Files
threeSD/src/core/ncch/smdh.cpp
T

111 lines
3.2 KiB
C++

// Copyright 2016 Citra Emulator Project / 2019 threeSD Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <vector>
#include "common/common_types.h"
#include "core/ncch/smdh.h"
namespace Core {
constexpr u32 MakeMagic(char a, char b, char c, char d) {
return a | b << 8 | c << 16 | d << 24;
}
// 8x8 Z-Order coordinate from 2D coordinates
static constexpr u32 MortonInterleave(u32 x, u32 y) {
constexpr u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15};
constexpr u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a};
return xlut[x % 8] + ylut[y % 8];
}
/**
* Calculates the offset of the position of the pixel in Morton order
*/
static inline u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) {
// Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
// of which is composed of four 2x2 subtiles each of which is composed of four texels.
// Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
// texels are laid out in a 2x2 subtile like this:
// 2 3
// 0 1
//
// The full 8x8 tile has the texels arranged like this:
//
// 42 43 46 47 58 59 62 63
// 40 41 44 45 56 57 60 61
// 34 35 38 39 50 51 54 55
// 32 33 36 37 48 49 52 53
// 10 11 14 15 26 27 30 31
// 08 09 12 13 24 25 28 29
// 02 03 06 07 18 19 22 23
// 00 01 04 05 16 17 20 21
//
// This pattern is what's called Z-order curve, or Morton order.
const unsigned int block_height = 8;
const unsigned int coarse_x = x & ~7;
u32 i = MortonInterleave(x, y);
const unsigned int offset = coarse_x * block_height;
return (i + offset) * bytes_per_pixel;
}
bool IsValidSMDH(const std::vector<u8>& smdh_data) {
if (smdh_data.size() < sizeof(Core::SMDH))
return false;
u32 magic;
memcpy(&magic, smdh_data.data(), sizeof(u32));
return MakeMagic('S', 'M', 'D', 'H') == magic;
}
std::vector<u16> SMDH::GetIcon(bool large) const {
u32 size;
const u8* icon_data;
if (large) {
size = 48;
icon_data = large_icon.data();
} else {
size = 24;
icon_data = small_icon.data();
}
std::vector<u16> icon(size * size);
for (u32 x = 0; x < size; ++x) {
for (u32 y = 0; y < size; ++y) {
u32 coarse_y = y & ~7;
const u8* pixel = icon_data + GetMortonOffset(x, y, 2) + coarse_y * size * 2;
icon[x + size * y] = (pixel[1] << 8) + pixel[0];
}
}
return icon;
}
std::array<u16, 0x40> SMDH::GetShortTitle(Core::SMDH::TitleLanguage language) const {
return titles[static_cast<int>(language)].short_title;
}
std::vector<SMDH::GameRegion> SMDH::GetRegions() const {
if (region_lockout == 0x7fffffff) {
return std::vector<GameRegion>{GameRegion::RegionFree};
}
constexpr u32 REGION_COUNT = 7;
std::vector<GameRegion> result;
for (u32 region = 0; region < REGION_COUNT; ++region) {
if (region_lockout & (1 << region)) {
result.push_back(static_cast<GameRegion>(region));
}
}
return result;
}
} // namespace Core