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Use GodMode9 naming scheme
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+2
-12
@@ -62,17 +62,6 @@ struct SMDH {
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TraditionalChinese = 11
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};
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enum class GameRegion {
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Japan = 0,
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NorthAmerica = 1,
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Europe = 2,
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Australia = 3,
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China = 4,
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Korea = 5,
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Taiwan = 6,
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RegionFree = 7,
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};
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/**
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* Gets game icon from SMDH
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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@@ -87,7 +76,8 @@ struct SMDH {
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*/
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std::array<u16, 0x40> GetShortTitle(Core::SMDH::TitleLanguage language) const;
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std::vector<GameRegion> GetRegions() const;
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/// Gets a string representing the supported regions.
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std::string GetRegionString() const;
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};
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static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
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