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* Uses a hierarchy of WeaponClasses -> Weapons for performing attacks, with WeaponClass having a set of styles and associated Attacks for those styles. Weapons and their classes are built with an easy to use and clean DSL. * Adds a BonusContainer mixin, so that Equipment, Weapons, and WeaponClasses can all have their own set of bonuses which apply to the player. * Allows attacks to be queued to the Mobs CombatState instance from external code, allowing e.g., NPCs or auto-cast to queue attacks to be executed.
21 lines
533 B
Ruby
21 lines
533 B
Ruby
BOW_WIDGET_ID = 10
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BOW_SPECIAL_BAR_ID = 10
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#
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# create_weapon_class :longbow, widget: BOW_WIDGET_ID do
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# special_bar = BOW_SPECIAL_BAR_ID
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#
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#
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# add_style :accurate, speed: 6, range: 7
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# add_style :rapid, speed: 6, range: 7
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# add_style :long_range, speed: 6, range: 9
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# end
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#
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# create_weapon_class :shortbow, widget: BOW_WIDGET_ID do
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# special_bar = BOW_SPECIAL_BAR_ID
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#
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# add_style :accurate, speed: 4, range: 7
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# add_style :rapid, speed: 3, range: 7
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# add_style :long_range, speed: 4, range: 9
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# end
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#
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