diff --git a/.idea/workspace.xml b/.idea/workspace.xml
index 1c413de..4ccf4ce 100644
--- a/.idea/workspace.xml
+++ b/.idea/workspace.xml
@@ -3,7 +3,7 @@
-
+
@@ -40,7 +40,7 @@
-
+
@@ -49,10 +49,8 @@
-
-
-
-
+
+
@@ -61,8 +59,10 @@
-
-
+
+
+
+
diff --git a/src/main/java/ParaScript/data/Variables.java b/src/main/java/ParaScript/data/Variables.java
index fffa30d..991cddc 100644
--- a/src/main/java/ParaScript/data/Variables.java
+++ b/src/main/java/ParaScript/data/Variables.java
@@ -1,8 +1,6 @@
package ParaScript.data;
-import ParaScript.data.variables.Ores;
-import ParaScript.data.variables.Trees;
-import ParaScript.data.variables.Zone;
+import ParaScript.data.variables.*;
import org.parabot.environment.api.utils.Timer;
import org.rev317.min.api.methods.Skill;
import org.rev317.min.api.wrappers.Tile;
@@ -103,6 +101,18 @@ public class Variables {
expGained = skill_to_train.getExperience() - baseExperience;
}
+ public static int[] getItemIDs(){
+ if (skill_to_train == null) return new int[]{-1};
+ switch (skill_to_train.getName()){
+ case "Woodcutting":
+ return woodcutting_tree_selected.getIDs();
+ case "Mining":
+ return mining_ore_selected.getIDs();
+ default:
+ return new int[]{-1};
+ }
+ }
+
public static boolean shouldBankItems(){
if (skill_to_train == null) return true;
switch (skill_to_train.getName()){
diff --git a/src/main/java/ParaScript/strategies/Drop.java b/src/main/java/ParaScript/strategies/Drop.java
new file mode 100644
index 0000000..9f9f31e
--- /dev/null
+++ b/src/main/java/ParaScript/strategies/Drop.java
@@ -0,0 +1,36 @@
+package ParaScript.strategies;
+
+import ParaScript.data.Variables;
+import org.parabot.environment.api.utils.Time;
+import org.parabot.environment.scripts.framework.Strategy;
+import org.rev317.min.api.methods.Game;
+import org.rev317.min.api.methods.Inventory;
+import org.rev317.min.api.methods.Npcs;
+import org.rev317.min.api.methods.Skill;
+import org.rev317.min.api.wrappers.Item;
+import org.rev317.min.api.wrappers.Npc;
+import org.rev317.min.api.wrappers.TilePath;
+
+public class Drop implements Strategy {
+ private Item[] items;
+
+ @Override
+ public boolean activate() {
+ items = Inventory.getItems(Variables.getItemIDs());
+ return Variables.running
+ && Game.isLoggedIn()
+ && Variables.shouldDropItems()
+ && items != null
+ && items.length > 0;
+ }
+
+ @Override
+ public void execute() {
+ for(Item item : items){
+ if(item != null){
+ item.drop();
+ Time.sleep(1000);
+ }
+ }
+ }
+}
\ No newline at end of file