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Automate Deps Building & Build On Windows
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@@ -1563,13 +1563,13 @@ void GCodeGenerator::process_layers(
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[&output_stream](std::string s) { output_stream.write(s); }
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);
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tbb::filter<void, LayerResult> pipeline_to_layerresult = smooth_path_interpolator & generator;
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auto pipeline_to_layerresult = smooth_path_interpolator & generator;
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if (m_spiral_vase)
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pipeline_to_layerresult = pipeline_to_layerresult & spiral_vase;
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if (m_pressure_equalizer)
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pipeline_to_layerresult = pipeline_to_layerresult & pressure_equalizer;
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tbb::filter<LayerResult, std::string> pipeline_to_string = cooling;
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auto pipeline_to_string = cooling;
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if (m_find_replace)
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pipeline_to_string = pipeline_to_string & find_replace;
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@@ -1656,13 +1656,13 @@ void GCodeGenerator::process_layers(
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[&output_stream](std::string s) { output_stream.write(s); }
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);
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tbb::filter<void, LayerResult> pipeline_to_layerresult = smooth_path_interpolator & generator;
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auto pipeline_to_layerresult = smooth_path_interpolator & generator;
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if (m_spiral_vase)
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pipeline_to_layerresult = pipeline_to_layerresult & spiral_vase;
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if (m_pressure_equalizer)
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pipeline_to_layerresult = pipeline_to_layerresult & pressure_equalizer;
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tbb::filter<LayerResult, std::string> pipeline_to_string = cooling;
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auto pipeline_to_string = cooling;
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if (m_find_replace)
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pipeline_to_string = pipeline_to_string & find_replace;
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@@ -3889,4 +3889,4 @@ Point GCodeGenerator::gcode_to_point(const Vec2d &point) const
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return scaled<coord_t>(pt);
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}
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} // namespace Slic3r
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} // namespace Slic3r
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