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apollo/data/plugins/combat/wilderness.rb
T

62 lines
1.7 KiB
Ruby

require 'java'
java_import 'org.apollo.game.model.entity.Player'
java_import 'org.apollo.game.message.impl.SetWidgetTextMessage'
java_import 'org.apollo.game.message.impl.OpenOverlayMessage'
# Constants constants related to the wilderness
module WildernessConstants
# The wilderness level overlay interface id
OVERLAY_INTERFACE_ID = 197
# The wilderness level string id
LEVEL_STRING_ID = 199
end
declare_attribute(:wilderness_level, 0, :transient)
# Determines the wilderness level for the specified player's position
def wilderness_level(player)
return ((player.position.y - 3520) / 8).ceil
end
area_action :wilderness_level do
on_entry do |player|
player.wilderness_level = wilderness_level(player)
player.interface_set.open_overlay(WildernessConstants::OVERLAY_INTERFACE_ID)
player.send(SetWidgetTextMessage.new(WildernessConstants::LEVEL_STRING_ID, "Level: #{player.wilderness_level}"))
show_action(player, ATTACK_ACTION)
end
while_in do |player|
current = player.wilderness_level
updated = wilderness_level(player)
if (current != updated)
player.wilderness_level = updated
player.send(SetWidgetTextMessage.new(WildernessConstants::LEVEL_STRING_ID, "Level: #{player.wilderness_level}"))
end
end
on_exit do |player|
player.wilderness_level = 0
player.interface_set.close()
player.send(OpenOverlayMessage.new(-1))
hide_action(player, ATTACK_ACTION)
end
end
# Monkey patch the existing player class to add method of checking whether or not a player is within the wilderness
class Player
def in_wilderness
self.wilderness_level > 0
end
end
area :name => :wilderness, :coordinates => [ 2945, 3522, 3390, 3972, 0 ], :actions => :wilderness_level