Files
apollo/game/data/plugins/navigation/door/util.rb
T
KeepBotting 739c331860 Housekeeping
2019-03-26 14:05:40 -04:00

84 lines
2.7 KiB
Ruby

require 'java'
java_import 'org.apollo.game.model.Position'
java_import 'org.apollo.game.model.area.Region'
java_import 'org.apollo.game.model.entity.Entity'
java_import 'org.apollo.game.model.entity.obj.DynamicGameObject'
# Contains door-related utility methods.
module DoorUtil
include DoorConstants
# A hash containing currently toggled door objects mapped to the original door objects.
TOGGLED_DOORS = {}
# Translates a door's position in the direction of its orientation.
def self.translate_door_position(door)
position = door.position
case door.orientation
when Orientation::WEST
Position.new(position.x - 1, position.y, position.height)
when Orientation::EAST
Position.new(position.x + 1, position.y, position.height)
when Orientation::NORTH
Position.new(position.x, position.y + 1, position.height)
when Orientation::SOUTH
Position.new(position.x, position.y - 1, position.height)
else fail "Unsupported orientation #{door.orientation}."
end
end
# Translates the orientation of a door to a toggled position.
def self.translate_door_orientation(door)
object_id = door.id
orientation = door.orientation
if RIGHT_HINGE_DOORS.include?(object_id)
return ORIENTATIONS[:right_side_hinge][orientation]
elsif LEFT_HINGE_DOORS.include?(object_id)
return ORIENTATIONS[:left_side_hinge][orientation]
end
fail 'Given object was not registered as a door.'
end
# Toggles the given door.
def self.toggle(door)
region = $world.region_repository.from_position(door.position)
region.remove_entity(door)
if TOGGLED_DOORS.include?(door)
original_door = TOGGLED_DOORS.delete(door)
original_region = $world.region_repository.from_position(original_door.position)
original_region.add_entity(original_door)
else
position = translate_door_position(door)
orientation = translate_door_orientation(door)
type = door.type
toggled_door = DynamicGameObject.create_public($world, door.id, position, type, orientation)
toggled_region = $world.region_repository.from_position(position)
toggled_region.add_entity(toggled_door)
TOGGLED_DOORS[toggled_door] = door
end
end
# Gets the door object at the given position, if it exists.
def self.get_door_object(position, object_id)
region = $world.region_repository.from_position(position)
objects = region.get_entities(position, EntityType::DYNAMIC_OBJECT, EntityType::STATIC_OBJECT)
objects.each { |game_object| return game_object if game_object.id == object_id }
nil
end
# Checks if the given game object id is a door.
def self.door?(object_id)
RIGHT_HINGE_DOORS.include?(object_id) || LEFT_HINGE_DOORS.include?(object_id)
end
end