory.add(bone.id)
player.interactWithItem(bone.id, option = 1)
action.ticks(1)
after(action.complete(), "experience is granted after bone burial") {
verify { player.sendMessage(startsWith("You bury the bones")) }
assertEquals(bone.xp, player.prayer.experience)
assertEquals(player.inventory.getAmount(bone.id), 0)
}
}
}