Files
apollo/game/plugin/shops/src/shop.kt
T
2017-09-24 22:35:07 +01:00

335 lines
9.2 KiB
Kotlin

package org.apollo.game.plugin.shops
import org.apollo.cache.def.ItemDefinition
import org.apollo.game.model.Item
import org.apollo.game.model.entity.Player
import org.apollo.game.model.inv.Inventory
import org.apollo.game.model.inv.Inventory.StackMode.STACK_ALWAYS
import org.apollo.game.plugin.shops.Shop.Companion.ExchangeType.BUYING
import org.apollo.game.plugin.shops.Shop.Companion.ExchangeType.SELLING
import org.apollo.game.plugin.shops.Shop.PurchasePolicy.ANY
import org.apollo.game.plugin.shops.Shop.PurchasePolicy.NOTHING
import org.apollo.game.plugin.shops.Shop.PurchasePolicy.OWNED
/**
* Contains shop-related interface ids.
*/
object Interfaces {
/**
* The container interface id for the player's inventory.
*/
const val INVENTORY_CONTAINER = 3823
/**
* The sidebar id for the inventory, when a Shop window is open.
*/
const val INVENTORY_SIDEBAR = 3822
/**
* The shop window interface id.
*/
const val SHOP_WINDOW = 3824
/**
* The container interface id for the shop's inventory.
*/
const val SHOP_CONTAINER = 3900
/**
* The id of the text widget that displays a shop's name.
*/
const val SHOP_NAME = 3901
}
/**
* The [Map] from npc ids to [Shop]s.
*/
val SHOPS = mutableMapOf<Int, Shop>()
/**
* A [Shop]'s method of payment.
*
* @param id The item id of the currency.
* @param plural Whether or not the name of this currency is plural.
*/
data class Currency(val id: Int, val plural: Boolean = false) {
companion object {
val COINS = Currency(995, plural = true)
}
val name: String = ItemDefinition.lookup(id).name?.toLowerCase()
?: throw IllegalArgumentException("Currencies must have a name.")
fun name(amount: Int): String {
return when {
amount == 1 && plural -> name.removeSuffix("s")
else -> name
}
}
}
/**
* An in-game shop, operated by one or more npcs.
*
* @param name The name of the shop.
* @param action The id of the NpcActionMessage sent (by the client) when a player opens this shop.
* @param sells The [Map] from item id to amount sold.
* @param currency The [Currency] used when making exchanges with this [Shop].
* @param purchases This [Shop]'s attitude towards purchasing items from players.
*/
class Shop(
val name: String,
val action: Int,
private val sells: Map<Int, Int>,
private val currency: Currency = Currency.COINS,
private val purchases: PurchasePolicy = OWNED
) {
companion object {
/**
* The amount of pulses between shop inventory restocking.
*/
const val RESTOCK_INTERVAL = 100
/**
* The capacity of a [Shop].
*/
private const val CAPACITY = 30
/**
* The type of exchange occurring between the [Player] and [Shop].
*/
private enum class ExchangeType { BUYING, SELLING }
/**
* The option id for item valuation.
*/
private const val VALUATION_OPTION = 1
/**
* Returns the amount that a player tried to buy or sell.
*
* @param option The id of the option the player selected.
*/
private fun amount(option: Int): Int {
return when (option) {
2 -> 1
3 -> 5
4 -> 10
else -> throw IllegalArgumentException("Option must be 1-4")
}
}
}
/**
* The [Shop]s policy regarding purchasing items from players.
*/
enum class PurchasePolicy {
/**
* Never purchase anything from players.
*/
NOTHING,
/**
* Only purchase items that this Shop sells by default.
*/
OWNED,
/**
* Purchase any tradeable items.
*/
ANY
}
/**
* The [Inventory] containing this [Shop]'s current items.
*/
val inventory = Inventory(CAPACITY, STACK_ALWAYS)
init {
sells.forEach { (id, amount) -> inventory.add(id, amount) }
}
/**
* Restocks this [Shop], adding and removing items as necessary to move the stock closer to its initial state.
*/
fun restock() {
for (item in inventory.items.filterNotNull()) {
val id = item.id
if (!sells(id) || item.amount > sells[id]!!) {
inventory.remove(id)
} else if (item.amount < sells[id]!!) {
inventory.add(id)
}
}
}
/**
* Sells an item to a [Player].
*/
fun sell(player: Player, slot: Int, option: Int) {
val item = inventory.get(slot)
val id = item.id
val itemCost = value(id, SELLING)
if (option == VALUATION_OPTION) {
val itemId = ItemDefinition.lookup(id).name
player.sendMessage("$itemId: currently costs $itemCost ${currency.name(itemCost)}.")
return
}
var buying: Int = amount(option)
var unavailable = false
val amount = item.amount
if (buying > amount) {
buying = amount
unavailable = true
}
val stackable = item.definition.isStackable
val slotsRequired = when {
stackable && player.inventory.contains(id) -> 0
!stackable -> buying
else -> 1
}
val freeSlots = player.inventory.freeSlots()
var full = false
if (slotsRequired > freeSlots) {
buying = freeSlots
full = true
}
val totalCost = buying * itemCost
val totalCurrency = player.inventory.getAmount(currency.id)
var unaffordable = false
if (totalCost > totalCurrency) {
buying = totalCurrency / itemCost
unaffordable = true
}
if (buying > 0) {
player.inventory.remove(currency.id, totalCost)
val remaining = player.inventory.add(id, buying)
if (remaining > 0) {
player.inventory.add(currency.id, remaining * itemCost)
}
if (buying >= amount && sells(id)) {
// If the item is from the shop's main stock, set its amount to zero so it can be restocked over time.
inventory.set(slot, Item(id, 0))
} else {
inventory.remove(id, buying - remaining)
}
}
val message = when {
unaffordable -> "You don't have enough ${currency.name}."
full -> "You don't have enough inventory space."
unavailable -> "The shop has run out of stock."
else -> return
}
player.sendMessage(message)
}
/**
* Purchases the item from the specified [Player].
*/
fun buy(seller: Player, slot: Int, option: Int) {
val player = seller.inventory
val id = player.get(slot).id
if (!verifyPurchase(seller, id)) {
return
}
val value = value(id, BUYING)
if (option == VALUATION_OPTION) {
seller.sendMessage("${ItemDefinition.lookup(id).name}: shop will buy for $value ${currency.name(value)}.")
return
}
val amount = Math.min(player.getAmount(id), amount(option))
player.remove(id, amount)
inventory.add(id, amount)
if (value != 0) {
player.add(currency.id, value * amount)
}
}
/**
* Returns the value of the item with the specified id.
*
* @param method The [ExchangeType].
*/
private fun value(item: Int, method: ExchangeType): Int {
val value = ItemDefinition.lookup(item).value
return when (method) {
BUYING -> when (purchases) {
NOTHING -> throw UnsupportedOperationException("Cannot get sell value in shop that doesn't buy.")
OWNED -> (value * 0.6).toInt()
ANY -> (value * 0.4).toInt()
}
SELLING -> when (purchases) {
ANY -> Math.ceil(value * 0.8).toInt()
else -> value
}
}
}
/**
* Verifies that the [Player] can actually sell an item with the given id to this [Shop].
*
* @param id The id of the [Item] to sell.
*/
private fun verifyPurchase(player: Player, id: Int): Boolean {
val item = ItemDefinition.lookup(id)
if (!purchases(id) || item.isMembersOnly && !player.isMembers || item.value == 0) {
player.sendMessage("You can't sell this item to this shop.")
return false
} else if (inventory.freeSlots() == 0 && !inventory.contains(id)) {
player.sendMessage("The shop is currently full at the moment.")
return false
}
return true
}
/**
* Returns whether or not this [Shop] will purchase an item with the given id.
*
* @param id The id of the [Item] purchase buy.
*/
private fun purchases(id: Int): Boolean {
return id != currency.id && when (purchases) {
NOTHING -> false
OWNED -> sells.containsKey(id)
ANY -> true
}
}
/**
* Returns whether or not this [Shop] sells the item with the given id.
*
* @param id The id of the [Item] to sell.
*/
private fun sells(id: Int): Boolean = sells.containsKey(id)
}