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158 lines
5.0 KiB
Kotlin
158 lines
5.0 KiB
Kotlin
package org.apollo.plugin.navigation.door
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import java.util.*
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import org.apollo.game.action.DistancedAction
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import org.apollo.game.model.Direction
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import org.apollo.game.model.Position
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import org.apollo.game.model.World
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.obj.DynamicGameObject
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import org.apollo.game.model.entity.obj.GameObject
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import org.apollo.game.model.event.PlayerEvent
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import org.apollo.game.plugin.api.findObject
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import org.apollo.net.message.Message
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enum class DoorType {
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LEFT, RIGHT, NOT_SUPPORTED
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}
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class Door(private val gameObject: GameObject) {
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companion object {
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val LEFT_HINGE_ORIENTATION: HashMap<Direction, Direction> = hashMapOf(
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Direction.NORTH to Direction.WEST,
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Direction.SOUTH to Direction.EAST,
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Direction.WEST to Direction.SOUTH,
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Direction.EAST to Direction.NORTH
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)
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val RIGHT_HINGE_ORIENTATION: HashMap<Direction, Direction> = hashMapOf(
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Direction.NORTH to Direction.EAST,
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Direction.SOUTH to Direction.WEST,
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Direction.WEST to Direction.NORTH,
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Direction.EAST to Direction.SOUTH
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)
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val toggledDoors = hashMapOf<GameObject, GameObject>()
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val LEFT_HINGED = setOf(1516, 1536, 1533)
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val RIGHT_HINGED = setOf(1519, 1530, 4465, 4467, 3014, 3017, 3018, 3019)
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/**
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* Find a given door in the world
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* @param world The [World] the door lives in
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* @param position The [Position] of the door
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* @param objectId The [GameObject] id of the door
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*/
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fun find(world: World, position: Position, objectId: Int): Door? {
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return world.findObject(position, objectId)?.let(::Door)
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}
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}
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/**
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* Returns the supported doors by the system
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* See [DoorType]
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*/
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fun supported(): Boolean {
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return type() !== DoorType.NOT_SUPPORTED
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}
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/**
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* Computes the given door type by which id exists in
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* the supported left and right hinged doors
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*/
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fun type(): DoorType {
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return when {
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gameObject.id in LEFT_HINGED -> DoorType.LEFT
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gameObject.id in RIGHT_HINGED -> DoorType.RIGHT
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else -> DoorType.NOT_SUPPORTED
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}
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}
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/**
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* Toggles a given [GameObject] orientation and position
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* Stores the door state in toggleDoors class variable
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*/
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fun toggle() {
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val world = gameObject.world
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val regionRepository = world.regionRepository
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regionRepository.fromPosition(gameObject.position).removeEntity(gameObject)
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val originalDoor = toggledDoors[gameObject]
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if (originalDoor == null) {
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val position = movePosition()
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val orientation: Int = translateDirection()?.toOrientationInteger() ?: gameObject.orientation
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val toggledDoor = DynamicGameObject.createPublic(world, gameObject.id, position, gameObject.type,
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orientation)
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regionRepository.fromPosition(position).addEntity(toggledDoor)
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toggledDoors[toggledDoor] = gameObject
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} else {
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toggledDoors.remove(gameObject)
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regionRepository.fromPosition(originalDoor.position).addEntity(originalDoor)
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}
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}
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/**
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* Calculates the position to move the door based on orientation
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*/
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private fun movePosition(): Position {
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return gameObject.position.step(1, Direction.WNES[gameObject.orientation])
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}
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/**
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* Calculates the orientation of the door based on
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* if it is right or left hinged door
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*/
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private fun translateDirection(): Direction? {
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val direction = Direction.WNES[gameObject.orientation]
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return when (type()) {
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DoorType.LEFT -> LEFT_HINGE_ORIENTATION[direction]
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DoorType.RIGHT -> RIGHT_HINGE_ORIENTATION[direction]
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DoorType.NOT_SUPPORTED -> null
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}
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}
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}
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class OpenDoorAction(private val player: Player, private val door: Door, position: Position) : DistancedAction<Player>(
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0, true, player, position, DISTANCE) {
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companion object {
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/**
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* The distance threshold that must be reached before the door is opened.
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*/
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const val DISTANCE = 1
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/**
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* Starts a [OpenDoorAction] for the specified [Player], terminating the [Message] that triggered.
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*/
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fun start(message: Message, player: Player, door: Door, position: Position) {
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player.startAction(OpenDoorAction(player, door, position))
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message.terminate()
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}
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}
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override fun executeAction() {
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if (player.world.submit(OpenDoorEvent(player))) {
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player.turnTo(position)
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door.toggle()
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}
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stop()
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}
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override fun equals(other: Any?): Boolean {
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return other is OpenDoorAction && position == other.position && player == other.player
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}
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override fun hashCode(): Int = Objects.hash(position, player)
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}
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class OpenDoorEvent(player: Player) : PlayerEvent(player)
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