Files
apollo/cache
Gary Tierney 6188c2e751 Add support for dynamic collision detection
This commit implements collision detection using the map files loaded
from the cache, and adds support for modifying the collision matrices at
runtime when the game world is updated.

All checks to see if a tile is reachable should now be done via.
World#traversable, instead of Region#traversable, as the World object
can handle checking tiles across multiple regions.  These are done for
the WalkingQueue and Pathfinder implementations.
2016-12-31 05:14:19 +00:00
..
2015-05-26 13:49:27 +01:00