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Public source code release
This commit is contained in:
@@ -0,0 +1,973 @@
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package ru.ytkab0bp.slicebeam.utils;
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import androidx.annotation.NonNull;
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/**
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* Double alternative to android.opengl.Matrix
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*
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* Matrix math utilities. These methods operate on OpenGL ES format
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* matrices and vectors stored in double arrays.
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* <p>
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* Matrices are 4 x 4 column-vector matrices stored in column-major
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* order:
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* <pre>
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* m[offset + 0] m[offset + 4] m[offset + 8] m[offset + 12]
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* m[offset + 1] m[offset + 5] m[offset + 9] m[offset + 13]
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* m[offset + 2] m[offset + 6] m[offset + 10] m[offset + 14]
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* m[offset + 3] m[offset + 7] m[offset + 11] m[offset + 15]</pre>
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*
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* Vectors are 4 x 1 column vectors stored in order:
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* <pre>
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* v[offset + 0]
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* v[offset + 1]
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* v[offset + 2]
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* v[offset + 3]</pre>
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*/
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public class DoubleMatrix {
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/** Temporary memory for operations that need temporary matrix data. */
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private static final ThreadLocal<double[]> ThreadTmp = new ThreadLocal() {
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@Override protected double[] initialValue() {
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return new double[32];
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}
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};
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private static boolean overlap(
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double[] a, int aStart, int aLength, double[] b, int bStart, int bLength) {
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if (a != b) {
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return false;
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}
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if (aStart == bStart) {
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return true;
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}
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int aEnd = aStart + aLength;
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int bEnd = bStart + bLength;
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if (aEnd == bEnd) {
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return true;
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}
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if (aStart < bStart && bStart < aEnd) {
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return true;
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}
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if (aStart < bEnd && bEnd < aEnd) {
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return true;
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}
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if (bStart < aStart && aStart < bEnd) {
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return true;
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}
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return bStart < aEnd && aEnd < bEnd;
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}
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/**
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* Multiplies two 4x4 matrices together and stores the result in a third 4x4
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* matrix. In matrix notation: result = lhs x rhs. Due to the way
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* matrix multiplication works, the result matrix will have the same
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* effect as first multiplying by the rhs matrix, then multiplying by
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* the lhs matrix. This is the opposite of what you might expect.
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* <p>
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* The same double array may be passed for result, lhs, and/or rhs. This
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* operation is expected to do the correct thing if the result elements
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* overlap with either of the lhs or rhs elements.
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*
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* @param result The double array that holds the result.
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* @param resultOffset The offset into the result array where the result is
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* stored.
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* @param lhs The double array that holds the left-hand-side matrix.
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* @param lhsOffset The offset into the lhs array where the lhs is stored
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* @param rhs The double array that holds the right-hand-side matrix.
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* @param rhsOffset The offset into the rhs array where the rhs is stored.
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*
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* @throws IllegalArgumentException under any of the following conditions:
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* result, lhs, or rhs are null;
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* resultOffset + 16 > result.length
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* or lhsOffset + 16 > lhs.length
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* or rhsOffset + 16 > rhs.length;
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* resultOffset < 0 or lhsOffset < 0 or rhsOffset < 0
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*/
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public static void multiplyMM(double[] result, int resultOffset,
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double[] lhs, int lhsOffset, double[] rhs, int rhsOffset) {
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// error checking
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if (result == null) {
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throw new IllegalArgumentException("result == null");
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}
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if (lhs == null) {
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throw new IllegalArgumentException("lhs == null");
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}
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if (rhs == null) {
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throw new IllegalArgumentException("rhs == null");
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}
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if (resultOffset < 0) {
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throw new IllegalArgumentException("resultOffset < 0");
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}
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if (lhsOffset < 0) {
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throw new IllegalArgumentException("lhsOffset < 0");
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}
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if (rhsOffset < 0) {
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throw new IllegalArgumentException("rhsOffset < 0");
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}
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if (result.length < resultOffset + 16) {
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throw new IllegalArgumentException("result.length < resultOffset + 16");
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}
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if (lhs.length < lhsOffset + 16) {
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throw new IllegalArgumentException("lhs.length < lhsOffset + 16");
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}
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if (rhs.length < rhsOffset + 16) {
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throw new IllegalArgumentException("rhs.length < rhsOffset + 16");
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}
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// Check for overlap between rhs and result or lhs and result
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if ( overlap(result, resultOffset, 16, lhs, lhsOffset, 16)
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|| overlap(result, resultOffset, 16, rhs, rhsOffset, 16) ) {
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double[] tmp = ThreadTmp.get();
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for (int i=0; i<4; i++) {
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final double rhs_i0 = rhs[4 * i + rhsOffset];
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double ri0 = lhs[lhsOffset] * rhs_i0;
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double ri1 = lhs[ 1 + lhsOffset ] * rhs_i0;
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double ri2 = lhs[ 2 + lhsOffset ] * rhs_i0;
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double ri3 = lhs[ 3 + lhsOffset ] * rhs_i0;
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for (int j=1; j<4; j++) {
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final double rhs_ij = rhs[ 4*i + j + rhsOffset];
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ri0 += lhs[4 * j + lhsOffset] * rhs_ij;
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ri1 += lhs[ 4*j + 1 + lhsOffset ] * rhs_ij;
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ri2 += lhs[ 4*j + 2 + lhsOffset ] * rhs_ij;
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ri3 += lhs[ 4*j + 3 + lhsOffset ] * rhs_ij;
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}
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tmp[4 * i] = ri0;
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tmp[ 4*i + 1 ] = ri1;
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tmp[ 4*i + 2 ] = ri2;
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tmp[ 4*i + 3 ] = ri3;
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}
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// copy from tmp to result
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System.arraycopy(tmp, 0, result, 0 + resultOffset, 16);
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} else {
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for (int i=0; i<4; i++) {
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final double rhs_i0 = rhs[4 * i + rhsOffset];
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double ri0 = lhs[lhsOffset] * rhs_i0;
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double ri1 = lhs[ 1 + lhsOffset ] * rhs_i0;
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double ri2 = lhs[ 2 + lhsOffset ] * rhs_i0;
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double ri3 = lhs[ 3 + lhsOffset ] * rhs_i0;
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for (int j=1; j<4; j++) {
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final double rhs_ij = rhs[ 4*i + j + rhsOffset];
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ri0 += lhs[4 * j + lhsOffset] * rhs_ij;
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ri1 += lhs[ 4*j + 1 + lhsOffset ] * rhs_ij;
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ri2 += lhs[ 4*j + 2 + lhsOffset ] * rhs_ij;
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ri3 += lhs[ 4*j + 3 + lhsOffset ] * rhs_ij;
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}
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result[4 * i + resultOffset] = ri0;
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result[ 4*i + 1 + resultOffset ] = ri1;
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result[ 4*i + 2 + resultOffset ] = ri2;
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result[ 4*i + 3 + resultOffset ] = ri3;
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}
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}
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}
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/**
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* Multiplies a 4 element vector by a 4x4 matrix and stores the result in a
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* 4-element column vector. In matrix notation: result = lhs x rhs
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* <p>
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* The same double array may be passed for resultVec, lhsMat, and/or rhsVec.
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* This operation is expected to do the correct thing if the result elements
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* overlap with either of the lhs or rhs elements.
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*
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* @param resultVec The double array that holds the result vector.
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* @param resultVecOffset The offset into the result array where the result
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* vector is stored.
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* @param lhsMat The double array that holds the left-hand-side matrix.
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* @param lhsMatOffset The offset into the lhs array where the lhs is stored
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* @param rhsVec The double array that holds the right-hand-side vector.
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* @param rhsVecOffset The offset into the rhs vector where the rhs vector
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* is stored.
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*
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* @throws IllegalArgumentException under any of the following conditions:
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* resultVec, lhsMat, or rhsVec are null;
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* resultVecOffset + 4 > resultVec.length
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* or lhsMatOffset + 16 > lhsMat.length
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* or rhsVecOffset + 4 > rhsVec.length;
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* resultVecOffset < 0 or lhsMatOffset < 0 or rhsVecOffset < 0
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*/
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public static void multiplyMV(double[] resultVec,
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int resultVecOffset, double[] lhsMat, int lhsMatOffset,
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double[] rhsVec, int rhsVecOffset) {
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// error checking
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if (resultVec == null) {
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throw new IllegalArgumentException("resultVec == null");
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}
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if (lhsMat == null) {
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throw new IllegalArgumentException("lhsMat == null");
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}
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if (rhsVec == null) {
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throw new IllegalArgumentException("rhsVec == null");
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}
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if (resultVecOffset < 0) {
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throw new IllegalArgumentException("resultVecOffset < 0");
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}
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if (lhsMatOffset < 0) {
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throw new IllegalArgumentException("lhsMatOffset < 0");
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}
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if (rhsVecOffset < 0) {
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throw new IllegalArgumentException("rhsVecOffset < 0");
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}
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if (resultVec.length < resultVecOffset + 4) {
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throw new IllegalArgumentException("resultVec.length < resultVecOffset + 4");
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}
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if (lhsMat.length < lhsMatOffset + 16) {
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throw new IllegalArgumentException("lhsMat.length < lhsMatOffset + 16");
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}
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if (rhsVec.length < rhsVecOffset + 4) {
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throw new IllegalArgumentException("rhsVec.length < rhsVecOffset + 4");
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}
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double tmp0 = lhsMat[lhsMatOffset] * rhsVec[rhsVecOffset] +
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lhsMat[4 + lhsMatOffset] * rhsVec[1 + rhsVecOffset] +
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lhsMat[4 * 2 + lhsMatOffset] * rhsVec[2 + rhsVecOffset] +
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lhsMat[4 * 3 + lhsMatOffset] * rhsVec[3 + rhsVecOffset];
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double tmp1 = lhsMat[1 + lhsMatOffset] * rhsVec[rhsVecOffset] +
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lhsMat[1 + 4 + lhsMatOffset] * rhsVec[1 + rhsVecOffset] +
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lhsMat[1 + 4 * 2 + lhsMatOffset] * rhsVec[2 + rhsVecOffset] +
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lhsMat[1 + 4 * 3 + lhsMatOffset] * rhsVec[3 + rhsVecOffset];
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double tmp2 = lhsMat[2 + lhsMatOffset] * rhsVec[rhsVecOffset] +
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lhsMat[2 + 4 + lhsMatOffset] * rhsVec[1 + rhsVecOffset] +
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lhsMat[2 + 4 * 2 + lhsMatOffset] * rhsVec[2 + rhsVecOffset] +
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lhsMat[2 + 4 * 3 + lhsMatOffset] * rhsVec[3 + rhsVecOffset];
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double tmp3 = lhsMat[3 + lhsMatOffset] * rhsVec[rhsVecOffset] +
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lhsMat[3 + 4 + lhsMatOffset] * rhsVec[1 + rhsVecOffset] +
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lhsMat[3 + 4 * 2 + lhsMatOffset] * rhsVec[2 + rhsVecOffset] +
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lhsMat[3 + 4 * 3 + lhsMatOffset] * rhsVec[3 + rhsVecOffset];
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resultVec[resultVecOffset] = tmp0;
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resultVec[ 1 + resultVecOffset ] = tmp1;
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resultVec[ 2 + resultVecOffset ] = tmp2;
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resultVec[ 3 + resultVecOffset ] = tmp3;
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}
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/**
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* Transposes a 4 x 4 matrix.
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* <p>
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* mTrans and m must not overlap.
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*
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* @param mTrans the array that holds the output transposed matrix
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* @param mTransOffset an offset into mTrans where the transposed matrix is
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* stored.
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* @param m the input array
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* @param mOffset an offset into m where the input matrix is stored.
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*/
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public static void transposeM(double[] mTrans, int mTransOffset, double[] m,
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int mOffset) {
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for (int i = 0; i < 4; i++) {
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int mBase = i * 4 + mOffset;
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mTrans[i + mTransOffset] = m[mBase];
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mTrans[i + 4 + mTransOffset] = m[mBase + 1];
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mTrans[i + 8 + mTransOffset] = m[mBase + 2];
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mTrans[i + 12 + mTransOffset] = m[mBase + 3];
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}
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}
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/**
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* Inverts a 4 x 4 matrix.
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* <p>
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* mInv and m must not overlap.
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*
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* @param mInv the array that holds the output inverted matrix
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||||
* @param mInvOffset an offset into mInv where the inverted matrix is
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* stored.
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* @param m the input array
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* @param mOffset an offset into m where the input matrix is stored.
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* @return true if the matrix could be inverted, false if it could not.
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*/
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public static boolean invertM(double[] mInv, int mInvOffset, double[] m,
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int mOffset) {
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// Invert a 4 x 4 matrix using Cramer's Rule
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// transpose matrix
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final double src0 = m[mOffset];
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final double src4 = m[mOffset + 1];
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final double src8 = m[mOffset + 2];
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final double src12 = m[mOffset + 3];
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final double src1 = m[mOffset + 4];
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final double src5 = m[mOffset + 5];
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final double src9 = m[mOffset + 6];
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final double src13 = m[mOffset + 7];
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final double src2 = m[mOffset + 8];
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final double src6 = m[mOffset + 9];
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final double src10 = m[mOffset + 10];
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final double src14 = m[mOffset + 11];
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final double src3 = m[mOffset + 12];
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final double src7 = m[mOffset + 13];
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final double src11 = m[mOffset + 14];
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final double src15 = m[mOffset + 15];
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// calculate pairs for first 8 elements (cofactors)
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||||
final double atmp0 = src10 * src15;
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final double atmp1 = src11 * src14;
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||||
final double atmp2 = src9 * src15;
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||||
final double atmp3 = src11 * src13;
|
||||
final double atmp4 = src9 * src14;
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||||
final double atmp5 = src10 * src13;
|
||||
final double atmp6 = src8 * src15;
|
||||
final double atmp7 = src11 * src12;
|
||||
final double atmp8 = src8 * src14;
|
||||
final double atmp9 = src10 * src12;
|
||||
final double atmp10 = src8 * src13;
|
||||
final double atmp11 = src9 * src12;
|
||||
|
||||
// calculate first 8 elements (cofactors)
|
||||
final double dst0 = (atmp0 * src5 + atmp3 * src6 + atmp4 * src7)
|
||||
- (atmp1 * src5 + atmp2 * src6 + atmp5 * src7);
|
||||
final double dst1 = (atmp1 * src4 + atmp6 * src6 + atmp9 * src7)
|
||||
- (atmp0 * src4 + atmp7 * src6 + atmp8 * src7);
|
||||
final double dst2 = (atmp2 * src4 + atmp7 * src5 + atmp10 * src7)
|
||||
- (atmp3 * src4 + atmp6 * src5 + atmp11 * src7);
|
||||
final double dst3 = (atmp5 * src4 + atmp8 * src5 + atmp11 * src6)
|
||||
- (atmp4 * src4 + atmp9 * src5 + atmp10 * src6);
|
||||
final double dst4 = (atmp1 * src1 + atmp2 * src2 + atmp5 * src3)
|
||||
- (atmp0 * src1 + atmp3 * src2 + atmp4 * src3);
|
||||
final double dst5 = (atmp0 * src0 + atmp7 * src2 + atmp8 * src3)
|
||||
- (atmp1 * src0 + atmp6 * src2 + atmp9 * src3);
|
||||
final double dst6 = (atmp3 * src0 + atmp6 * src1 + atmp11 * src3)
|
||||
- (atmp2 * src0 + atmp7 * src1 + atmp10 * src3);
|
||||
final double dst7 = (atmp4 * src0 + atmp9 * src1 + atmp10 * src2)
|
||||
- (atmp5 * src0 + atmp8 * src1 + atmp11 * src2);
|
||||
|
||||
// calculate pairs for second 8 elements (cofactors)
|
||||
final double btmp0 = src2 * src7;
|
||||
final double btmp1 = src3 * src6;
|
||||
final double btmp2 = src1 * src7;
|
||||
final double btmp3 = src3 * src5;
|
||||
final double btmp4 = src1 * src6;
|
||||
final double btmp5 = src2 * src5;
|
||||
final double btmp6 = src0 * src7;
|
||||
final double btmp7 = src3 * src4;
|
||||
final double btmp8 = src0 * src6;
|
||||
final double btmp9 = src2 * src4;
|
||||
final double btmp10 = src0 * src5;
|
||||
final double btmp11 = src1 * src4;
|
||||
|
||||
// calculate second 8 elements (cofactors)
|
||||
final double dst8 = (btmp0 * src13 + btmp3 * src14 + btmp4 * src15)
|
||||
- (btmp1 * src13 + btmp2 * src14 + btmp5 * src15);
|
||||
final double dst9 = (btmp1 * src12 + btmp6 * src14 + btmp9 * src15)
|
||||
- (btmp0 * src12 + btmp7 * src14 + btmp8 * src15);
|
||||
final double dst10 = (btmp2 * src12 + btmp7 * src13 + btmp10 * src15)
|
||||
- (btmp3 * src12 + btmp6 * src13 + btmp11 * src15);
|
||||
final double dst11 = (btmp5 * src12 + btmp8 * src13 + btmp11 * src14)
|
||||
- (btmp4 * src12 + btmp9 * src13 + btmp10 * src14);
|
||||
final double dst12 = (btmp2 * src10 + btmp5 * src11 + btmp1 * src9 )
|
||||
- (btmp4 * src11 + btmp0 * src9 + btmp3 * src10);
|
||||
final double dst13 = (btmp8 * src11 + btmp0 * src8 + btmp7 * src10)
|
||||
- (btmp6 * src10 + btmp9 * src11 + btmp1 * src8 );
|
||||
final double dst14 = (btmp6 * src9 + btmp11 * src11 + btmp3 * src8 )
|
||||
- (btmp10 * src11 + btmp2 * src8 + btmp7 * src9 );
|
||||
final double dst15 = (btmp10 * src10 + btmp4 * src8 + btmp9 * src9 )
|
||||
- (btmp8 * src9 + btmp11 * src10 + btmp5 * src8 );
|
||||
|
||||
// calculate determinant
|
||||
final double det =
|
||||
src0 * dst0 + src1 * dst1 + src2 * dst2 + src3 * dst3;
|
||||
|
||||
if (det == 0.0f) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// calculate matrix inverse
|
||||
final double invdet = 1.0f / det;
|
||||
mInv[ mInvOffset] = dst0 * invdet;
|
||||
mInv[ 1 + mInvOffset] = dst1 * invdet;
|
||||
mInv[ 2 + mInvOffset] = dst2 * invdet;
|
||||
mInv[ 3 + mInvOffset] = dst3 * invdet;
|
||||
|
||||
mInv[ 4 + mInvOffset] = dst4 * invdet;
|
||||
mInv[ 5 + mInvOffset] = dst5 * invdet;
|
||||
mInv[ 6 + mInvOffset] = dst6 * invdet;
|
||||
mInv[ 7 + mInvOffset] = dst7 * invdet;
|
||||
|
||||
mInv[ 8 + mInvOffset] = dst8 * invdet;
|
||||
mInv[ 9 + mInvOffset] = dst9 * invdet;
|
||||
mInv[10 + mInvOffset] = dst10 * invdet;
|
||||
mInv[11 + mInvOffset] = dst11 * invdet;
|
||||
|
||||
mInv[12 + mInvOffset] = dst12 * invdet;
|
||||
mInv[13 + mInvOffset] = dst13 * invdet;
|
||||
mInv[14 + mInvOffset] = dst14 * invdet;
|
||||
mInv[15 + mInvOffset] = dst15 * invdet;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes an orthographic projection matrix.
|
||||
*
|
||||
* @param m returns the result
|
||||
* @param mOffset
|
||||
* @param left
|
||||
* @param right
|
||||
* @param bottom
|
||||
* @param top
|
||||
* @param near
|
||||
* @param far
|
||||
*/
|
||||
public static void orthoM(double[] m, int mOffset,
|
||||
double left, double right, double bottom, double top,
|
||||
double near, double far) {
|
||||
if (left == right) {
|
||||
throw new IllegalArgumentException("left == right");
|
||||
}
|
||||
if (bottom == top) {
|
||||
throw new IllegalArgumentException("bottom == top");
|
||||
}
|
||||
if (near == far) {
|
||||
throw new IllegalArgumentException("near == far");
|
||||
}
|
||||
|
||||
final double r_width = 1.0f / (right - left);
|
||||
final double r_height = 1.0f / (top - bottom);
|
||||
final double r_depth = 1.0f / (far - near);
|
||||
final double x = 2.0f * (r_width);
|
||||
final double y = 2.0f * (r_height);
|
||||
final double z = -2.0f * (r_depth);
|
||||
final double tx = -(right + left) * r_width;
|
||||
final double ty = -(top + bottom) * r_height;
|
||||
final double tz = -(far + near) * r_depth;
|
||||
m[mOffset] = x;
|
||||
m[mOffset + 5] = y;
|
||||
m[mOffset +10] = z;
|
||||
m[mOffset +12] = tx;
|
||||
m[mOffset +13] = ty;
|
||||
m[mOffset +14] = tz;
|
||||
m[mOffset +15] = 1.0f;
|
||||
m[mOffset + 1] = 0.0f;
|
||||
m[mOffset + 2] = 0.0f;
|
||||
m[mOffset + 3] = 0.0f;
|
||||
m[mOffset + 4] = 0.0f;
|
||||
m[mOffset + 6] = 0.0f;
|
||||
m[mOffset + 7] = 0.0f;
|
||||
m[mOffset + 8] = 0.0f;
|
||||
m[mOffset + 9] = 0.0f;
|
||||
m[mOffset + 11] = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Defines a projection matrix in terms of six clip planes.
|
||||
*
|
||||
* @param m the double array that holds the output perspective matrix
|
||||
* @param offset the offset into double array m where the perspective
|
||||
* matrix data is written
|
||||
* @param left
|
||||
* @param right
|
||||
* @param bottom
|
||||
* @param top
|
||||
* @param near
|
||||
* @param far
|
||||
*/
|
||||
public static void frustumM(double[] m, int offset,
|
||||
double left, double right, double bottom, double top,
|
||||
double near, double far) {
|
||||
if (left == right) {
|
||||
throw new IllegalArgumentException("left == right");
|
||||
}
|
||||
if (top == bottom) {
|
||||
throw new IllegalArgumentException("top == bottom");
|
||||
}
|
||||
if (near == far) {
|
||||
throw new IllegalArgumentException("near == far");
|
||||
}
|
||||
if (near <= 0.0f) {
|
||||
throw new IllegalArgumentException("near <= 0.0f");
|
||||
}
|
||||
if (far <= 0.0f) {
|
||||
throw new IllegalArgumentException("far <= 0.0f");
|
||||
}
|
||||
final double r_width = 1.0f / (right - left);
|
||||
final double r_height = 1.0f / (top - bottom);
|
||||
final double r_depth = 1.0f / (near - far);
|
||||
final double x = 2.0f * (near * r_width);
|
||||
final double y = 2.0f * (near * r_height);
|
||||
final double A = (right + left) * r_width;
|
||||
final double B = (top + bottom) * r_height;
|
||||
final double C = (far + near) * r_depth;
|
||||
final double D = 2.0f * (far * near * r_depth);
|
||||
m[offset] = x;
|
||||
m[offset + 5] = y;
|
||||
m[offset + 8] = A;
|
||||
m[offset + 9] = B;
|
||||
m[offset + 10] = C;
|
||||
m[offset + 14] = D;
|
||||
m[offset + 11] = -1.0f;
|
||||
m[offset + 1] = 0.0f;
|
||||
m[offset + 2] = 0.0f;
|
||||
m[offset + 3] = 0.0f;
|
||||
m[offset + 4] = 0.0f;
|
||||
m[offset + 6] = 0.0f;
|
||||
m[offset + 7] = 0.0f;
|
||||
m[offset + 12] = 0.0f;
|
||||
m[offset + 13] = 0.0f;
|
||||
m[offset + 15] = 0.0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines a projection matrix in terms of a field of view angle, an
|
||||
* aspect ratio, and z clip planes.
|
||||
*
|
||||
* @param m the double array that holds the perspective matrix
|
||||
* @param offset the offset into double array m where the perspective
|
||||
* matrix data is written
|
||||
* @param fovy field of view in y direction, in degrees
|
||||
* @param aspect width to height aspect ratio of the viewport
|
||||
* @param zNear
|
||||
* @param zFar
|
||||
*/
|
||||
public static void perspectiveM(double[] m, int offset,
|
||||
double fovy, double aspect, double zNear, double zFar) {
|
||||
double f = 1.0f / Math.tan(fovy * (Math.PI / 360.0));
|
||||
double rangeReciprocal = 1.0f / (zNear - zFar);
|
||||
|
||||
m[offset] = f / aspect;
|
||||
m[offset + 1] = 0.0f;
|
||||
m[offset + 2] = 0.0f;
|
||||
m[offset + 3] = 0.0f;
|
||||
|
||||
m[offset + 4] = 0.0f;
|
||||
m[offset + 5] = f;
|
||||
m[offset + 6] = 0.0f;
|
||||
m[offset + 7] = 0.0f;
|
||||
|
||||
m[offset + 8] = 0.0f;
|
||||
m[offset + 9] = 0.0f;
|
||||
m[offset + 10] = (zFar + zNear) * rangeReciprocal;
|
||||
m[offset + 11] = -1.0f;
|
||||
|
||||
m[offset + 12] = 0.0f;
|
||||
m[offset + 13] = 0.0f;
|
||||
m[offset + 14] = 2.0f * zFar * zNear * rangeReciprocal;
|
||||
m[offset + 15] = 0.0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes the length of a vector.
|
||||
*
|
||||
* @param x x coordinate of a vector
|
||||
* @param y y coordinate of a vector
|
||||
* @param z z coordinate of a vector
|
||||
* @return the length of a vector
|
||||
*/
|
||||
public static double length(double x, double y, double z) {
|
||||
return Math.sqrt(x * x + y * y + z * z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets matrix m to the identity matrix.
|
||||
*
|
||||
* @param sm returns the result
|
||||
* @param smOffset index into sm where the result matrix starts
|
||||
*/
|
||||
public static void setIdentityM(double[] sm, int smOffset) {
|
||||
for (int i=0 ; i<16 ; i++) {
|
||||
sm[smOffset + i] = 0;
|
||||
}
|
||||
for(int i = 0; i < 16; i += 5) {
|
||||
sm[smOffset + i] = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Scales matrix m by x, y, and z, putting the result in sm.
|
||||
* <p>
|
||||
* m and sm must not overlap.
|
||||
*
|
||||
* @param sm returns the result
|
||||
* @param smOffset index into sm where the result matrix starts
|
||||
* @param m source matrix
|
||||
* @param mOffset index into m where the source matrix starts
|
||||
* @param x scale factor x
|
||||
* @param y scale factor y
|
||||
* @param z scale factor z
|
||||
*/
|
||||
public static void scaleM(double[] sm, int smOffset,
|
||||
double[] m, int mOffset,
|
||||
double x, double y, double z) {
|
||||
for (int i=0 ; i<4 ; i++) {
|
||||
int smi = smOffset + i;
|
||||
int mi = mOffset + i;
|
||||
sm[ smi] = m[ mi] * x;
|
||||
sm[ 4 + smi] = m[ 4 + mi] * y;
|
||||
sm[ 8 + smi] = m[ 8 + mi] * z;
|
||||
sm[12 + smi] = m[12 + mi];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Scales matrix m in place by sx, sy, and sz.
|
||||
*
|
||||
* @param m matrix to scale
|
||||
* @param mOffset index into m where the matrix starts
|
||||
* @param x scale factor x
|
||||
* @param y scale factor y
|
||||
* @param z scale factor z
|
||||
*/
|
||||
public static void scaleM(double[] m, int mOffset,
|
||||
double x, double y, double z) {
|
||||
for (int i=0 ; i<4 ; i++) {
|
||||
int mi = mOffset + i;
|
||||
m[ mi] *= x;
|
||||
m[ 4 + mi] *= y;
|
||||
m[ 8 + mi] *= z;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates matrix m by x, y, and z, putting the result in tm.
|
||||
* <p>
|
||||
* m and tm must not overlap.
|
||||
*
|
||||
* @param tm returns the result
|
||||
* @param tmOffset index into sm where the result matrix starts
|
||||
* @param m source matrix
|
||||
* @param mOffset index into m where the source matrix starts
|
||||
* @param x translation factor x
|
||||
* @param y translation factor y
|
||||
* @param z translation factor z
|
||||
*/
|
||||
public static void translateM(double[] tm, int tmOffset,
|
||||
double[] m, int mOffset,
|
||||
double x, double y, double z) {
|
||||
System.arraycopy(m, mOffset + 0, tm, tmOffset + 0, 12);
|
||||
for (int i=0 ; i<4 ; i++) {
|
||||
int tmi = tmOffset + i;
|
||||
int mi = mOffset + i;
|
||||
tm[12 + tmi] = m[mi] * x + m[4 + mi] * y + m[8 + mi] * z +
|
||||
m[12 + mi];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates matrix m by x, y, and z in place.
|
||||
*
|
||||
* @param m matrix
|
||||
* @param mOffset index into m where the matrix starts
|
||||
* @param x translation factor x
|
||||
* @param y translation factor y
|
||||
* @param z translation factor z
|
||||
*/
|
||||
public static void translateM(
|
||||
double[] m, int mOffset,
|
||||
double x, double y, double z) {
|
||||
for (int i=0 ; i<4 ; i++) {
|
||||
int mi = mOffset + i;
|
||||
m[12 + mi] += m[mi] * x + m[4 + mi] * y + m[8 + mi] * z;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates matrix m by angle a (in degrees) around the axis (x, y, z).
|
||||
* <p>
|
||||
* m and rm must not overlap.
|
||||
*
|
||||
* @param rm returns the result
|
||||
* @param rmOffset index into rm where the result matrix starts
|
||||
* @param m source matrix
|
||||
* @param mOffset index into m where the source matrix starts
|
||||
* @param a angle to rotate in degrees
|
||||
* @param x X axis component
|
||||
* @param y Y axis component
|
||||
* @param z Z axis component
|
||||
*/
|
||||
public static void rotateM(double[] rm, int rmOffset,
|
||||
double[] m, int mOffset,
|
||||
double a, double x, double y, double z) {
|
||||
double[] tmp = ThreadTmp.get();
|
||||
setRotateM(tmp, 16, a, x, y, z);
|
||||
multiplyMM(rm, rmOffset, m, mOffset, tmp, 16);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates matrix m in place by angle a (in degrees)
|
||||
* around the axis (x, y, z).
|
||||
*
|
||||
* @param m source matrix
|
||||
* @param mOffset index into m where the matrix starts
|
||||
* @param a angle to rotate in degrees
|
||||
* @param x X axis component
|
||||
* @param y Y axis component
|
||||
* @param z Z axis component
|
||||
*/
|
||||
public static void rotateM(double[] m, int mOffset,
|
||||
double a, double x, double y, double z) {
|
||||
rotateM(m, mOffset, m, mOffset, a, x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a matrix for rotation by angle a (in degrees)
|
||||
* around the axis (x, y, z).
|
||||
* <p>
|
||||
* An optimized path will be used for rotation about a major axis
|
||||
* (e.g. x=1.0f y=0.0f z=0.0f).
|
||||
*
|
||||
* @param rm returns the result
|
||||
* @param rmOffset index into rm where the result matrix starts
|
||||
* @param a angle to rotate in degrees
|
||||
* @param x X axis component
|
||||
* @param y Y axis component
|
||||
* @param z Z axis component
|
||||
*/
|
||||
public static void setRotateM(double[] rm, int rmOffset,
|
||||
double a, double x, double y, double z) {
|
||||
rm[rmOffset + 3] = 0;
|
||||
rm[rmOffset + 7] = 0;
|
||||
rm[rmOffset + 11]= 0;
|
||||
rm[rmOffset + 12]= 0;
|
||||
rm[rmOffset + 13]= 0;
|
||||
rm[rmOffset + 14]= 0;
|
||||
rm[rmOffset + 15]= 1;
|
||||
a *= Math.PI / 180.0f;
|
||||
double s = Math.sin(a);
|
||||
double c = Math.cos(a);
|
||||
if (1.0f == x && 0.0f == y && 0.0f == z) {
|
||||
rm[rmOffset + 5] = c; rm[rmOffset + 10]= c;
|
||||
rm[rmOffset + 6] = s; rm[rmOffset + 9] = -s;
|
||||
rm[rmOffset + 1] = 0; rm[rmOffset + 2] = 0;
|
||||
rm[rmOffset + 4] = 0; rm[rmOffset + 8] = 0;
|
||||
rm[rmOffset] = 1;
|
||||
} else if (0.0f == x && 1.0f == y && 0.0f == z) {
|
||||
rm[rmOffset] = c; rm[rmOffset + 10]= c;
|
||||
rm[rmOffset + 8] = s; rm[rmOffset + 2] = -s;
|
||||
rm[rmOffset + 1] = 0; rm[rmOffset + 4] = 0;
|
||||
rm[rmOffset + 6] = 0; rm[rmOffset + 9] = 0;
|
||||
rm[rmOffset + 5] = 1;
|
||||
} else if (0.0f == x && 0.0f == y && 1.0f == z) {
|
||||
rm[rmOffset] = c; rm[rmOffset + 5] = c;
|
||||
rm[rmOffset + 1] = s; rm[rmOffset + 4] = -s;
|
||||
rm[rmOffset + 2] = 0; rm[rmOffset + 6] = 0;
|
||||
rm[rmOffset + 8] = 0; rm[rmOffset + 9] = 0;
|
||||
rm[rmOffset + 10]= 1;
|
||||
} else {
|
||||
double len = length(x, y, z);
|
||||
if (1.0f != len) {
|
||||
double recipLen = 1.0f / len;
|
||||
x *= recipLen;
|
||||
y *= recipLen;
|
||||
z *= recipLen;
|
||||
}
|
||||
double nc = 1.0f - c;
|
||||
double xy = x * y;
|
||||
double yz = y * z;
|
||||
double zx = z * x;
|
||||
double xs = x * s;
|
||||
double ys = y * s;
|
||||
double zs = z * s;
|
||||
rm[rmOffset] = x*x*nc + c;
|
||||
rm[rmOffset + 4] = xy*nc - zs;
|
||||
rm[rmOffset + 8] = zx*nc + ys;
|
||||
rm[rmOffset + 1] = xy*nc + zs;
|
||||
rm[rmOffset + 5] = y*y*nc + c;
|
||||
rm[rmOffset + 9] = yz*nc - xs;
|
||||
rm[rmOffset + 2] = zx*nc - ys;
|
||||
rm[rmOffset + 6] = yz*nc + xs;
|
||||
rm[rmOffset + 10] = z*z*nc + c;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts Euler angles to a rotation matrix.
|
||||
*
|
||||
* @param rm returns the result
|
||||
* @param rmOffset index into rm where the result matrix starts
|
||||
* @param x angle of rotation, in degrees
|
||||
* @param y is broken, do not use
|
||||
* @param z angle of rotation, in degrees
|
||||
*
|
||||
* @deprecated This method is incorrect around the y axis. This method is
|
||||
* deprecated and replaced (below) by setRotateEulerM2 which
|
||||
* behaves correctly
|
||||
*/
|
||||
@Deprecated
|
||||
public static void setRotateEulerM(double[] rm, int rmOffset,
|
||||
double x, double y, double z) {
|
||||
x *= Math.PI / 180.0f;
|
||||
y *= Math.PI / 180.0f;
|
||||
z *= Math.PI / 180.0f;
|
||||
double cx = Math.cos(x);
|
||||
double sx = Math.sin(x);
|
||||
double cy = Math.cos(y);
|
||||
double sy = Math.sin(y);
|
||||
double cz = Math.cos(z);
|
||||
double sz = Math.sin(z);
|
||||
double cxsy = cx * sy;
|
||||
double sxsy = sx * sy;
|
||||
|
||||
rm[rmOffset] = cy * cz;
|
||||
rm[rmOffset + 1] = -cy * sz;
|
||||
rm[rmOffset + 2] = sy;
|
||||
rm[rmOffset + 3] = 0.0f;
|
||||
|
||||
rm[rmOffset + 4] = cxsy * cz + cx * sz;
|
||||
rm[rmOffset + 5] = -cxsy * sz + cx * cz;
|
||||
rm[rmOffset + 6] = -sx * cy;
|
||||
rm[rmOffset + 7] = 0.0f;
|
||||
|
||||
rm[rmOffset + 8] = -sxsy * cz + sx * sz;
|
||||
rm[rmOffset + 9] = sxsy * sz + sx * cz;
|
||||
rm[rmOffset + 10] = cx * cy;
|
||||
rm[rmOffset + 11] = 0.0f;
|
||||
|
||||
rm[rmOffset + 12] = 0.0f;
|
||||
rm[rmOffset + 13] = 0.0f;
|
||||
rm[rmOffset + 14] = 0.0f;
|
||||
rm[rmOffset + 15] = 1.0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts Euler angles to a rotation matrix.
|
||||
*
|
||||
* @param rm returns the result
|
||||
* @param rmOffset index into rm where the result matrix starts
|
||||
* @param x angle of rotation, in degrees
|
||||
* @param y angle of rotation, in degrees
|
||||
* @param z angle of rotation, in degrees
|
||||
*
|
||||
* @throws IllegalArgumentException if rm is null;
|
||||
* or if rmOffset + 16 > rm.length;
|
||||
* rmOffset < 0
|
||||
*/
|
||||
public static void setRotateEulerM2(@NonNull double[] rm, int rmOffset,
|
||||
double x, double y, double z) {
|
||||
if (rm == null) {
|
||||
throw new IllegalArgumentException("rm == null");
|
||||
}
|
||||
if (rmOffset < 0) {
|
||||
throw new IllegalArgumentException("rmOffset < 0");
|
||||
}
|
||||
if (rm.length < rmOffset + 16) {
|
||||
throw new IllegalArgumentException("rm.length < rmOffset + 16");
|
||||
}
|
||||
|
||||
x *= Math.PI / 180.0f;
|
||||
y *= Math.PI / 180.0f;
|
||||
z *= Math.PI / 180.0f;
|
||||
double cx = Math.cos(x);
|
||||
double sx = Math.sin(x);
|
||||
double cy = Math.cos(y);
|
||||
double sy = Math.sin(y);
|
||||
double cz = Math.cos(z);
|
||||
double sz = Math.sin(z);
|
||||
double cxsy = cx * sy;
|
||||
double sxsy = sx * sy;
|
||||
|
||||
rm[rmOffset] = cy * cz;
|
||||
rm[rmOffset + 1] = -cy * sz;
|
||||
rm[rmOffset + 2] = sy;
|
||||
rm[rmOffset + 3] = 0.0f;
|
||||
|
||||
rm[rmOffset + 4] = sxsy * cz + cx * sz;
|
||||
rm[rmOffset + 5] = -sxsy * sz + cx * cz;
|
||||
rm[rmOffset + 6] = -sx * cy;
|
||||
rm[rmOffset + 7] = 0.0f;
|
||||
|
||||
rm[rmOffset + 8] = -cxsy * cz + sx * sz;
|
||||
rm[rmOffset + 9] = cxsy * sz + sx * cz;
|
||||
rm[rmOffset + 10] = cx * cy;
|
||||
rm[rmOffset + 11] = 0.0f;
|
||||
|
||||
rm[rmOffset + 12] = 0.0f;
|
||||
rm[rmOffset + 13] = 0.0f;
|
||||
rm[rmOffset + 14] = 0.0f;
|
||||
rm[rmOffset + 15] = 1.0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines a viewing transformation in terms of an eye point, a center of
|
||||
* view, and an up vector.
|
||||
*
|
||||
* @param rm returns the result
|
||||
* @param rmOffset index into rm where the result matrix starts
|
||||
* @param eyeX eye point X
|
||||
* @param eyeY eye point Y
|
||||
* @param eyeZ eye point Z
|
||||
* @param centerX center of view X
|
||||
* @param centerY center of view Y
|
||||
* @param centerZ center of view Z
|
||||
* @param upX up vector X
|
||||
* @param upY up vector Y
|
||||
* @param upZ up vector Z
|
||||
*/
|
||||
public static void setLookAtM(double[] rm, int rmOffset,
|
||||
double eyeX, double eyeY, double eyeZ,
|
||||
double centerX, double centerY, double centerZ, double upX, double upY,
|
||||
double upZ) {
|
||||
|
||||
// See the OpenGL GLUT documentation for gluLookAt for a description
|
||||
// of the algorithm. We implement it in a straightforward way:
|
||||
|
||||
double fx = centerX - eyeX;
|
||||
double fy = centerY - eyeY;
|
||||
double fz = centerZ - eyeZ;
|
||||
|
||||
// Normalize f
|
||||
double rlf = 1.0f / DoubleMatrix.length(fx, fy, fz);
|
||||
fx *= rlf;
|
||||
fy *= rlf;
|
||||
fz *= rlf;
|
||||
|
||||
// compute s = f x up (x means "cross product")
|
||||
double sx = fy * upZ - fz * upY;
|
||||
double sy = fz * upX - fx * upZ;
|
||||
double sz = fx * upY - fy * upX;
|
||||
|
||||
// and normalize s
|
||||
double rls = 1.0f / DoubleMatrix.length(sx, sy, sz);
|
||||
sx *= rls;
|
||||
sy *= rls;
|
||||
sz *= rls;
|
||||
|
||||
// compute u = s x f
|
||||
double ux = sy * fz - sz * fy;
|
||||
double uy = sz * fx - sx * fz;
|
||||
double uz = sx * fy - sy * fx;
|
||||
|
||||
rm[rmOffset] = sx;
|
||||
rm[rmOffset + 1] = ux;
|
||||
rm[rmOffset + 2] = -fx;
|
||||
rm[rmOffset + 3] = 0.0f;
|
||||
|
||||
rm[rmOffset + 4] = sy;
|
||||
rm[rmOffset + 5] = uy;
|
||||
rm[rmOffset + 6] = -fy;
|
||||
rm[rmOffset + 7] = 0.0f;
|
||||
|
||||
rm[rmOffset + 8] = sz;
|
||||
rm[rmOffset + 9] = uz;
|
||||
rm[rmOffset + 10] = -fz;
|
||||
rm[rmOffset + 11] = 0.0f;
|
||||
|
||||
rm[rmOffset + 12] = 0.0f;
|
||||
rm[rmOffset + 13] = 0.0f;
|
||||
rm[rmOffset + 14] = 0.0f;
|
||||
rm[rmOffset + 15] = 1.0f;
|
||||
|
||||
translateM(rm, rmOffset, -eyeX, -eyeY, -eyeZ);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user