Files
apollo/data/plugins/combat/bonuses.rb
T
Gary Tierney 3082fade1d Add ranged combat support
* Clean up the CombatAction and Attack code to make it easier to use for
  range.

* Add collision detection to the distance checks before attacking in the
  CombatAction.

* Create a Ruby DSL for defining projectile types and fix the
  ProjectileUpdateOperation so it uses the correct position offset.

* Fix the packet structure of the HintIconMessageEncoder.
2016-02-29 22:24:26 +00:00

45 lines
993 B
Ruby

module Combat
# A module for units which can have their own bonuses. E.G., weapons, equipment, ammo.
module BonusContainer
def attack_bonus(type)
@attack_bonuses[type]
end
def defence_bonus(type)
@defence_bonuses[type]
end
def other_bonus(type)
@other_bonuses[type]
end
def other_bonuses(melee_strength: 0, ranged_strength: 0, prayer: 0)
@other_bonuses = {
melee_strength: melee_strength,
ranged_strength: ranged_strength,
prayer: prayer
}
end
def defence_bonuses(stab: 0, slash: 0, crush: 0, magic: 0, range: 0)
@defence_bonuses = {
stab: stab,
slash: slash,
crush: crush,
magic: magic,
range: range
}
end
def attack_bonuses(stab: 0, slash: 0, crush: 0, magic: 0, range: 0)
@attack_bonuses = {
stab: stab,
slash: slash,
crush: crush,
magic: magic,
range: range
}
end
end
end