mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-03 00:38:21 +00:00
70 lines
2.0 KiB
Ruby
70 lines
2.0 KiB
Ruby
require 'java'
|
|
|
|
java_import 'org.apollo.game.model.Animation'
|
|
java_import 'org.apollo.game.model.Graphic'
|
|
|
|
ALCHEMY_SPELLS = {}
|
|
|
|
LOW_ALCH_ANIM = Animation.new(712)
|
|
LOW_ALCH_GRAPHIC = Graphic.new(112, 0, 100)
|
|
LOW_ALCH_MULTIPLIER = 0.4
|
|
|
|
HIGH_ALCH_ANIM = Animation.new(713)
|
|
HIGH_ALCH_GRAPHIC = Graphic.new(113, 0, 100)
|
|
HIGH_ALCH_MULTIPLIER = 0.6
|
|
|
|
ILLEGAL_ALCH_ITEMS = [ 995, 6529, 6306, 6307, 6308, 6309, 6310 ]
|
|
|
|
class AlchemySpell < Spell
|
|
attr_reader :high, :animation, :graphic, :multiplier, :experience, :delay
|
|
|
|
def initialize(level, elements, high, animation, graphic, multiplier, experience, delay)
|
|
super(level, elements, experience)
|
|
@high = high
|
|
@animation = animation
|
|
@graphic = graphic
|
|
@multiplier = multiplier
|
|
@delay = delay
|
|
end
|
|
|
|
end
|
|
|
|
class AlchemyAction < ItemSpellAction
|
|
|
|
def initialize(player, alchemy, slot, item)
|
|
super(player, alchemy, slot, item)
|
|
end
|
|
|
|
def illegal_item?
|
|
return ILLEGAL_ALCH_ITEMS.include?(@item.id)
|
|
end
|
|
|
|
def execute_action
|
|
if @pulses == 0
|
|
mob.play_animation(@spell.animation)
|
|
mob.play_graphic(@spell.graphic)
|
|
mob.send(DISPLAY_SPELLBOOK)
|
|
|
|
inventory = mob.inventory
|
|
gold = (item.definition.value * @spell.multiplier) + 1
|
|
|
|
inventory.remove(inventory.get(@slot).id, 1)
|
|
inventory.add(995, gold)
|
|
|
|
mob.skill_set.add_experience(MAGIC_SKILL_ID, @spell.experience)
|
|
set_delay(@spell.delay)
|
|
elsif @pulses == 1
|
|
mob.stop_animation
|
|
mob.stop_graphic
|
|
stop
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
def append_alchemy(button, level, elements, high, animation, graphic, multiplier, experience, delay)
|
|
ALCHEMY_SPELLS[button] = AlchemySpell.new(level, elements, high, animation, graphic, multiplier, experience, delay)
|
|
end
|
|
|
|
append_alchemy(1162, 21, { FIRE => 3, NATURE => 1 }, false, LOW_ALCH_ANIM, LOW_ALCH_GRAPHIC, 0.48, 31, 1) # Low level alchemy
|
|
append_alchemy(1178, 55, { FIRE => 5, NATURE => 1 }, true, HIGH_ALCH_ANIM, HIGH_ALCH_GRAPHIC, 0.72, 65, 4) # High level alchemy |