Files
apollo/game/data/plugins/bank/bank.plugin.kts
T
Gary Tierney 79f79cd15c Add a 'plugins' source set to the game module
Creates a new sourceset for server plugins to support IDE integration
with plugin code.  Additionally moves plugins to game/data/plugins and
contains some gradle related fixes (remove java plugin from root project
and fix exec task dependency).
2017-05-27 18:58:05 +01:00

76 lines
2.3 KiB
Kotlin

import org.apollo.game.action.DistancedAction
import org.apollo.game.message.impl.NpcActionMessage
import org.apollo.game.message.impl.ObjectActionMessage
import org.apollo.game.model.Position
import org.apollo.game.model.entity.Npc
import org.apollo.game.model.entity.Player
import org.apollo.game.model.inter.bank.BankUtils
import org.apollo.net.message.Message
val BANK_BOOTH_ID = 2213
/**
* Hook into the [ObjectActionMessage] and listen for when a bank booth's second action ("Open Bank") is selected.
*/
on { ObjectActionMessage::class }
.where { option == 2 && id == BANK_BOOTH_ID }
.then { BankAction.start(this, it, position) }
/**
* Hook into the [NpcActionMessage] and listen for when a banker's second action ("Open Bank") is selected.
*/
on { NpcActionMessage::class }
.where { option == 2 }
.then {
val npc: Npc = Any() as Npc // TODO world.npcRepository.get(index)
if (npc.id in BANKER_NPCS) {
BankAction.start(this, it, npc.position)
}
}
/**
* The ids of all banker [Npcs][Npc].
*/
val BANKER_NPCS = setOf(166, 494, 495, 496, 497, 498, 499, 1036, 1360, 1702, 2163, 2164, 2354, 2355, 2568, 2569, 2570)
/**
* A [DistancedAction] that opens a [Player]'s bank when they get close enough to a booth or banker.
*
* @property position The [Position] of the booth/[Npc].
*/
class BankAction(player: Player, position: Position) : DistancedAction<Player>(0, true, player, position, DISTANCE) {
companion object {
/**
* The distance threshold that must be reached before the bank interface is opened.
*/
const val DISTANCE = 1
/**
* Starts a [BankAction] for the specified [Player], terminating the [Message] that triggered.
*/
fun start(message: Message, player: Player, position: Position) {
player.startAction(BankAction(player, position))
message.terminate()
}
}
override fun executeAction() {
mob.turnTo(position)
BankUtils.openBank(mob)
stop()
}
override fun equals(other: Any?): Boolean {
return other is BankAction && position == other.position
}
override fun hashCode(): Int {
return position.hashCode()
}
}