Files
apollo/game/plugin/skills/mining/src/mining.kt
T
2018-08-25 12:03:54 +01:00

139 lines
4.1 KiB
Kotlin

import org.apollo.game.action.ActionBlock
import org.apollo.game.action.AsyncDistancedAction
import org.apollo.game.message.impl.ObjectActionMessage
import org.apollo.game.model.Position
import org.apollo.game.model.World
import org.apollo.game.model.entity.Player
import org.apollo.game.plugin.api.*
import org.apollo.game.plugin.skills.mining.Ore
import org.apollo.game.plugin.skills.mining.Pickaxe
import org.apollo.net.message.Message
import java.util.*
class MiningAction(
player: Player,
private val tool: Pickaxe,
private val target: MiningTarget
) : AsyncDistancedAction<Player>(PULSES, true, player, target.position, ORE_SIZE) {
companion object {
private const val PULSES = 0
private const val ORE_SIZE = 1
/**
* Starts a [MiningAction] for the specified [Player], terminating the [Message] that triggered it.
*/
fun start(message: ObjectActionMessage, player: Player, ore: Ore) {
val pickaxe = Pickaxe.bestFor(player)
if (pickaxe == null) {
player.sendMessage("You do not have a pickaxe for which you have the level to use.")
} else {
val target = MiningTarget(message.id, message.position, ore)
val action = MiningAction(player, pickaxe, target)
player.startAction(action)
}
message.terminate()
}
}
override fun action(): ActionBlock = {
mob.turnTo(position)
if (!target.skillRequirementsMet(mob)) {
mob.sendMessage("You do not have the required level to mine this rock.")
stop()
}
mob.sendMessage("You swing your pick at the rock.")
mob.playAnimation(tool.animation)
wait(tool.pulses)
if (!target.isValid(mob.world)) {
stop()
}
val successChance = rand(100)
if (target.isSuccessful(mob, successChance)) {
if (mob.inventory.freeSlots() == 0) {
mob.inventory.forceCapacityExceeded()
stop()
}
if (target.reward(mob)) {
mob.sendMessage("You manage to mine some ${target.oreName()}")
target.deplete(mob.world)
stop()
}
}
}
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (javaClass != other?.javaClass) return false
other as MiningAction
return mob == other.mob && target == other.target
}
override fun hashCode(): Int = Objects.hash(mob, target)
}
data class MiningTarget(val objectId: Int, val position: Position, val ore: Ore) {
/**
* Deplete this mining resource from the [World], and schedule it to be respawned
* in a number of ticks specified by the [Ore].
*/
fun deplete(world: World) {
val obj = world.findObject(position, objectId)!!
world.replaceObject(obj, ore.objects[objectId]!!, ore.respawn)
}
/**
* Check if the [Player] was successful in mining this ore with a random success [chance] value between 0 and 100.
*/
fun isSuccessful(mob: Player, chance: Int): Boolean {
val percent = (ore.chance * mob.mining.current + ore.chanceOffset) * 100
return chance < percent
}
/**
* Check if this target is still valid in the [World] (i.e. has not been [deplete]d).
*/
fun isValid(world: World) = world.findObject(position, objectId) != null
/**
* Get the normalized name of the [Ore] represented by this target.
*/
fun oreName() = Definitions.item(ore.id).name.toLowerCase()
/**
* Reward a [player] with experience and ore if they have the inventory capacity to take a new ore.
*/
fun reward(player: Player): Boolean {
val hasInventorySpace = player.inventory.add(ore.id)
if (hasInventorySpace) {
player.mining.experience += ore.exp
}
return hasInventorySpace
}
/**
* Check if the [mob] has met the skill requirements to mine te [Ore] represented by
* this [MiningTarget].
*/
fun skillRequirementsMet(mob: Player) = mob.mining.current < ore.level
}