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11 lines
176 B
GLSL
11 lines
176 B
GLSL
precision highp float;
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uniform sampler2D Texture;
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varying vec2 Frag_UV;
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varying vec4 Frag_Color;
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void main()
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{
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gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
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} |