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Enable C++20 and re-enable MSVC build
Also switched to standard-conforming __VA_OPT__ for logging.
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@@ -23,7 +23,8 @@ struct ArchiveFormatInfo {
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u32_le number_files; ///< The pre-defined number of files in the archive.
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u8 duplicate_data; ///< Whether the archive should duplicate the data.
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};
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static_assert(std::is_pod<ArchiveFormatInfo>::value, "ArchiveFormatInfo is not POD");
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static_assert(std::is_standard_layout_v<ArchiveFormatInfo> && std::is_trivial_v<ArchiveFormatInfo>,
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"ArchiveFormatInfo is not POD");
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union TableOffset {
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// This has different meanings for different savegame layouts
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