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apollo/data/plugins/areas/actions.rb
T

68 lines
1.7 KiB
Ruby

require 'java'
java_import 'org.apollo.game.event.impl.DisplayCrossbonesEvent'
java_import 'org.apollo.game.model.entity.Player'
AREA_ACTIONS = {}
# An action that is called when a player enters or exits an area.
class AreaAction
# Sets the block to be called when the player enters the area.
def on_entry(&block)
@on_enter = block
end
# Sets the block to be called while the player is in the area.
def while_in(&block)
@while_in = block
end
# Sets the block to be called when the player exits the area.
def on_exit(&block)
@on_exit = block
end
# Called when the player has entered an area this action is registered to.
def entered(player)
@on_enter.call(player) unless @on_enter == nil
end
# Called while the player is in area this action is registered to.
def inside(player)
@while_in.call(player) unless @while_in == nil
end
# Called when the player has exited an area this action is registered to.
def exited(player)
@on_exit.call(player) unless @on_exit == nil
end
end
# Registers an area action.
def area_action(name, &block)
AREA_ACTIONS[name] = action = AreaAction.new
action.instance_eval(&block)
end
# Defines a pvp area action.
area_action :pvp do
on_entry { |player| player.set_attribute("pvp", :boolean, true ) }
on_exit { |player| player.set_attribute("pvp", :boolean, false) }
end
# Defines a multi-combat area action.
area_action :wilderness do
on_entry do |player|
player.send(DisplayCrossbonesEvent.new(true))
player.set_attribute("wilderness", :boolean, true)
end
on_exit do |player|
player.send(DisplayCrossbonesEvent.new(false))
player.set_attribute("wilderness", :boolean, false)
end
end