Public source code release

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YTKAB0BP
2024-11-01 08:28:55 +03:00
parent 20b730b1c8
commit 0b2ba24c7f
6691 changed files with 2325292 additions and 1 deletions
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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package ru.ytkab0bp.slicebeam.utils;
import androidx.annotation.NonNull;
/**
* Double alternative to android.opengl.Matrix
*
* Matrix math utilities. These methods operate on OpenGL ES format
* matrices and vectors stored in double arrays.
* <p>
* Matrices are 4 x 4 column-vector matrices stored in column-major
* order:
* <pre>
* m[offset + 0] m[offset + 4] m[offset + 8] m[offset + 12]
* m[offset + 1] m[offset + 5] m[offset + 9] m[offset + 13]
* m[offset + 2] m[offset + 6] m[offset + 10] m[offset + 14]
* m[offset + 3] m[offset + 7] m[offset + 11] m[offset + 15]</pre>
*
* Vectors are 4 x 1 column vectors stored in order:
* <pre>
* v[offset + 0]
* v[offset + 1]
* v[offset + 2]
* v[offset + 3]</pre>
*/
public class DoubleMatrix {
/** Temporary memory for operations that need temporary matrix data. */
private static final ThreadLocal<double[]> ThreadTmp = new ThreadLocal() {
@Override protected double[] initialValue() {
return new double[32];
}
};
private static boolean overlap(
double[] a, int aStart, int aLength, double[] b, int bStart, int bLength) {
if (a != b) {
return false;
}
if (aStart == bStart) {
return true;
}
int aEnd = aStart + aLength;
int bEnd = bStart + bLength;
if (aEnd == bEnd) {
return true;
}
if (aStart < bStart && bStart < aEnd) {
return true;
}
if (aStart < bEnd && bEnd < aEnd) {
return true;
}
if (bStart < aStart && aStart < bEnd) {
return true;
}
return bStart < aEnd && aEnd < bEnd;
}
/**
* Multiplies two 4x4 matrices together and stores the result in a third 4x4
* matrix. In matrix notation: result = lhs x rhs. Due to the way
* matrix multiplication works, the result matrix will have the same
* effect as first multiplying by the rhs matrix, then multiplying by
* the lhs matrix. This is the opposite of what you might expect.
* <p>
* The same double array may be passed for result, lhs, and/or rhs. This
* operation is expected to do the correct thing if the result elements
* overlap with either of the lhs or rhs elements.
*
* @param result The double array that holds the result.
* @param resultOffset The offset into the result array where the result is
* stored.
* @param lhs The double array that holds the left-hand-side matrix.
* @param lhsOffset The offset into the lhs array where the lhs is stored
* @param rhs The double array that holds the right-hand-side matrix.
* @param rhsOffset The offset into the rhs array where the rhs is stored.
*
* @throws IllegalArgumentException under any of the following conditions:
* result, lhs, or rhs are null;
* resultOffset + 16 > result.length
* or lhsOffset + 16 > lhs.length
* or rhsOffset + 16 > rhs.length;
* resultOffset < 0 or lhsOffset < 0 or rhsOffset < 0
*/
public static void multiplyMM(double[] result, int resultOffset,
double[] lhs, int lhsOffset, double[] rhs, int rhsOffset) {
// error checking
if (result == null) {
throw new IllegalArgumentException("result == null");
}
if (lhs == null) {
throw new IllegalArgumentException("lhs == null");
}
if (rhs == null) {
throw new IllegalArgumentException("rhs == null");
}
if (resultOffset < 0) {
throw new IllegalArgumentException("resultOffset < 0");
}
if (lhsOffset < 0) {
throw new IllegalArgumentException("lhsOffset < 0");
}
if (rhsOffset < 0) {
throw new IllegalArgumentException("rhsOffset < 0");
}
if (result.length < resultOffset + 16) {
throw new IllegalArgumentException("result.length < resultOffset + 16");
}
if (lhs.length < lhsOffset + 16) {
throw new IllegalArgumentException("lhs.length < lhsOffset + 16");
}
if (rhs.length < rhsOffset + 16) {
throw new IllegalArgumentException("rhs.length < rhsOffset + 16");
}
// Check for overlap between rhs and result or lhs and result
if ( overlap(result, resultOffset, 16, lhs, lhsOffset, 16)
|| overlap(result, resultOffset, 16, rhs, rhsOffset, 16) ) {
double[] tmp = ThreadTmp.get();
for (int i=0; i<4; i++) {
final double rhs_i0 = rhs[4 * i + rhsOffset];
double ri0 = lhs[lhsOffset] * rhs_i0;
double ri1 = lhs[ 1 + lhsOffset ] * rhs_i0;
double ri2 = lhs[ 2 + lhsOffset ] * rhs_i0;
double ri3 = lhs[ 3 + lhsOffset ] * rhs_i0;
for (int j=1; j<4; j++) {
final double rhs_ij = rhs[ 4*i + j + rhsOffset];
ri0 += lhs[4 * j + lhsOffset] * rhs_ij;
ri1 += lhs[ 4*j + 1 + lhsOffset ] * rhs_ij;
ri2 += lhs[ 4*j + 2 + lhsOffset ] * rhs_ij;
ri3 += lhs[ 4*j + 3 + lhsOffset ] * rhs_ij;
}
tmp[4 * i] = ri0;
tmp[ 4*i + 1 ] = ri1;
tmp[ 4*i + 2 ] = ri2;
tmp[ 4*i + 3 ] = ri3;
}
// copy from tmp to result
System.arraycopy(tmp, 0, result, 0 + resultOffset, 16);
} else {
for (int i=0; i<4; i++) {
final double rhs_i0 = rhs[4 * i + rhsOffset];
double ri0 = lhs[lhsOffset] * rhs_i0;
double ri1 = lhs[ 1 + lhsOffset ] * rhs_i0;
double ri2 = lhs[ 2 + lhsOffset ] * rhs_i0;
double ri3 = lhs[ 3 + lhsOffset ] * rhs_i0;
for (int j=1; j<4; j++) {
final double rhs_ij = rhs[ 4*i + j + rhsOffset];
ri0 += lhs[4 * j + lhsOffset] * rhs_ij;
ri1 += lhs[ 4*j + 1 + lhsOffset ] * rhs_ij;
ri2 += lhs[ 4*j + 2 + lhsOffset ] * rhs_ij;
ri3 += lhs[ 4*j + 3 + lhsOffset ] * rhs_ij;
}
result[4 * i + resultOffset] = ri0;
result[ 4*i + 1 + resultOffset ] = ri1;
result[ 4*i + 2 + resultOffset ] = ri2;
result[ 4*i + 3 + resultOffset ] = ri3;
}
}
}
/**
* Multiplies a 4 element vector by a 4x4 matrix and stores the result in a
* 4-element column vector. In matrix notation: result = lhs x rhs
* <p>
* The same double array may be passed for resultVec, lhsMat, and/or rhsVec.
* This operation is expected to do the correct thing if the result elements
* overlap with either of the lhs or rhs elements.
*
* @param resultVec The double array that holds the result vector.
* @param resultVecOffset The offset into the result array where the result
* vector is stored.
* @param lhsMat The double array that holds the left-hand-side matrix.
* @param lhsMatOffset The offset into the lhs array where the lhs is stored
* @param rhsVec The double array that holds the right-hand-side vector.
* @param rhsVecOffset The offset into the rhs vector where the rhs vector
* is stored.
*
* @throws IllegalArgumentException under any of the following conditions:
* resultVec, lhsMat, or rhsVec are null;
* resultVecOffset + 4 > resultVec.length
* or lhsMatOffset + 16 > lhsMat.length
* or rhsVecOffset + 4 > rhsVec.length;
* resultVecOffset < 0 or lhsMatOffset < 0 or rhsVecOffset < 0
*/
public static void multiplyMV(double[] resultVec,
int resultVecOffset, double[] lhsMat, int lhsMatOffset,
double[] rhsVec, int rhsVecOffset) {
// error checking
if (resultVec == null) {
throw new IllegalArgumentException("resultVec == null");
}
if (lhsMat == null) {
throw new IllegalArgumentException("lhsMat == null");
}
if (rhsVec == null) {
throw new IllegalArgumentException("rhsVec == null");
}
if (resultVecOffset < 0) {
throw new IllegalArgumentException("resultVecOffset < 0");
}
if (lhsMatOffset < 0) {
throw new IllegalArgumentException("lhsMatOffset < 0");
}
if (rhsVecOffset < 0) {
throw new IllegalArgumentException("rhsVecOffset < 0");
}
if (resultVec.length < resultVecOffset + 4) {
throw new IllegalArgumentException("resultVec.length < resultVecOffset + 4");
}
if (lhsMat.length < lhsMatOffset + 16) {
throw new IllegalArgumentException("lhsMat.length < lhsMatOffset + 16");
}
if (rhsVec.length < rhsVecOffset + 4) {
throw new IllegalArgumentException("rhsVec.length < rhsVecOffset + 4");
}
double tmp0 = lhsMat[lhsMatOffset] * rhsVec[rhsVecOffset] +
lhsMat[4 + lhsMatOffset] * rhsVec[1 + rhsVecOffset] +
lhsMat[4 * 2 + lhsMatOffset] * rhsVec[2 + rhsVecOffset] +
lhsMat[4 * 3 + lhsMatOffset] * rhsVec[3 + rhsVecOffset];
double tmp1 = lhsMat[1 + lhsMatOffset] * rhsVec[rhsVecOffset] +
lhsMat[1 + 4 + lhsMatOffset] * rhsVec[1 + rhsVecOffset] +
lhsMat[1 + 4 * 2 + lhsMatOffset] * rhsVec[2 + rhsVecOffset] +
lhsMat[1 + 4 * 3 + lhsMatOffset] * rhsVec[3 + rhsVecOffset];
double tmp2 = lhsMat[2 + lhsMatOffset] * rhsVec[rhsVecOffset] +
lhsMat[2 + 4 + lhsMatOffset] * rhsVec[1 + rhsVecOffset] +
lhsMat[2 + 4 * 2 + lhsMatOffset] * rhsVec[2 + rhsVecOffset] +
lhsMat[2 + 4 * 3 + lhsMatOffset] * rhsVec[3 + rhsVecOffset];
double tmp3 = lhsMat[3 + lhsMatOffset] * rhsVec[rhsVecOffset] +
lhsMat[3 + 4 + lhsMatOffset] * rhsVec[1 + rhsVecOffset] +
lhsMat[3 + 4 * 2 + lhsMatOffset] * rhsVec[2 + rhsVecOffset] +
lhsMat[3 + 4 * 3 + lhsMatOffset] * rhsVec[3 + rhsVecOffset];
resultVec[resultVecOffset] = tmp0;
resultVec[ 1 + resultVecOffset ] = tmp1;
resultVec[ 2 + resultVecOffset ] = tmp2;
resultVec[ 3 + resultVecOffset ] = tmp3;
}
/**
* Transposes a 4 x 4 matrix.
* <p>
* mTrans and m must not overlap.
*
* @param mTrans the array that holds the output transposed matrix
* @param mTransOffset an offset into mTrans where the transposed matrix is
* stored.
* @param m the input array
* @param mOffset an offset into m where the input matrix is stored.
*/
public static void transposeM(double[] mTrans, int mTransOffset, double[] m,
int mOffset) {
for (int i = 0; i < 4; i++) {
int mBase = i * 4 + mOffset;
mTrans[i + mTransOffset] = m[mBase];
mTrans[i + 4 + mTransOffset] = m[mBase + 1];
mTrans[i + 8 + mTransOffset] = m[mBase + 2];
mTrans[i + 12 + mTransOffset] = m[mBase + 3];
}
}
/**
* Inverts a 4 x 4 matrix.
* <p>
* mInv and m must not overlap.
*
* @param mInv the array that holds the output inverted matrix
* @param mInvOffset an offset into mInv where the inverted matrix is
* stored.
* @param m the input array
* @param mOffset an offset into m where the input matrix is stored.
* @return true if the matrix could be inverted, false if it could not.
*/
public static boolean invertM(double[] mInv, int mInvOffset, double[] m,
int mOffset) {
// Invert a 4 x 4 matrix using Cramer's Rule
// transpose matrix
final double src0 = m[mOffset];
final double src4 = m[mOffset + 1];
final double src8 = m[mOffset + 2];
final double src12 = m[mOffset + 3];
final double src1 = m[mOffset + 4];
final double src5 = m[mOffset + 5];
final double src9 = m[mOffset + 6];
final double src13 = m[mOffset + 7];
final double src2 = m[mOffset + 8];
final double src6 = m[mOffset + 9];
final double src10 = m[mOffset + 10];
final double src14 = m[mOffset + 11];
final double src3 = m[mOffset + 12];
final double src7 = m[mOffset + 13];
final double src11 = m[mOffset + 14];
final double src15 = m[mOffset + 15];
// calculate pairs for first 8 elements (cofactors)
final double atmp0 = src10 * src15;
final double atmp1 = src11 * src14;
final double atmp2 = src9 * src15;
final double atmp3 = src11 * src13;
final double atmp4 = src9 * src14;
final double atmp5 = src10 * src13;
final double atmp6 = src8 * src15;
final double atmp7 = src11 * src12;
final double atmp8 = src8 * src14;
final double atmp9 = src10 * src12;
final double atmp10 = src8 * src13;
final double atmp11 = src9 * src12;
// calculate first 8 elements (cofactors)
final double dst0 = (atmp0 * src5 + atmp3 * src6 + atmp4 * src7)
- (atmp1 * src5 + atmp2 * src6 + atmp5 * src7);
final double dst1 = (atmp1 * src4 + atmp6 * src6 + atmp9 * src7)
- (atmp0 * src4 + atmp7 * src6 + atmp8 * src7);
final double dst2 = (atmp2 * src4 + atmp7 * src5 + atmp10 * src7)
- (atmp3 * src4 + atmp6 * src5 + atmp11 * src7);
final double dst3 = (atmp5 * src4 + atmp8 * src5 + atmp11 * src6)
- (atmp4 * src4 + atmp9 * src5 + atmp10 * src6);
final double dst4 = (atmp1 * src1 + atmp2 * src2 + atmp5 * src3)
- (atmp0 * src1 + atmp3 * src2 + atmp4 * src3);
final double dst5 = (atmp0 * src0 + atmp7 * src2 + atmp8 * src3)
- (atmp1 * src0 + atmp6 * src2 + atmp9 * src3);
final double dst6 = (atmp3 * src0 + atmp6 * src1 + atmp11 * src3)
- (atmp2 * src0 + atmp7 * src1 + atmp10 * src3);
final double dst7 = (atmp4 * src0 + atmp9 * src1 + atmp10 * src2)
- (atmp5 * src0 + atmp8 * src1 + atmp11 * src2);
// calculate pairs for second 8 elements (cofactors)
final double btmp0 = src2 * src7;
final double btmp1 = src3 * src6;
final double btmp2 = src1 * src7;
final double btmp3 = src3 * src5;
final double btmp4 = src1 * src6;
final double btmp5 = src2 * src5;
final double btmp6 = src0 * src7;
final double btmp7 = src3 * src4;
final double btmp8 = src0 * src6;
final double btmp9 = src2 * src4;
final double btmp10 = src0 * src5;
final double btmp11 = src1 * src4;
// calculate second 8 elements (cofactors)
final double dst8 = (btmp0 * src13 + btmp3 * src14 + btmp4 * src15)
- (btmp1 * src13 + btmp2 * src14 + btmp5 * src15);
final double dst9 = (btmp1 * src12 + btmp6 * src14 + btmp9 * src15)
- (btmp0 * src12 + btmp7 * src14 + btmp8 * src15);
final double dst10 = (btmp2 * src12 + btmp7 * src13 + btmp10 * src15)
- (btmp3 * src12 + btmp6 * src13 + btmp11 * src15);
final double dst11 = (btmp5 * src12 + btmp8 * src13 + btmp11 * src14)
- (btmp4 * src12 + btmp9 * src13 + btmp10 * src14);
final double dst12 = (btmp2 * src10 + btmp5 * src11 + btmp1 * src9 )
- (btmp4 * src11 + btmp0 * src9 + btmp3 * src10);
final double dst13 = (btmp8 * src11 + btmp0 * src8 + btmp7 * src10)
- (btmp6 * src10 + btmp9 * src11 + btmp1 * src8 );
final double dst14 = (btmp6 * src9 + btmp11 * src11 + btmp3 * src8 )
- (btmp10 * src11 + btmp2 * src8 + btmp7 * src9 );
final double dst15 = (btmp10 * src10 + btmp4 * src8 + btmp9 * src9 )
- (btmp8 * src9 + btmp11 * src10 + btmp5 * src8 );
// calculate determinant
final double det =
src0 * dst0 + src1 * dst1 + src2 * dst2 + src3 * dst3;
if (det == 0.0f) {
return false;
}
// calculate matrix inverse
final double invdet = 1.0f / det;
mInv[ mInvOffset] = dst0 * invdet;
mInv[ 1 + mInvOffset] = dst1 * invdet;
mInv[ 2 + mInvOffset] = dst2 * invdet;
mInv[ 3 + mInvOffset] = dst3 * invdet;
mInv[ 4 + mInvOffset] = dst4 * invdet;
mInv[ 5 + mInvOffset] = dst5 * invdet;
mInv[ 6 + mInvOffset] = dst6 * invdet;
mInv[ 7 + mInvOffset] = dst7 * invdet;
mInv[ 8 + mInvOffset] = dst8 * invdet;
mInv[ 9 + mInvOffset] = dst9 * invdet;
mInv[10 + mInvOffset] = dst10 * invdet;
mInv[11 + mInvOffset] = dst11 * invdet;
mInv[12 + mInvOffset] = dst12 * invdet;
mInv[13 + mInvOffset] = dst13 * invdet;
mInv[14 + mInvOffset] = dst14 * invdet;
mInv[15 + mInvOffset] = dst15 * invdet;
return true;
}
/**
* Computes an orthographic projection matrix.
*
* @param m returns the result
* @param mOffset
* @param left
* @param right
* @param bottom
* @param top
* @param near
* @param far
*/
public static void orthoM(double[] m, int mOffset,
double left, double right, double bottom, double top,
double near, double far) {
if (left == right) {
throw new IllegalArgumentException("left == right");
}
if (bottom == top) {
throw new IllegalArgumentException("bottom == top");
}
if (near == far) {
throw new IllegalArgumentException("near == far");
}
final double r_width = 1.0f / (right - left);
final double r_height = 1.0f / (top - bottom);
final double r_depth = 1.0f / (far - near);
final double x = 2.0f * (r_width);
final double y = 2.0f * (r_height);
final double z = -2.0f * (r_depth);
final double tx = -(right + left) * r_width;
final double ty = -(top + bottom) * r_height;
final double tz = -(far + near) * r_depth;
m[mOffset] = x;
m[mOffset + 5] = y;
m[mOffset +10] = z;
m[mOffset +12] = tx;
m[mOffset +13] = ty;
m[mOffset +14] = tz;
m[mOffset +15] = 1.0f;
m[mOffset + 1] = 0.0f;
m[mOffset + 2] = 0.0f;
m[mOffset + 3] = 0.0f;
m[mOffset + 4] = 0.0f;
m[mOffset + 6] = 0.0f;
m[mOffset + 7] = 0.0f;
m[mOffset + 8] = 0.0f;
m[mOffset + 9] = 0.0f;
m[mOffset + 11] = 0.0f;
}
/**
* Defines a projection matrix in terms of six clip planes.
*
* @param m the double array that holds the output perspective matrix
* @param offset the offset into double array m where the perspective
* matrix data is written
* @param left
* @param right
* @param bottom
* @param top
* @param near
* @param far
*/
public static void frustumM(double[] m, int offset,
double left, double right, double bottom, double top,
double near, double far) {
if (left == right) {
throw new IllegalArgumentException("left == right");
}
if (top == bottom) {
throw new IllegalArgumentException("top == bottom");
}
if (near == far) {
throw new IllegalArgumentException("near == far");
}
if (near <= 0.0f) {
throw new IllegalArgumentException("near <= 0.0f");
}
if (far <= 0.0f) {
throw new IllegalArgumentException("far <= 0.0f");
}
final double r_width = 1.0f / (right - left);
final double r_height = 1.0f / (top - bottom);
final double r_depth = 1.0f / (near - far);
final double x = 2.0f * (near * r_width);
final double y = 2.0f * (near * r_height);
final double A = (right + left) * r_width;
final double B = (top + bottom) * r_height;
final double C = (far + near) * r_depth;
final double D = 2.0f * (far * near * r_depth);
m[offset] = x;
m[offset + 5] = y;
m[offset + 8] = A;
m[offset + 9] = B;
m[offset + 10] = C;
m[offset + 14] = D;
m[offset + 11] = -1.0f;
m[offset + 1] = 0.0f;
m[offset + 2] = 0.0f;
m[offset + 3] = 0.0f;
m[offset + 4] = 0.0f;
m[offset + 6] = 0.0f;
m[offset + 7] = 0.0f;
m[offset + 12] = 0.0f;
m[offset + 13] = 0.0f;
m[offset + 15] = 0.0f;
}
/**
* Defines a projection matrix in terms of a field of view angle, an
* aspect ratio, and z clip planes.
*
* @param m the double array that holds the perspective matrix
* @param offset the offset into double array m where the perspective
* matrix data is written
* @param fovy field of view in y direction, in degrees
* @param aspect width to height aspect ratio of the viewport
* @param zNear
* @param zFar
*/
public static void perspectiveM(double[] m, int offset,
double fovy, double aspect, double zNear, double zFar) {
double f = 1.0f / Math.tan(fovy * (Math.PI / 360.0));
double rangeReciprocal = 1.0f / (zNear - zFar);
m[offset] = f / aspect;
m[offset + 1] = 0.0f;
m[offset + 2] = 0.0f;
m[offset + 3] = 0.0f;
m[offset + 4] = 0.0f;
m[offset + 5] = f;
m[offset + 6] = 0.0f;
m[offset + 7] = 0.0f;
m[offset + 8] = 0.0f;
m[offset + 9] = 0.0f;
m[offset + 10] = (zFar + zNear) * rangeReciprocal;
m[offset + 11] = -1.0f;
m[offset + 12] = 0.0f;
m[offset + 13] = 0.0f;
m[offset + 14] = 2.0f * zFar * zNear * rangeReciprocal;
m[offset + 15] = 0.0f;
}
/**
* Computes the length of a vector.
*
* @param x x coordinate of a vector
* @param y y coordinate of a vector
* @param z z coordinate of a vector
* @return the length of a vector
*/
public static double length(double x, double y, double z) {
return Math.sqrt(x * x + y * y + z * z);
}
/**
* Sets matrix m to the identity matrix.
*
* @param sm returns the result
* @param smOffset index into sm where the result matrix starts
*/
public static void setIdentityM(double[] sm, int smOffset) {
for (int i=0 ; i<16 ; i++) {
sm[smOffset + i] = 0;
}
for(int i = 0; i < 16; i += 5) {
sm[smOffset + i] = 1.0f;
}
}
/**
* Scales matrix m by x, y, and z, putting the result in sm.
* <p>
* m and sm must not overlap.
*
* @param sm returns the result
* @param smOffset index into sm where the result matrix starts
* @param m source matrix
* @param mOffset index into m where the source matrix starts
* @param x scale factor x
* @param y scale factor y
* @param z scale factor z
*/
public static void scaleM(double[] sm, int smOffset,
double[] m, int mOffset,
double x, double y, double z) {
for (int i=0 ; i<4 ; i++) {
int smi = smOffset + i;
int mi = mOffset + i;
sm[ smi] = m[ mi] * x;
sm[ 4 + smi] = m[ 4 + mi] * y;
sm[ 8 + smi] = m[ 8 + mi] * z;
sm[12 + smi] = m[12 + mi];
}
}
/**
* Scales matrix m in place by sx, sy, and sz.
*
* @param m matrix to scale
* @param mOffset index into m where the matrix starts
* @param x scale factor x
* @param y scale factor y
* @param z scale factor z
*/
public static void scaleM(double[] m, int mOffset,
double x, double y, double z) {
for (int i=0 ; i<4 ; i++) {
int mi = mOffset + i;
m[ mi] *= x;
m[ 4 + mi] *= y;
m[ 8 + mi] *= z;
}
}
/**
* Translates matrix m by x, y, and z, putting the result in tm.
* <p>
* m and tm must not overlap.
*
* @param tm returns the result
* @param tmOffset index into sm where the result matrix starts
* @param m source matrix
* @param mOffset index into m where the source matrix starts
* @param x translation factor x
* @param y translation factor y
* @param z translation factor z
*/
public static void translateM(double[] tm, int tmOffset,
double[] m, int mOffset,
double x, double y, double z) {
System.arraycopy(m, mOffset + 0, tm, tmOffset + 0, 12);
for (int i=0 ; i<4 ; i++) {
int tmi = tmOffset + i;
int mi = mOffset + i;
tm[12 + tmi] = m[mi] * x + m[4 + mi] * y + m[8 + mi] * z +
m[12 + mi];
}
}
/**
* Translates matrix m by x, y, and z in place.
*
* @param m matrix
* @param mOffset index into m where the matrix starts
* @param x translation factor x
* @param y translation factor y
* @param z translation factor z
*/
public static void translateM(
double[] m, int mOffset,
double x, double y, double z) {
for (int i=0 ; i<4 ; i++) {
int mi = mOffset + i;
m[12 + mi] += m[mi] * x + m[4 + mi] * y + m[8 + mi] * z;
}
}
/**
* Rotates matrix m by angle a (in degrees) around the axis (x, y, z).
* <p>
* m and rm must not overlap.
*
* @param rm returns the result
* @param rmOffset index into rm where the result matrix starts
* @param m source matrix
* @param mOffset index into m where the source matrix starts
* @param a angle to rotate in degrees
* @param x X axis component
* @param y Y axis component
* @param z Z axis component
*/
public static void rotateM(double[] rm, int rmOffset,
double[] m, int mOffset,
double a, double x, double y, double z) {
double[] tmp = ThreadTmp.get();
setRotateM(tmp, 16, a, x, y, z);
multiplyMM(rm, rmOffset, m, mOffset, tmp, 16);
}
/**
* Rotates matrix m in place by angle a (in degrees)
* around the axis (x, y, z).
*
* @param m source matrix
* @param mOffset index into m where the matrix starts
* @param a angle to rotate in degrees
* @param x X axis component
* @param y Y axis component
* @param z Z axis component
*/
public static void rotateM(double[] m, int mOffset,
double a, double x, double y, double z) {
rotateM(m, mOffset, m, mOffset, a, x, y, z);
}
/**
* Creates a matrix for rotation by angle a (in degrees)
* around the axis (x, y, z).
* <p>
* An optimized path will be used for rotation about a major axis
* (e.g. x=1.0f y=0.0f z=0.0f).
*
* @param rm returns the result
* @param rmOffset index into rm where the result matrix starts
* @param a angle to rotate in degrees
* @param x X axis component
* @param y Y axis component
* @param z Z axis component
*/
public static void setRotateM(double[] rm, int rmOffset,
double a, double x, double y, double z) {
rm[rmOffset + 3] = 0;
rm[rmOffset + 7] = 0;
rm[rmOffset + 11]= 0;
rm[rmOffset + 12]= 0;
rm[rmOffset + 13]= 0;
rm[rmOffset + 14]= 0;
rm[rmOffset + 15]= 1;
a *= Math.PI / 180.0f;
double s = Math.sin(a);
double c = Math.cos(a);
if (1.0f == x && 0.0f == y && 0.0f == z) {
rm[rmOffset + 5] = c; rm[rmOffset + 10]= c;
rm[rmOffset + 6] = s; rm[rmOffset + 9] = -s;
rm[rmOffset + 1] = 0; rm[rmOffset + 2] = 0;
rm[rmOffset + 4] = 0; rm[rmOffset + 8] = 0;
rm[rmOffset] = 1;
} else if (0.0f == x && 1.0f == y && 0.0f == z) {
rm[rmOffset] = c; rm[rmOffset + 10]= c;
rm[rmOffset + 8] = s; rm[rmOffset + 2] = -s;
rm[rmOffset + 1] = 0; rm[rmOffset + 4] = 0;
rm[rmOffset + 6] = 0; rm[rmOffset + 9] = 0;
rm[rmOffset + 5] = 1;
} else if (0.0f == x && 0.0f == y && 1.0f == z) {
rm[rmOffset] = c; rm[rmOffset + 5] = c;
rm[rmOffset + 1] = s; rm[rmOffset + 4] = -s;
rm[rmOffset + 2] = 0; rm[rmOffset + 6] = 0;
rm[rmOffset + 8] = 0; rm[rmOffset + 9] = 0;
rm[rmOffset + 10]= 1;
} else {
double len = length(x, y, z);
if (1.0f != len) {
double recipLen = 1.0f / len;
x *= recipLen;
y *= recipLen;
z *= recipLen;
}
double nc = 1.0f - c;
double xy = x * y;
double yz = y * z;
double zx = z * x;
double xs = x * s;
double ys = y * s;
double zs = z * s;
rm[rmOffset] = x*x*nc + c;
rm[rmOffset + 4] = xy*nc - zs;
rm[rmOffset + 8] = zx*nc + ys;
rm[rmOffset + 1] = xy*nc + zs;
rm[rmOffset + 5] = y*y*nc + c;
rm[rmOffset + 9] = yz*nc - xs;
rm[rmOffset + 2] = zx*nc - ys;
rm[rmOffset + 6] = yz*nc + xs;
rm[rmOffset + 10] = z*z*nc + c;
}
}
/**
* Converts Euler angles to a rotation matrix.
*
* @param rm returns the result
* @param rmOffset index into rm where the result matrix starts
* @param x angle of rotation, in degrees
* @param y is broken, do not use
* @param z angle of rotation, in degrees
*
* @deprecated This method is incorrect around the y axis. This method is
* deprecated and replaced (below) by setRotateEulerM2 which
* behaves correctly
*/
@Deprecated
public static void setRotateEulerM(double[] rm, int rmOffset,
double x, double y, double z) {
x *= Math.PI / 180.0f;
y *= Math.PI / 180.0f;
z *= Math.PI / 180.0f;
double cx = Math.cos(x);
double sx = Math.sin(x);
double cy = Math.cos(y);
double sy = Math.sin(y);
double cz = Math.cos(z);
double sz = Math.sin(z);
double cxsy = cx * sy;
double sxsy = sx * sy;
rm[rmOffset] = cy * cz;
rm[rmOffset + 1] = -cy * sz;
rm[rmOffset + 2] = sy;
rm[rmOffset + 3] = 0.0f;
rm[rmOffset + 4] = cxsy * cz + cx * sz;
rm[rmOffset + 5] = -cxsy * sz + cx * cz;
rm[rmOffset + 6] = -sx * cy;
rm[rmOffset + 7] = 0.0f;
rm[rmOffset + 8] = -sxsy * cz + sx * sz;
rm[rmOffset + 9] = sxsy * sz + sx * cz;
rm[rmOffset + 10] = cx * cy;
rm[rmOffset + 11] = 0.0f;
rm[rmOffset + 12] = 0.0f;
rm[rmOffset + 13] = 0.0f;
rm[rmOffset + 14] = 0.0f;
rm[rmOffset + 15] = 1.0f;
}
/**
* Converts Euler angles to a rotation matrix.
*
* @param rm returns the result
* @param rmOffset index into rm where the result matrix starts
* @param x angle of rotation, in degrees
* @param y angle of rotation, in degrees
* @param z angle of rotation, in degrees
*
* @throws IllegalArgumentException if rm is null;
* or if rmOffset + 16 > rm.length;
* rmOffset < 0
*/
public static void setRotateEulerM2(@NonNull double[] rm, int rmOffset,
double x, double y, double z) {
if (rm == null) {
throw new IllegalArgumentException("rm == null");
}
if (rmOffset < 0) {
throw new IllegalArgumentException("rmOffset < 0");
}
if (rm.length < rmOffset + 16) {
throw new IllegalArgumentException("rm.length < rmOffset + 16");
}
x *= Math.PI / 180.0f;
y *= Math.PI / 180.0f;
z *= Math.PI / 180.0f;
double cx = Math.cos(x);
double sx = Math.sin(x);
double cy = Math.cos(y);
double sy = Math.sin(y);
double cz = Math.cos(z);
double sz = Math.sin(z);
double cxsy = cx * sy;
double sxsy = sx * sy;
rm[rmOffset] = cy * cz;
rm[rmOffset + 1] = -cy * sz;
rm[rmOffset + 2] = sy;
rm[rmOffset + 3] = 0.0f;
rm[rmOffset + 4] = sxsy * cz + cx * sz;
rm[rmOffset + 5] = -sxsy * sz + cx * cz;
rm[rmOffset + 6] = -sx * cy;
rm[rmOffset + 7] = 0.0f;
rm[rmOffset + 8] = -cxsy * cz + sx * sz;
rm[rmOffset + 9] = cxsy * sz + sx * cz;
rm[rmOffset + 10] = cx * cy;
rm[rmOffset + 11] = 0.0f;
rm[rmOffset + 12] = 0.0f;
rm[rmOffset + 13] = 0.0f;
rm[rmOffset + 14] = 0.0f;
rm[rmOffset + 15] = 1.0f;
}
/**
* Defines a viewing transformation in terms of an eye point, a center of
* view, and an up vector.
*
* @param rm returns the result
* @param rmOffset index into rm where the result matrix starts
* @param eyeX eye point X
* @param eyeY eye point Y
* @param eyeZ eye point Z
* @param centerX center of view X
* @param centerY center of view Y
* @param centerZ center of view Z
* @param upX up vector X
* @param upY up vector Y
* @param upZ up vector Z
*/
public static void setLookAtM(double[] rm, int rmOffset,
double eyeX, double eyeY, double eyeZ,
double centerX, double centerY, double centerZ, double upX, double upY,
double upZ) {
// See the OpenGL GLUT documentation for gluLookAt for a description
// of the algorithm. We implement it in a straightforward way:
double fx = centerX - eyeX;
double fy = centerY - eyeY;
double fz = centerZ - eyeZ;
// Normalize f
double rlf = 1.0f / DoubleMatrix.length(fx, fy, fz);
fx *= rlf;
fy *= rlf;
fz *= rlf;
// compute s = f x up (x means "cross product")
double sx = fy * upZ - fz * upY;
double sy = fz * upX - fx * upZ;
double sz = fx * upY - fy * upX;
// and normalize s
double rls = 1.0f / DoubleMatrix.length(sx, sy, sz);
sx *= rls;
sy *= rls;
sz *= rls;
// compute u = s x f
double ux = sy * fz - sz * fy;
double uy = sz * fx - sx * fz;
double uz = sx * fy - sy * fx;
rm[rmOffset] = sx;
rm[rmOffset + 1] = ux;
rm[rmOffset + 2] = -fx;
rm[rmOffset + 3] = 0.0f;
rm[rmOffset + 4] = sy;
rm[rmOffset + 5] = uy;
rm[rmOffset + 6] = -fy;
rm[rmOffset + 7] = 0.0f;
rm[rmOffset + 8] = sz;
rm[rmOffset + 9] = uz;
rm[rmOffset + 10] = -fz;
rm[rmOffset + 11] = 0.0f;
rm[rmOffset + 12] = 0.0f;
rm[rmOffset + 13] = 0.0f;
rm[rmOffset + 14] = 0.0f;
rm[rmOffset + 15] = 1.0f;
translateM(rm, rmOffset, -eyeX, -eyeY, -eyeZ);
}
}