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d55af0108e
A new "quick" decryptor is implemented. This is not really much faster (not slower either) but provides the benefit of being able to report progress on a single file. The frontend is updated accordingly to support this feature.
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
// Copyright 2019 threeSD Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <atomic>
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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#include "common/thread.h"
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namespace Core {
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class QuickDecryptor {
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public:
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/// (current_size, total_size)
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using ProgressCallback = std::function<void(std::size_t, std::size_t)>;
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/**
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* Initializes the decryptor.
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* @param root_folder Path to the "Nintendo 3DS/<ID0>/<ID1>" folder.
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*/
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explicit QuickDecryptor(const std::string& root_folder);
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~QuickDecryptor();
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bool DecryptAndWriteFile(const std::string& source, const std::string& destination,
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const ProgressCallback& callback = [](std::size_t, std::size_t) {});
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void DataReadLoop();
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void DataDecryptLoop();
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void DataWriteLoop();
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void Abort();
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private:
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static constexpr std::size_t BufferSize = 16 * 1024; // 16 KB
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std::string root_folder;
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std::string source;
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std::string destination;
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std::size_t total_size{};
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std::array<std::array<u8, BufferSize>, 3> buffers;
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std::array<Common::Event, 3> data_read_event;
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std::array<Common::Event, 3> data_decrypted_event;
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std::array<Common::Event, 3> data_written_event;
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std::unique_ptr<std::thread> read_thread;
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std::unique_ptr<std::thread> decrypt_thread;
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std::unique_ptr<std::thread> write_thread;
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ProgressCallback callback;
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Common::Event completion_event;
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bool is_good{true};
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std::atomic_bool is_running{false};
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};
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} // namespace Core
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