mirror of
https://github.com/Dark98/threeSD.git
synced 2026-07-03 00:38:58 +00:00
Removed special case handling for system archives & safe mode firm
This commit is contained in:
+17
-125
@@ -142,8 +142,6 @@ bool SDMCImporter::ImportContentImpl(const ContentSpecifier& specifier,
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} else {
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return ImportNandExtdata(specifier.id, callback);
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}
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case ContentType::SystemArchive:
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return ImportSystemArchive(specifier.id, callback);
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case ContentType::Sysdata:
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return ImportSysdata(specifier.id, callback);
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case ContentType::SystemTitle:
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@@ -299,30 +297,6 @@ bool SDMCImporter::ImportNandExtdata(u64 id,
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"data/00000000000000000000000000000000/" + path);
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}
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bool SDMCImporter::ImportSystemArchive(u64 id,
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[[maybe_unused]] const Common::ProgressCallback& callback) {
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const auto path = fmt::format("{}{:08x}/{:08x}.app", config.system_archives_path, (id >> 32),
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(id & 0xFFFFFFFF));
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FileUtil::IOFile file(path, "rb");
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std::vector<u8> data = file.GetData();
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if (data.empty()) {
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LOG_ERROR(Core, "Failed to read from {}", path);
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return false;
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}
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const auto& romfs = LoadSharedRomFS(data);
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const auto target_path = fmt::format(
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"{}00000000000000000000000000000000/title/{:08x}/{:08x}/content/00000000.app.romfs",
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), (id >> 32), (id & 0xFFFFFFFF));
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if (!FileUtil::CreateFullPath(target_path)) {
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LOG_ERROR(Core, "Could not create path {}", target_path);
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return false;
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}
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return FileUtil::WriteBytesToFile(target_path, romfs.data(), romfs.size());
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}
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bool SDMCImporter::ImportSysdata(u64 id,
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[[maybe_unused]] const Common::ProgressCallback& callback) {
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switch (id) {
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@@ -334,36 +308,6 @@ bool SDMCImporter::ImportSysdata(u64 id,
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}
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return FileUtil::Copy(config.bootrom_path, target_path);
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}
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case 1: { // safe mode firm
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// Our GM9 script dumps to different folders for different version (new/old)
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std::string real_path;
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bool is_new_3ds = false;
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if (FileUtil::Exists(config.safe_mode_firm_path + "new/")) {
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real_path = config.safe_mode_firm_path + "new/";
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is_new_3ds = true;
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} else {
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real_path = config.safe_mode_firm_path + "old/";
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}
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return FileUtil::ForeachDirectoryEntry(
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nullptr, real_path,
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[is_new_3ds](u64* /*num_entries_out*/, const std::string& directory,
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const std::string& virtual_name) {
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if (FileUtil::IsDirectory(directory + virtual_name)) {
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return true;
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}
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const auto target_path =
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fmt::format("{}00000000000000000000000000000000/title/00040138/{}/content/{}",
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
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(is_new_3ds ? "20000003" : "00000003"), virtual_name);
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if (!FileUtil::CreateFullPath(target_path)) {
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return false;
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}
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return FileUtil::Copy(directory + virtual_name, target_path);
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});
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}
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case 2: { // seed db
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const auto target_path = FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SEED_DB;
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LOG_INFO(Core, "Dumping SeedDB from {} to {}", SEED_DB, config.seed_db_path, target_path);
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@@ -453,7 +397,6 @@ std::vector<ContentSpecifier> SDMCImporter::ListContent() const {
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ListNandTitle(content_list);
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ListNandSavegame(content_list);
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ListExtdata(content_list);
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ListSystemArchive(content_list);
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ListSysdata(content_list);
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return content_list;
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}
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@@ -558,11 +501,24 @@ std::shared_ptr<FileUtil::IOFile> SDMCImporter::OpenContent(const ContentSpecifi
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using TitleData = std::tuple<std::string, u64, std::vector<u16>>;
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static TitleData LoadTitleData(NCCHContainer& ncch) {
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std::string codeset_name;
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ncch.ReadCodesetName(codeset_name);
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static const std::unordered_map<u64, const char*> NamedTitles{{
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{0x0004009b'00010202, "Mii Data"},
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{0x0004009b'00010402, "Region Manifest"},
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{0x0004009b'00014002, "Shared Font (JPN/EUR/USA)"},
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{0x0004009b'00014102, "Shared Font (CHN)"},
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{0x0004009b'00014202, "Shared Font (KOR)"},
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{0x0004009b'00014302, "Shared Font (TWN)"},
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{0x000400db'00010302, "Bad word list"},
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}};
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u64 program_id{};
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ncch.ReadProgramId(program_id);
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if (NamedTitles.count(program_id)) {
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return TitleData{NamedTitles.at(program_id), 0, {}};
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}
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std::string codeset_name;
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ncch.ReadCodesetName(codeset_name);
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std::string title_name_from_codeset;
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if (!codeset_name.empty()) {
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@@ -983,8 +939,10 @@ void SDMCImporter::ListNandTitle(std::vector<ContentSpecifier>& out) const {
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ProcessDirectory(0x00040010);
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ProcessDirectory(0x0004001b);
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ProcessDirectory(0x00040030);
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ProcessDirectory(0x0004009b);
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ProcessDirectory(0x000400db);
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ProcessDirectory(0x00040130);
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ProcessDirectory(0x00040138);
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}
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void SDMCImporter::ListNandSavegame(std::vector<ContentSpecifier>& out) const {
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@@ -1059,30 +1017,6 @@ void SDMCImporter::ListExtdata(std::vector<ContentSpecifier>& out) const {
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"data/00000000000000000000000000000000/extdata/00048000/{}");
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}
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void SDMCImporter::ListSystemArchive(std::vector<ContentSpecifier>& out) const {
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constexpr std::array<std::pair<u64, const char*>, 8> SystemArchives{{
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{0x0004009b'00010202, "Mii Data"},
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{0x0004009b'00010402, "Region Manifest"},
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{0x0004009b'00014002, "Shared Font (JPN/EUR/USA)"},
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{0x0004009b'00014102, "Shared Font (CHN)"},
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{0x0004009b'00014202, "Shared Font (KOR)"},
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{0x0004009b'00014302, "Shared Font (TWN)"},
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{0x000400db'00010302, "Bad word list"},
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}};
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for (const auto& [id, name] : SystemArchives) {
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const auto path = fmt::format("{}{:08x}/{:08x}.app", config.system_archives_path,
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(id >> 32), (id & 0xFFFFFFFF));
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if (FileUtil::Exists(path)) {
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const auto target_path = fmt::format(
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"{}00000000000000000000000000000000/title/{:08x}/{:08x}/content/",
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), (id >> 32), (id & 0xFFFFFFFF));
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out.push_back({ContentType::SystemArchive, id, FileUtil::Exists(target_path),
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FileUtil::GetSize(path), name});
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}
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}
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}
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void SDMCImporter::ListSysdata(std::vector<ContentSpecifier>& out) const {
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const auto CheckContent = [&out](u64 id, const std::string& var_path,
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const std::string& citra_path,
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@@ -1111,30 +1045,6 @@ void SDMCImporter::ListSysdata(std::vector<ContentSpecifier>& out) const {
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"Config savegame");
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}
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do {
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if (config.safe_mode_firm_path.empty()) {
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break;
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}
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bool is_new = false;
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if (FileUtil::Exists(config.safe_mode_firm_path + "new/")) {
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is_new = true;
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}
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if (!is_new && !FileUtil::Exists(config.safe_mode_firm_path + "old/")) {
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LOG_ERROR(Core, "Safe mode firm path specified but not found");
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break;
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}
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const auto citra_path = fmt::format(
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"{}00000000000000000000000000000000/title/00040138/{}/content/",
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), (is_new ? "20000003" : "00000003"));
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if (!config.safe_mode_firm_path.empty()) {
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out.push_back({ContentType::Sysdata, 1, FileUtil::Exists(citra_path),
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FileUtil::GetDirectoryTreeSize(config.safe_mode_firm_path),
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"Safe mode firm"});
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}
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} while (0);
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// Check for seeddb
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if (config.seed_db_path.empty()) {
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return;
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@@ -1174,8 +1084,6 @@ void SDMCImporter::DeleteContent(const ContentSpecifier& specifier) const {
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return DeleteSavegame(specifier.id);
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case ContentType::Extdata:
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return DeleteExtdata(specifier.id);
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case ContentType::SystemArchive:
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return DeleteSystemArchive(specifier.id);
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case ContentType::Sysdata:
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return DeleteSysdata(specifier.id);
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case ContentType::SystemTitle:
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@@ -1228,25 +1136,11 @@ void SDMCImporter::DeleteExtdata(u64 id) const {
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}
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}
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void SDMCImporter::DeleteSystemArchive(u64 id) const {
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FileUtil::DeleteDirRecursively(fmt::format(
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"{}00000000000000000000000000000000/title/{:08x}/{:08x}/content/",
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), (id >> 32), (id & 0xFFFFFFFF)));
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}
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void SDMCImporter::DeleteSysdata(u64 id) const {
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switch (id) {
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case 0: { // boot9.bin
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FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + BOOTROM9);
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}
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case 1: { // safe mode firm
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const bool is_new_3ds = FileUtil::Exists(config.safe_mode_firm_path + "new/");
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const auto target_path =
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fmt::format("{}00000000000000000000000000000000/title/00040138/{}/",
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
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(is_new_3ds ? "20000003" : "00000003"));
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FileUtil::DeleteDirRecursively(target_path);
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}
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case 2: { // seed db
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FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SEED_DB);
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}
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@@ -1291,11 +1185,9 @@ std::vector<Config> LoadPresetConfig(std::string mount_point) {
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LOAD_DATA(certs_db_path, CERTS_DB);
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LOAD_DATA(nand_title_db_path, TITLE_DB);
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LOAD_DATA(ticket_db_path, TICKET_DB);
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LOAD_DATA(safe_mode_firm_path, "firm/");
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LOAD_DATA(seed_db_path, SEED_DB);
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LOAD_DATA(secret_sector_path, SECRET_SECTOR);
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LOAD_DATA(config_savegame_path, "config.sav");
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LOAD_DATA(system_archives_path, "sysarchives/");
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LOAD_DATA(system_titles_path, "title/");
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LOAD_DATA(nand_data_path, "data/");
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#undef LOAD_DATA
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