Files
apollo/game/plugin/skills/woodcutting/test/AxeTests.kt
T
Gary Tierney 248a7d97d9 Update plugin test framework to junit5
Updates the testing infrastructure to use the latest relesae of junit and
leverages the new extension mechanism to create an easy to use testing
framework.  Also adds additional test coverage for several plugins.
2018-08-19 22:28:41 +01:00

72 lines
2.3 KiB
Kotlin

import org.apollo.cache.def.ItemDefinition
import org.apollo.game.model.entity.Player
import org.apollo.game.model.entity.Skill
import org.apollo.game.plugin.skills.woodcutting.Axe
import org.apollo.game.plugin.testing.junit.ApolloTestingExtension
import org.apollo.game.plugin.testing.junit.api.annotations.ItemDefinitions
import org.apollo.game.plugin.testing.junit.api.annotations.TestMock
import org.junit.jupiter.api.Assertions.assertEquals
import org.junit.jupiter.api.extension.ExtendWith
import org.junit.jupiter.params.ParameterizedTest
import org.junit.jupiter.params.provider.EnumSource
@ExtendWith(ApolloTestingExtension::class)
class AxeTests {
@ItemDefinitions
fun axes() = Axe.values().map {
ItemDefinition(it.id).apply { isStackable = false }
}
@TestMock
lateinit var player: Player
@ParameterizedTest
@EnumSource(Axe::class)
fun `No axe is chosen if none are available`(axe: Axe) {
player.skillSet.setCurrentLevel(Skill.WOODCUTTING, axe.level)
assertEquals(null, Axe.bestFor(player))
}
@ParameterizedTest
@EnumSource(Axe::class)
fun `The highest level axe is chosen when available`(axe: Axe) {
player.skillSet.setCurrentLevel(Skill.WOODCUTTING, axe.level)
player.inventory.add(axe.id)
assertEquals(axe, Axe.bestFor(player))
}
@ParameterizedTest
@EnumSource(Axe::class)
fun `Only axes the player has are chosen`(axe: Axe) {
player.skillSet.setCurrentLevel(Skill.WOODCUTTING, axe.level)
player.inventory.add(Axe.BRONZE.id)
assertEquals(Axe.BRONZE, Axe.bestFor(player))
}
@ParameterizedTest
@EnumSource(Axe::class)
fun `Axes can be chosen from equipment as well as inventory`(axe: Axe) {
player.skillSet.setCurrentLevel(Skill.WOODCUTTING, axe.level)
player.inventory.add(axe.id)
assertEquals(axe, Axe.bestFor(player))
}
@ParameterizedTest
@EnumSource(Axe::class)
fun `Axes with a level requirement higher than the player's are ignored`(axe: Axe) {
player.skillSet.setCurrentLevel(Skill.WOODCUTTING, axe.level)
player.inventory.add(axe.id)
Axe.values()
.filter { it.level > axe.level }
.forEach { player.inventory.add(it.id) }
assertEquals(axe, Axe.bestFor(player))
}
}