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@@ -42,6 +42,6 @@ public class BuryBones implements Strategy {
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private boolean hasBones(){
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// Make sure we have bones
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return Inventory.getItem(527) != null;
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return Inventory.getItem(527) != null; // TODO: need to add the other bones too
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}
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}
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@@ -50,7 +50,7 @@ public class PickupItems implements Strategy {
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int[] itemIDs = new int[]{};
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if (Variables.skill_to_train == Skill.ATTACK){
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if (Variables.fighting_bury_bones)
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itemIDs = new int[]{526};
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itemIDs = new int[]{526}; // TODO: need to add all the other bones
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}
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itemIDs = Methods.combineIntArrays(Variables.fighting_item_ids, itemIDs);
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return GroundItems.getNearest(itemIDs);
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