Files
threeSD/src/core/importer.h
T
Pengfei 3d68baf55c Preliminary work for a title info dialog
pending DRY fixes, etc
2021-08-08 15:52:00 +08:00

234 lines
8.0 KiB
C++

// Copyright 2019 threeSD Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "common/progress_callback.h"
#include "core/file_sys/cia_common.h"
namespace Core {
class CIABuilder;
class SDMCDecryptor;
class TicketDB;
class TitleDB;
class TitleMetadata;
/**
* Type of an importable content.
* Applications, updates and DLCs are all considered titles.
*/
enum class ContentType {
Application,
Update,
DLC,
Savegame,
Extdata,
SystemArchive,
Sysdata,
SystemTitle,
SystemApplet, // This should belong to System Title, but they cause problems so a new category.
};
constexpr bool IsTitle(ContentType type) {
return type == ContentType::Application || type == ContentType::Update ||
type == ContentType::DLC || type == ContentType::SystemTitle ||
type == ContentType::SystemApplet;
}
/**
* Encryption type of an importable content.
*/
enum class EncryptionType {
None,
FixedKey,
NCCHSecure1,
NCCHSecure2,
NCCHSecure3,
NCCHSecure4,
};
/**
* Struct that specifies an importable content.
*/
struct ContentSpecifier {
ContentType type;
u64 id;
bool already_exists; ///< Tells whether a file already exists in target path.
u64 maximum_size; ///< The maximum size of the content. May be slightly bigger than real size.
std::string name; ///< Optional. The content's preferred display name.
u64 extdata_id; ///< Extdata ID for Applications.
EncryptionType encryption = EncryptionType::None; ///< Only for NCCHs. Encryption scheme.
bool seed_crypto = false; ///< Only for NCCHs. Whether seed crypto is used.
std::vector<u16> icon; ///< Optional. The content's icon.
};
/**
* A set of values that are used to initialize the importer.
* All paths to directories shall end with a '/' (will be automatically added when not present)
*/
struct Config {
std::string sdmc_path; ///< SDMC root path ("Nintendo 3DS/<ID0>/<ID1>")
std::string user_path; ///< Target user path of Citra
// Necessary system files keys are loaded from.
std::string movable_sed_path; ///< Path to movable.sed
std::string bootrom_path; ///< Path to bootrom (boot9.bin) (Sysdata 0)
std::string certs_db_path; ///< Path to certs.db. Used while building CIA.
// Optional, used while building CIA, but usually missing these files won't hinder CIA building.
std::string nand_title_db_path; ///< Path to NAND title.db. Entirely optional.
std::string ticket_db_path; ///< Path to ticket.db. Entirely optional.
std::string enc_title_keys_bin_path; ///< Path to encTitleKeys.bin. Entireley optional.
// The following system files are optional for importing and are only copied so that Citra
// will be able to decrypt imported encrypted ROMs.
std::string safe_mode_firm_path; ///< Path to safe mode firm (A folder) (Sysdata 1)
std::string seed_db_path; ///< Path to seeddb.bin (Sysdata 2)
std::string secret_sector_path; ///< Path to secret sector (New3DS only) (Sysdata 3)
// Note: Sysdata 4 is aes_keys.txt (slot0x25KeyX)
std::string config_savegame_path; ///< Path to config savegame (Sysdata 5)
std::string system_archives_path; ///< Path to system archives.
std::string system_titles_path; ///< Path to system titles.
std::string nand_data_path; ///< Path to NAND data. (Extdata and savedata)
int version = 0; ///< Version of the dumper used.
};
// Version of the current dumper.
constexpr int CurrentDumperVersion = 4;
class SDMCFile;
class NCCHContainer;
class SDMCImporter {
public:
/**
* Initializes the importer.
* @param root_folder Path to the "Nintendo 3DS/<ID0>/<ID1>" folder.
*/
explicit SDMCImporter(const Config& config);
~SDMCImporter();
/**
* Imports a specific content by its specifier, deleting it when failed.
* Blocks, but can be aborted on another thread if needed.
* @return true on success, false otherwise
*/
bool ImportContent(
const ContentSpecifier& specifier,
const Common::ProgressCallback& callback = [](u64, u64) {});
/**
* Aborts current importing.
*/
void AbortImporting();
/**
* Dumps a content to CXI.
* Blocks, but can be aborted on another thread.
* @return true on success, false otherwise
*/
bool DumpCXI(const ContentSpecifier& specifier, std::string destination,
const Common::ProgressCallback& callback, bool auto_filename = false);
/**
* Aborts current CXI dumping.
*/
void AbortDumpCXI();
/**
* Builds a CIA from a content.
* Blocks, but can be aborted on another thread.
* @return true on success, false otherwise
*/
bool BuildCIA(CIABuildType build_type, const ContentSpecifier& specifier,
std::string destination, const Common::ProgressCallback& callback,
bool auto_filename = false);
/**
* Checks if a content can be built as a legit CIA.
*/
bool CanBuildLegitCIA(const ContentSpecifier& specifier) const;
/**
* Aborts current CIA building
*/
void AbortBuildCIA();
/**
* Gets a list of dumpable content specifiers.
*/
std::vector<ContentSpecifier> ListContent() const;
/**
* Returns whether the importer is in good state.
*/
bool IsGood() const;
bool LoadTMD(ContentType type, u64 id, TitleMetadata& out) const;
bool LoadTMD(const ContentSpecifier& specifier, TitleMetadata& out) const;
private:
bool Init();
// Impl of ImportContent without deleting mechanism.
bool ImportContentImpl(
const ContentSpecifier& specifier,
const Common::ProgressCallback& callback = [](u64, u64) {});
bool ImportTitle(const ContentSpecifier& specifier, const Common::ProgressCallback& callback);
bool ImportNandTitle(const ContentSpecifier& specifier,
const Common::ProgressCallback& callback);
bool ImportSavegame(u64 id, const Common::ProgressCallback& callback);
bool ImportNandSavegame(u64 id, const Common::ProgressCallback& callback);
bool ImportExtdata(u64 id, const Common::ProgressCallback& callback);
bool ImportNandExtdata(u64 id, const Common::ProgressCallback& callback);
bool ImportSystemArchive(u64 id, const Common::ProgressCallback& callback);
bool ImportSysdata(u64 id, const Common::ProgressCallback& callback);
void ListTitle(std::vector<ContentSpecifier>& out) const;
void ListNandTitle(std::vector<ContentSpecifier>& out) const;
void ListNandSavegame(std::vector<ContentSpecifier>& out) const;
void ListExtdata(std::vector<ContentSpecifier>& out) const;
void ListSystemArchive(std::vector<ContentSpecifier>& out) const;
void ListSysdata(std::vector<ContentSpecifier>& out) const;
void DeleteContent(const ContentSpecifier& specifier) const;
void DeleteTitle(u64 id) const;
void DeleteNandTitle(u64 id) const;
void DeleteSavegame(u64 id) const;
void DeleteExtdata(u64 id) const;
void DeleteSystemArchive(u64 id) const;
void DeleteSysdata(u64 id) const;
bool is_good{};
Config config;
std::unique_ptr<SDMCDecryptor> sdmc_decryptor;
// Used for CIA building
std::unique_ptr<CIABuilder> cia_builder;
// The NCCH used to dump CXIs.
std::unique_ptr<NCCHContainer> dump_cxi_ncch;
std::unique_ptr<TitleDB> sdmc_title_db{};
std::unique_ptr<TitleDB> nand_title_db{};
};
/**
* Look for and load preset config for a SD card mounted at mount_point.
* @return a list of preset config available. can be empty
*/
std::vector<Config> LoadPresetConfig(std::string mount_point);
} // namespace Core