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* Uses a hierarchy of WeaponClasses -> Weapons for performing attacks, with WeaponClass having a set of styles and associated Attacks for those styles. Weapons and their classes are built with an easy to use and clean DSL. * Adds a BonusContainer mixin, so that Equipment, Weapons, and WeaponClasses can all have their own set of bonuses which apply to the player. * Allows attacks to be queued to the Mobs CombatState instance from external code, allowing e.g., NPCs or auto-cast to queue attacks to be executed.
12 lines
314 B
Ruby
12 lines
314 B
Ruby
on :message, :npc_action do |player, message|
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player_combat_state = get_combat_state player
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player_combat_state.target = $world.npc_repository.get message.index
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unless player.attacking
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player.start_action CombatAction.new(player)
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end
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end
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on :message, :player_action do |player, message|
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end |