![Slice Beam logo](/.github/img/icon.png) # Slice Beam - Portable 3D Model slicer Slice Beam is a 3D model slicer/G-code generator for FFF 3D printers. It is based on PrusaSlicer's core and well optimized for Android touchscreen interface. # Links - Telegram: https://t.me/ytkab0bp_channel - Boosty (Patreon alternative): https://boosty.to/ytkab0bp - K3D Chat for discussion & support (Russian language only): https://t.me/K_3_D # Quick Start Just download APK from [Releases tab](https://github.com/utkabobr/SliceBeam/releases/latest) and follow setup instructions. Google Play builds will be available later. # Some screenshots ![Screenshot 1](/.github/img/screen1.png) ![Screenshot 2](/.github/img/screen2.png) ![Screenshot 3](/.github/img/screen3.png) ![Screenshot 4](/.github/img/screen4.png) # Forks policy I'm **VERY** convinced that you should **NOT** create forks just because you want a slicer with your name. Re-skins are **ruining** community's efforts (You're just bundling outdated builds with a different name), please create pull requests to mainline, so **more** people will get to use **your** features. If you wish your cloud services to be integrated into Slice Beam, just create a pull request, I'll try to merge them as soon, as I get some free time. Or you could provide me with your hardware/printers and documentation so I can make it on my own _(Who would even do this?)_ # No Kotlin? ![No Kotlin](/.github/img/nokt.jpg) Yes, I'm **not** using Kotlin in my projects, Slice Beam is not an exception. The build process already consumes a lot of time, using Kotlin will increase it drastically. Please do not create pull requests with Kotlin source code, they will be declined. # License Slice Beam is licensed under the _GNU Affero General Public License, version 3_. It inherits license from PrusaSlicer, which is originally based on Slic3r by Alessandro Ranellucci. It means that you **CAN NOT** just download all the source code, re-skin it and force your printer to work only with your slicer without releasing your source code. You must **disclose your source code** as required by AGPL v3. Failing to do so will result in DMCA strikes on Google Play, GitHub releases (Hi Anycubic :P), Huawei AppGallery, etc. # Building tips ## Boost Build from this repo: https://github.com/moritz-wundke/Boost-for-Android, then copy libs from build/out into app/src/main/boost. ## oneTBB Build from this repo: https://github.com/syoyo/openvdb-android, then copy .a libs into app/src/main/jniImports/oneTBB; .so libs into app/src/main/jniLibs ## GMP & MPFR GMP & MPFR are bundled, but anyway they're from here: https://github.com/flaktack/android-mpfr ## OCCT Use original repo: https://github.com/Open-Cascade-SAS/OCCT Build using adm/scripts/android_build Copy .so libs to app/src/main/occt/jniLibs; Include files to app/src/main/occt/include You can also reduce size of libraries by removing unnecessary modules (Check app/src/main/occt/jniLibs/clean.py) ## Why not to include all of them in repo? They're HUGE (More than 2 Gb) binary files, so you must build them yourself.