Files
apollo/data/plugins/bootstrap.rb
T
2015-08-27 18:17:58 +01:00

204 lines
6.4 KiB
Ruby

# A script bootstrapper for the rest of the plugins, which wraps Apollo's
# verbose Java-style API in a Ruby-style API.
# ********************************** WARNING **********************************
# * If you do not really understand what this is for, do not edit it without *
# * creating a backup! Many plugins rely on the behaviour of this script, and *
# * will break if you mess it up. *
# * *
# * This is actually part of the core server and in an ideal world shouldn't *
# * be changed. *
# *****************************************************************************
require 'java'
java_import 'org.apollo.game.command.CommandListener'
java_import 'org.apollo.game.message.handler.MessageHandler'
java_import 'org.apollo.game.model.World'
java_import 'org.apollo.game.model.entity.Player'
java_import 'org.apollo.game.model.event.EventListener'
java_import 'org.apollo.game.model.event.PlayerEvent'
java_import 'org.apollo.game.model.entity.setting.PrivilegeLevel'
java_import 'org.apollo.game.scheduling.ScheduledTask'
java_import 'org.apollo.game.plugin.PluginContext'
# Alias the privilege levels.
RIGHTS_ADMIN = PrivilegeLevel::ADMINISTRATOR
RIGHTS_MOD = PrivilegeLevel::MODERATOR
RIGHTS_STANDARD = PrivilegeLevel::STANDARD
# Extends the (Ruby) String class with a method to convert a lower case,
# underscore delimited string to camel-case.
class String
# Converts a ruby snake_case string to camel-case.
def camelize
gsub(/(?:^|_)(.)/) { $1.upcase }
end
end
# A CommandListener that executes a Proc object with two arguments: the player and the command.
class ProcCommandListener < CommandListener
# Creates the ProcCommandListener.
def initialize(rights, block)
super(rights)
@block = block
end
# Executes the block listening for the command.
def execute(player, command)
@block.call(player, command)
end
end
# A LogoutListener that executes a Proc object with the player argument.
class ProcEventListener
java_implements EventListener
# Creates the ProcEventListener.
def initialize(block)
super()
@block = block
end
# Executes the block handling the Event.
def handle(event)
args = [event]
args << event.player if event.is_a?(PlayerEvent)
@block.call(*args)
end
end
# A MessageHandler which executes a Proc object with two arguments: the player and the message.
class ProcMessageHandler < MessageHandler
# Creates the ProcMessageHandler.
def initialize(block, option)
super($world)
@block = block
@option = option
end
# Handles the message.
def handle(player, message)
@block.call(player, message) if @option == 0 || @option == message.option
end
end
# A ScheduledTask which executes a Proc object with one argument (itself).
class ProcScheduledTask < ScheduledTask
# Creates the ProcScheduledTask.
def initialize(delay, immediate, block)
super(delay, immediate)
@block = block
end
# Executes the block.
def execute
@block.call(self)
end
end
# Schedules a ScheduledTask. Can be used in two ways: passing an existing
# ScheduledTask object or passing a block along with one or two parameters: the
# delay (in pulses) and, optionally, the immediate flag.
#
# If the immediate flag is not given, it defaults to false.
#
# The ScheduledTask object is passed to the block so that methods such as
# setDelay and stop can be called. execute MUST NOT be called - if it is, the
# behaviour is undefined (and most likely it'll be bad).
def schedule(*args, &block)
if block_given?
fail 'Invalid combination of arguments.' unless (1..2).include?(args.length)
delay = args[0]
immediate = args.length == 2 ? args[1] : false
$world.schedule(ProcScheduledTask.new(delay, immediate, block))
elsif args.length == 1
$world.schedule(args[0])
else
fail 'Invalid combination of arguments.'
end
end
# Defines some sort of action to take upon an message. The following types of
# message are currently valid:
#
# * :command
# * :message
# * :button
# * Any valid Event, as a symbol in ruby snake_case form.
#
# A command takes one or two arguments (the command name and optionally the
# minimum rights level to use it). The minimum rights level defaults to
# STANDARD. The block should have two arguments: player and command.
#
# An message takes no arguments. The block should have three arguments: the chain
# context, the player and the message object.
#
# A button takes one argument (the id). The block should have one argument: the
# player who clicked the button.
def on(type, *args, &block)
case type
when :command then on_command(args, block)
when :message then on_message(args, block)
when :button then on_button(args, block)
else
class_name = type.to_s.camelize.concat('Event')
type = Java::JavaClass.for_name("org.apollo.game.model.event.impl.#{class_name}")
$world.listen_for(type, ProcEventListener.new(block))
end
end
# Defines an action to be taken upon a button press.
def on_button(args, proc)
fail 'Button must have one argument.' unless args.length == 1
id = args[0].to_i
on :message, :button do |player, message|
proc.call(player) if message.widget_id == id
end
end
# Defines an action to be taken upon a message.
# The message can either be a symbol with the lowercase underscored class name, or the class itself.
def on_message(args, proc)
fail 'Message must have one or two arguments.' unless (1..2).include?(args.length)
numbers = %w(first second third fourth fifth)
message = args[0].to_s
option = 0
(0..numbers.length).each do |index|
number = numbers[index]
if message.start_with?(number)
option = index + 1
message = message[number.length + 1, message.length]
break
end
end
class_name = message.camelize.concat('Message')
message = Java::JavaClass.for_name("org.apollo.game.message.impl.#{class_name}")
$ctx.add_message_handler(message, ProcMessageHandler.new(proc, option))
end
# Defines an action to be taken upon a command.
def on_command(args, proc)
fail 'Command message must have one or two arguments.' unless (1..2).include?(args.length)
rights = args.length == 2 ? args[1] : RIGHTS_STANDARD
$world.command_dispatcher.register(args[0].to_s, ProcCommandListener.new(rights, proc))
end