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426 lines
13 KiB
Ruby
426 lines
13 KiB
Ruby
require 'java'
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java_import 'org.apollo.game.model.inter.dialogue.DialogueAdapter'
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java_import 'org.apollo.game.message.impl.CloseInterfaceMessage'
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java_import 'org.apollo.game.message.impl.SetWidgetItemModelMessage'
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java_import 'org.apollo.game.message.impl.SetWidgetNpcModelMessage'
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java_import 'org.apollo.game.message.impl.SetWidgetPlayerModelMessage'
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java_import 'org.apollo.game.message.impl.SetWidgetTextMessage'
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# Defines a dialogue, with the specified name and block.
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def dialogue(name, &block)
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raise 'Dialogues must have a name and block.' if (name.nil? || block.nil?)
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dialogue = Dialogue.new(name)
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dialogue.instance_eval(&block)
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dialogue.wrap
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DIALOGUES[name] = dialogue
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end
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# Defines an opening (i.e. conversation starter) dialogue, which hooks into the chain.
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# Allows for a lambda prerequisite to be passed, which takes one argument the player; if the prerequisite evaluates to false, the dialogue will not be opened.
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def opening_dialogue(name, prerequisite=nil, &block)
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dialogue = dialogue(name, &block)
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npc = dialogue.npc
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raise 'Npc cannot be null when opening a dialogue.' if npc.nil?
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on :message, :first_npc_action, npc do |ctx, player, event|
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player.open_dialogue(name) if (prerequisite.nil? || prerequisite.call(player))
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end
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end
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# Declares an emote, with the specified name and id.
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def declare_emote(name, id)
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EMOTES[name] = id
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end
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private
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# The hash of dialogue names to dialogues.
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DIALOGUES = {}
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# The hash of emote names to ids.
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EMOTES = {}
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# The maximum amount of lines of text that can be displayed on a dialogue.
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MAXIMUM_LINE_COUNT = 4
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# The maximum amount of options that can be displayed on a dialogue.
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MAXIMUM_OPTION_COUNT = 5
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# The maximum width of a line, in characters.
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MAXIMUM_LINE_WIDTH = 55
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# The possible types of a dialogue.
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DIALOGUE_TYPES = [ :message_with_item, :message_with_model, :npc_speech, :options, :player_speech, :text ]
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# A type of dialogue.
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class Dialogue
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attr_reader :emote, :name, :media, :options, :text, :title, :type
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# Initializes the Dialogue.
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def initialize(name)
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@name = name.to_s
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@text = []
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@options = []
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end
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# Closes the dialogue interface when the player clicks the 'Click here to continue...' text.
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def close
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continue(:close => true)
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end
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# Defines the event that occurs when a player clicks the 'Click here to continue...' text.
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def continue(type=nil, &block)
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raise 'Cannot add a continue event on a dialogue with options.' unless @options.size.zero?
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raise 'Must declare either a type or a block for a continue event.' if (type.nil? && block.nil?)
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@options << (block.nil? ? get_next_dialogue(type) : block)
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end
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# Sets the emote performed by the dialogue head.
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def emote(emote=nil)
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raise 'Can only perform an emote on :player_speech or :npc_speech dialogues.' unless [ :npc_speech, :player_speech ].include?(@type)
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@emote = EMOTES[emote] if emote.kind_of?(Symbol)
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@emote
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end
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# Gets the media of this dialogue.
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def media()
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case @type
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when :message_with_item then @item
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when :npc_speech then @npc
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when :message_with_model then @model
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else raise "Cannot get media for #{@type}."
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end
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end
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# Sets the id of the item displayed.
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def item(item=nil, scale=nil)
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unless item.nil?
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raise 'Can only display an item on :message_with_item dialogues.' unless @type == :message_with_item
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@item = item
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@item_scale = scale
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end
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@item
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end
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# Sets the id of the model displayed.
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def model(model=nil)
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unless model.nil?
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raise 'Can only display a model on :message_with_model dialogues.' unless @type == :message_with_model
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@model = model
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end
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@model
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end
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# Sets the id of the npc displayed.
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def npc(npc=nil)
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raise 'Can only display an npc on :npc_speech dialogues.' unless @type == :npc_speech
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@npc = lookup_npc(npc) unless npc.nil?
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@npc
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end
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# Defines an option, displaying the specified message.
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def option(message, type)
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raise 'Can only display options on an :options dialogue.' unless @type == :options
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raise "Cannot display more than #{MAXIMUM_OPTION_COUNT} options on a dialogue." unless @options.size < MAXIMUM_OPTION_COUNT
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@options[text.size] = get_next_dialogue(type)
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@text << message
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end
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# Gets the array of options.
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def options
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@options.dup
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end
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# Appends a message to the text list.
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def text(*message)
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unless message.nil?
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@text.concat(message)
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end
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@text
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end
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# Sets the title of the dialogue.
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def title(title=nil)
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@title = title unless title.nil?
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@title
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end
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# Sets the type of dialogue.
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def type(type=nil)
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unless type.nil?
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verify_dialogue_type(type)
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@type = type
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end
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@type
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end
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# Wraps text in this Dialogue, inserting extra Dialogues in the chain if necessary.
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def wrap
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lines = []
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next if @type == :options
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text = @text[0]
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segments = []# text.chars.each_slice(MAXIMUM_LINE_WIDTH).map(&:join) # Split text into array of strings with length <= 60.
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previous = 0; index = MAXIMUM_LINE_WIDTH
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while index < text.length
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index -= 1 until text[index] == ' '
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segments << text[previous..index]
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previous = index
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index += MAXIMUM_LINE_WIDTH
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end
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segments << text[previous..text.length]
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if (segments.size <= MAXIMUM_LINE_COUNT)
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lines.concat(segments)
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@text = @text.drop(1)
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insert_copy(@text) if @text.size > 0
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else
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remaining = MAXIMUM_LINE_COUNT - segments.size
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lines.concat(segments.first(remaining))
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insert_copy(segments.drop(remaining).join().concat(@text.drop(1)))
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end
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@text = lines
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end
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# Copies the value of every variable from the specified Dialogue, optionally updating the text array.
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def copy_from(dialogue, text=nil)
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@emote = dialogue.emote
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@item = dialogue.item
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@model = dialogue.model
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@npc = dialogue.npc
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@options = dialogue.options
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@text = if text.nil? then dialogue.text.dup else text.dup end
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@type = dialogue.type
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end
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private
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# Inserts a copy of this Dialogue into the chain, but with different text.
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def insert_copy(text)
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name = @name
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index = name.index('-auto-inserted-')
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id = if index.nil? then 0 else name[name.rindex('-')..-1].to_i + 1 end
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index ||= -1
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name = "#{name[0..index]}-auto-inserted-#{id}"
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dialogue = Dialogue.new(name)
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dialogue.copy_from(self, text.dup)
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dialogue.wrap()
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DIALOGUES[name] = dialogue
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@options[0] = ->(player) { send_dialogue(player, dialogue) }
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end
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# Decodes the next dialogue interface from the hash, returning a proc.
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def get_next_dialogue(hash)
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hash.keys.each do |key|
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case key
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when :close
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return ->(player) { player.send(CloseInterfaceMessage.new) }
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when :dialogue
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return ->(player) { send_dialogue(player, lookup_dialogue(hash[key])) }
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else raise "Unrecognised dialogue continue type #{key}."
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end
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end
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end
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end
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# The existing Player class.
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class Player
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# Opens the dialogue with the specified name.
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def open_dialogue(name)
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dialogue = lookup_dialogue(name)
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send_dialogue(self, dialogue)
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end
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end
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# Gets a Dialogue using the name it was registered with.
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def lookup_dialogue(name)
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dialogue = DIALOGUES[name]
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raise "No dialogue named #{name.to_s}." if dialogue.nil?
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dialogue
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end
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# Sends the specified dialogue.
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def send_dialogue(player, dialogue)
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type = dialogue.type
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case type
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when :message_with_item then send_item_dialogue(player, dialogue)
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when :message_with_model then send_model_dialogue(player, dialogue)
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when :npc_speech then send_npc_dialogue(player, dialogue)
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when :options then send_options_dialogue(player, dialogue)
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when :player_speech then send_player_dialogue(player, dialogue)
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when :text then send_text_dialogue(player, dialogue)
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else raise "Unrecognised dialogue type #{type}."
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end
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end
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# The dialogue interface ids for dialogues that only display text, ordered by line count.
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TEXT_DIALOGUE_IDS = [ 356, 359, 363, 368, 374 ]
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# The dialogue interface ids for dialogues that display the head of the player, ordered by line count.
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PLAYER_DIALOGUE_IDS = [ 968, 973, 979, 986 ]
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# The dialogue interface ids for dialogues that display the head of an npc, ordered by line count.
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NPC_DIALOGUE_IDS = [ 4882, 4887, 4893, 4900 ]
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# The dialogue interface ids for option dialogues, ordered by (option_count - 1)
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OPTIONS_DIALOGUE_IDS = [ 2459, 2469, 2480, 2492 ]
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# Sends a dialogue displaying only text.
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def send_text_dialogue(player, dialogue)
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title = dialogue.title
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send_generic_dialogue(player, dialogue, title, TEXT_DIALOGUE_IDS)
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end
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# Sends a dialogue displaying the player's head.
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def send_player_dialogue(player, dialogue)
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send_generic_dialogue(player, dialogue, PLAYERS_DIALOGUE_IDS, ->(id) { SetWidgetPlayerModelMessage.new(id + 1) })
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end
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# Sends a dialogue displaying the head of an npc.
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def send_npc_dialogue(player, dialogue)
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npc = dialogue.npc
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name = NpcDefinition.lookup(npc).name.to_s
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name = "" if (name.nil? || name == "null")
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send_generic_dialogue(player, dialogue, name, NPC_DIALOGUE_IDS, ->(id) { SetWidgetNpcModelMessage.new(id + 1, npc)})
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end
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# Sends a dialogue displaying an event.
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def send_generic_dialogue(player, dialogue, title, ids, event=nil)
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text = dialogue.text
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dialogue_id = ids[text.size - 1]
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player.send(event.call(dialogue_id)) unless event.nil?
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set_text(player, dialogue_title_id(dialogue_id), title)
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text.each_index { |index| set_text(player, dialogue_text_id(dialogue_id, index), text[index]) }
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player.interface_set.open_dialogue(ContinueDialogueAdapter.new(player, dialogue.options[0]), dialogue_id) # TODO listener!!!
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end
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# Sends an options dialogue interface.
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def send_options_dialogue(player, dialogue)
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options = dialogue.options
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size = options.size
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raise 'Illegal options count: must be between 2 and 5, inclusive.' unless (2..5).include?(size)
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text = dialogue.text
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dialogue_id = OPTIONS_DIALOGUE_IDS[size - 1]
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question = dialogue.title
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set_text(player, dialogue_question_id(dialogue_id), question)
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text.each_index { |index| set_text(player, dialogue_option_id(dialogue_id, index), text[index]) }
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player.interface_set.open_dialogue(OptionDialogueAdapter.new(player, options), dialogue_id) # TODO listener!!!
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end
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# A DialogueAdapter for dialogues with a 'Click here to continue...' message.
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class ContinueDialogueAdapter < DialogueAdapter
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# Creates the ContinueDialogueAdadpter.
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def initialize(player, continue)
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super()
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@player = player
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@continue = continue
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end
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# Executes the 'continue' lambda when the player clicks the 'Click here to continue...' message.
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def continued()
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@continue.call(@player)
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end
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end
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# A DialogueAdapter for dialogues with a set of options that can be selected.
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class OptionDialogueAdapter < DialogueAdapter
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# Creates the OptionDialogueAdadpter.
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def initialize(player, options)
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super()
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@player = player
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@options = options.dup
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end
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# Executes an option.
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def button_clicked(button)
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option = OPTIONS_DIALOGUE_IDS.find_index(button)
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options[option].call(@player)
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end
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end
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# Gets the widget id of the question, for an options dialogue interface.
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def dialogue_question_id(id)
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id + 1
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end
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# Gets the widget id of a dialogue option.
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def dialogue_option_id(id, option)
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id + 1 + option
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end
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# Gets the widget id of a dialogue text line.
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def dialogue_text_id(id, line)
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id + 3 + line
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end
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# Gets the widget id of a dialogue title.
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def dialogue_title_id(id)
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id + 2
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end
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# Sets the text of a widget.
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def set_text(player, id, message)
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player.send(SetWidgetTextMessage.new(id, message))
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end
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# Verifies that the dialogue type exists.
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def verify_dialogue_type(type)
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raise "Unrecognised dialogue type #{type}, expected one of #{DIALOGUE_TYPES}." unless DIALOGUE_TYPES.include?(type)
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end
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# The spacing of each character glyph, for the font used for dialogue. TODO decode the font from the cache.
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GLYPH_SPACING = [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 7, 14, 9, 12, 12, 4, 5,
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5, 10, 8, 4, 8, 4, 7, 9, 7, 9, 8, 8, 8, 9, 7, 9, 9, 4, 5, 7,
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9, 7, 9, 14, 9, 8, 8, 8, 7, 7, 9, 8, 6, 8, 8, 7, 10, 9, 9, 8,
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9, 8, 8, 6, 9, 8, 10, 8, 8, 8, 6, 7, 6, 9, 10, 5, 8, 8, 7, 8,
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8, 7, 8, 8, 4, 7, 7, 4, 10, 8, 8, 8, 8, 6, 8, 6, 8, 8, 9, 8,
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8, 8, 6, 4, 6, 12, 3, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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4, 8, 11, 8, 8, 4, 8, 7, 12, 6, 7, 9, 5, 12, 5, 6, 10, 6, 6, 6,
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8, 8, 4, 5, 5, 6, 7, 11, 11, 11, 9, 9, 9, 9, 9, 9, 9, 13, 8, 8,
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8, 8, 8, 4, 4, 5, 4, 8, 9, 9, 9, 9, 9, 9, 8, 10, 9, 9, 9, 9,
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8, 8, 8, 8, 8, 8, 8, 8, 8, 13, 6, 8, 8, 8, 8, 4, 4, 5, 4, 8,
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8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 ]
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def get_width(char)
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end |