mirror of
https://github.com/2006Scape-Scripts/ParaScript.git
synced 2026-07-03 00:38:36 +00:00
Add check for user logged in while walking
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+2
-1
@@ -3,7 +3,8 @@
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="3ab8e8a0-ccfd-4b0b-9547-98173085dc38" name="Default Changelist" comment="">
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<list default="true" id="3ab8e8a0-ccfd-4b0b-9547-98173085dc38" name="Default Changelist" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/ParaScript/data/Variables.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/ParaScript/data/Variables.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/ParaScript/strategies/Bank.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/ParaScript/strategies/Bank.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/ParaScript/strategies/Walk.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/ParaScript/strategies/Walk.java" afterDir="false" />
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</list>
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</list>
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<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
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<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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@@ -22,11 +22,13 @@ public class Bank implements Strategy {
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Variables.pathToWalk = new TilePath(Variables.VARROCK_EAST_MINE_PATH_TO_BANK);
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Variables.pathToWalk = new TilePath(Variables.VARROCK_EAST_MINE_PATH_TO_BANK);
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Variables.setStatus("banking items");
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Variables.setStatus("banking items");
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while (Variables.pathToWalk != null && !Variables.pathToWalk.hasReached()) {
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while (Variables.pathToWalk != null && !Variables.pathToWalk.hasReached()) {
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if (!Game.isLoggedIn()) new HandleLogin().execute();
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Variables.pathToWalk.traverse();
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Variables.pathToWalk.traverse();
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Time.sleep(2000, 3000);
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Time.sleep(2000, 3000);
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}
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}
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depositItems();
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depositItems();
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}
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}
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public void depositItems() {
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public void depositItems() {
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Npc banker[] = Npcs.getNearest(494);
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Npc banker[] = Npcs.getNearest(494);
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@@ -24,6 +24,7 @@ public class Walk implements Strategy {
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Variables.pathToWalk = new TilePath(Variables.VARROCK_EAST_BANK_PATH_TO_MINE);
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Variables.pathToWalk = new TilePath(Variables.VARROCK_EAST_BANK_PATH_TO_MINE);
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//Variables.setBotStatus("walking to " + Variables.getTree().getName());
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//Variables.setBotStatus("walking to " + Variables.getTree().getName());
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while (Variables.pathToWalk != null && !Variables.pathToWalk.hasReached()) {
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while (Variables.pathToWalk != null && !Variables.pathToWalk.hasReached()) {
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if (!Game.isLoggedIn()) new HandleLogin().execute();
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Variables.pathToWalk.traverse();
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Variables.pathToWalk.traverse();
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Time.sleep(2000, 3000);
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Time.sleep(2000, 3000);
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}
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}
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