@Gptaqbc commented on GitHub (Jan 14, 2020):
What if we simply remove that NPC spawn?
@mrextremez commented on GitHub (Jan 17, 2020):
I suppose you could do that lol
@SandroCoutinho commented on GitHub (Aug 5, 2020):
Issue was caused due to the wrong parameter being given to 2 different methods.
#getNpcListAggressive was…
@Gptaqbc commented on GitHub (Dec 3, 2019):
Tutorial on how to detect and diagnose memory leaks: https://www.rune-server.ee/runescape-development/rs2-server/tutor…
@DPSCryptic commented on GitHub (Nov 30, 2019):
maybe we should make zones where that counts, like bank zones
@dginovker commented on GitHub (Dec 26, 2019):
I've got some debugging tools up on the liveserver right now. Next time this happens I'm gonna whip them up and…
@mrextremez commented on GitHub (Dec 5, 2019):
From testing it a bit it looks like only one of the guards are aggressive and not any of the others. Very strange…
@Xeddius commented on GitHub (Jul 8, 2020):
Any progress here?
@Gptaqbc commented on GitHub (Dec 5, 2019):
That's funny
@dginovker commented on GitHub (Jul 10, 2020):
I haven't noticed it lately. Honestly no idea how it comes and goes.
@DPSCryptic commented on GitHub (Nov 30, 2019):
must have happened while someone worked on some aggression issues, wasnt before
@JetF0x commented on GitHub (Nov 30, 2019):
But with the memory leak?
@Gptaqbc commented on GitHub (Nov 30, 2019):
It is indeed related to the rework that was done on the aggressive monsters. I'll provide the ID asap!
@Gptaqbc commented on GitHub (Nov 30, 2019):
Think so. Can’t be sure though.
@Gptaqbc commented on GitHub (Nov 30, 2019):
ID = 32. Only aggressive when cmb level is < 2X npc level