mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-03 00:38:21 +00:00
73 lines
2.3 KiB
Kotlin
73 lines
2.3 KiB
Kotlin
import org.apollo.cache.def.ItemDefinition
|
|
import org.apollo.game.model.entity.Player
|
|
import org.apollo.game.model.entity.Skill
|
|
import org.apollo.game.plugin.skills.woodcutting.Axe
|
|
import org.apollo.game.plugin.testing.junit.ApolloTestingExtension
|
|
import org.apollo.game.plugin.testing.junit.api.annotations.ItemDefinitions
|
|
import org.apollo.game.plugin.testing.junit.api.annotations.TestMock
|
|
import org.junit.jupiter.api.Assertions.assertEquals
|
|
import org.junit.jupiter.api.extension.ExtendWith
|
|
import org.junit.jupiter.params.ParameterizedTest
|
|
import org.junit.jupiter.params.provider.EnumSource
|
|
|
|
@ExtendWith(ApolloTestingExtension::class)
|
|
class AxeTests {
|
|
|
|
@TestMock
|
|
lateinit var player: Player
|
|
|
|
@ParameterizedTest
|
|
@EnumSource(Axe::class)
|
|
fun `No axe is chosen if none are available`(axe: Axe) {
|
|
player.skillSet.setCurrentLevel(Skill.WOODCUTTING, axe.level)
|
|
|
|
assertEquals(null, Axe.bestFor(player))
|
|
}
|
|
|
|
@ParameterizedTest
|
|
@EnumSource(Axe::class)
|
|
fun `The highest level axe is chosen when available`(axe: Axe) {
|
|
player.skillSet.setCurrentLevel(Skill.WOODCUTTING, axe.level)
|
|
player.inventory.add(axe.id)
|
|
|
|
assertEquals(axe, Axe.bestFor(player))
|
|
}
|
|
|
|
@ParameterizedTest
|
|
@EnumSource(Axe::class)
|
|
fun `Only axes the player has are chosen`(axe: Axe) {
|
|
player.skillSet.setCurrentLevel(Skill.WOODCUTTING, axe.level)
|
|
player.inventory.add(Axe.BRONZE.id)
|
|
|
|
assertEquals(Axe.BRONZE, Axe.bestFor(player))
|
|
}
|
|
|
|
@ParameterizedTest
|
|
@EnumSource(Axe::class)
|
|
fun `Axes can be chosen from equipment as well as inventory`(axe: Axe) {
|
|
player.skillSet.setCurrentLevel(Skill.WOODCUTTING, axe.level)
|
|
player.inventory.add(axe.id)
|
|
|
|
assertEquals(axe, Axe.bestFor(player))
|
|
}
|
|
|
|
@ParameterizedTest
|
|
@EnumSource(Axe::class)
|
|
fun `Axes with a level requirement higher than the player's are ignored`(axe: Axe) {
|
|
player.skillSet.setCurrentLevel(Skill.WOODCUTTING, axe.level)
|
|
player.inventory.add(axe.id)
|
|
|
|
Axe.values()
|
|
.filter { it.level > axe.level }
|
|
.forEach { player.inventory.add(it.id) }
|
|
|
|
assertEquals(axe, Axe.bestFor(player))
|
|
}
|
|
|
|
private companion object {
|
|
@ItemDefinitions
|
|
fun axes() = Axe.values().map {
|
|
ItemDefinition(it.id).apply { isStackable = false }
|
|
}
|
|
}
|
|
} |