Files
SliceBeam/app/src/main/assets/shaders/imgui.fs
T
2024-11-01 08:28:55 +03:00

11 lines
176 B
GLSL

precision highp float;
uniform sampler2D Texture;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
}