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https://github.com/2006-Scape/apollo.git
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139 lines
4.1 KiB
Kotlin
139 lines
4.1 KiB
Kotlin
import org.apollo.game.action.ActionBlock
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import org.apollo.game.action.AsyncDistancedAction
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import org.apollo.game.message.impl.ObjectActionMessage
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import org.apollo.game.model.Position
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import org.apollo.game.model.World
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import org.apollo.game.model.entity.Player
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import org.apollo.game.plugin.api.*
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import org.apollo.game.plugin.skills.mining.Ore
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import org.apollo.game.plugin.skills.mining.Pickaxe
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import org.apollo.net.message.Message
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import java.util.*
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class MiningAction(
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player: Player,
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private val tool: Pickaxe,
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private val target: MiningTarget
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) : AsyncDistancedAction<Player>(PULSES, true, player, target.position, ORE_SIZE) {
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companion object {
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private const val PULSES = 0
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private const val ORE_SIZE = 1
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/**
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* Starts a [MiningAction] for the specified [Player], terminating the [Message] that triggered it.
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*/
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fun start(message: ObjectActionMessage, player: Player, ore: Ore) {
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val pickaxe = Pickaxe.bestFor(player)
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if (pickaxe == null) {
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player.sendMessage("You do not have a pickaxe for which you have the level to use.")
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} else {
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val target = MiningTarget(message.id, message.position, ore)
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val action = MiningAction(player, pickaxe, target)
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player.startAction(action)
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}
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message.terminate()
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}
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}
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override fun action(): ActionBlock = {
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mob.turnTo(position)
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if (!target.skillRequirementsMet(mob)) {
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mob.sendMessage("You do not have the required level to mine this rock.")
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stop()
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}
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mob.sendMessage("You swing your pick at the rock.")
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mob.playAnimation(tool.animation)
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wait(tool.pulses)
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if (!target.isValid(mob.world)) {
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stop()
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}
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val successChance = rand(100)
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if (target.isSuccessful(mob, successChance)) {
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if (mob.inventory.freeSlots() == 0) {
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mob.inventory.forceCapacityExceeded()
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stop()
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}
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if (target.reward(mob)) {
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mob.sendMessage("You manage to mine some ${target.oreName()}")
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target.deplete(mob.world)
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stop()
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}
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}
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}
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override fun equals(other: Any?): Boolean {
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if (this === other) return true
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if (javaClass != other?.javaClass) return false
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other as MiningAction
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return mob == other.mob && target == other.target
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}
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override fun hashCode(): Int = Objects.hash(mob, target)
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}
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data class MiningTarget(val objectId: Int, val position: Position, val ore: Ore) {
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/**
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* Deplete this mining resource from the [World], and schedule it to be respawned
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* in a number of ticks specified by the [Ore].
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*/
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fun deplete(world: World) {
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val obj = world.findObject(position, objectId)!!
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world.replaceObject(obj, ore.objects[objectId]!!, ore.respawn)
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}
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/**
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* Check if the [Player] was successful in mining this ore with a random success [chance] value between 0 and 100.
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*/
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fun isSuccessful(mob: Player, chance: Int): Boolean {
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val percent = (ore.chance * mob.mining.current + ore.chanceOffset) * 100
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return chance < percent
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}
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/**
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* Check if this target is still valid in the [World] (i.e. has not been [deplete]d).
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*/
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fun isValid(world: World) = world.findObject(position, objectId) != null
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/**
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* Get the normalized name of the [Ore] represented by this target.
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*/
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fun oreName() = Definitions.item(ore.id).name.toLowerCase()
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/**
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* Reward a [player] with experience and ore if they have the inventory capacity to take a new ore.
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*/
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fun reward(player: Player): Boolean {
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val hasInventorySpace = player.inventory.add(ore.id)
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if (hasInventorySpace) {
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player.mining.experience += ore.exp
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}
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return hasInventorySpace
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}
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/**
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* Check if the [mob] has met the skill requirements to mine te [Ore] represented by
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* this [MiningTarget].
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*/
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fun skillRequirementsMet(mob: Player) = mob.mining.current < ore.level
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}
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