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apollo/data/plugins/areas/areas.rb
T

100 lines
2.3 KiB
Ruby

require 'java'
java_import 'org.apollo.game.model.Position'
java_import 'org.apollo.game.model.entity.Entity$EntityType'
java_import 'org.apollo.game.model.entity.Player'
# Creates a new area and registers it with the supplied coordinates.
def area(hash)
raise 'Hash must contain a name, coordinates, and actions pair.' unless hash.has_keys?(:name, :coordinates, :actions)
name = hash[:name]; coordinates = hash[:coordinates]; actions = hash[:actions]
actions = [ actions ] if actions.is_a?(Symbol)
actions.map! { |action| AREA_ACTIONS[action]}
@areas << Area.new(name, coordinates, actions)
end
private
# A map of coordinates (as an array) to areas.
@areas = []
# An area of the game world.
class Area
def initialize(name, coordinates, actions)
@name = name
@coordinates = coordinates
@actions = actions
end
def min_x() # TODO better data structure and methods than this
@coordinates[0]
end
def min_y()
@coordinates[1]
end
def max_x()
@coordinates[2]
end
def max_y()
@coordinates[3]
end
def height()
@coordinates[4]
end
# Called when the player has entered the area.
def entered(player)
@actions.each { |action| action.entered(player) }
end
# Called when the player has moved, but is still inside the area (and was in the area before).
def inside(player)
@actions.each { |action| action.inside(player) }
end
# Called when the player has exited the area.
def exited(player)
@actions.each { |action| action.exited(player) }
end
end
# Listen for the MobPositionUpdateEvent and update the area listeners if appropriate.
on :mob_position_update do |event|
mob = event.mob
next unless mob.entity_type == EntityType::PLAYER
old = mob.position
@areas.each do |area|
was_inside = old.inside(area)
next_inside = event.next.inside(area)
if was_inside
if next_inside then area.inside(mob) else area.exited(mob) end
else
area.entered(mob) if next_inside
end
end
end
# The existing Position class.
class Position
# Returns whether or not this Position is inside the specified Area.
def inside(area)
return false if (x < area.min_x() || x > area.max_x() || y < area.min_y() || y > area.max_y())
z = area.height()
return true if (z.nil? || z == height)
end
end