• Joined on 2026-05-14
Dark98 commented on issue 2006-Scape/2006Scape#12472 2026-06-06 12:20:03 +00:00
[GH-ISSUE #51] Fletching Crash

@mrextremez commented on GitHub (Oct 21, 2019):

Can you replicate issue?

Dark98 commented on issue 2006-Scape/2006Scape#12469 2026-06-06 12:20:02 +00:00
[GH-ISSUE #42] Create automated backups of the /data folder

@dginovker commented on GitHub (Oct 9, 2019):

Not being done for security reasons

Dark98 commented on issue 2006-Scape/2006Scape#12470 2026-06-06 12:20:02 +00:00
[GH-ISSUE #46] Pretty hard to safespot giants/dragons, walk through walls.

@Gptaqbc commented on GitHub (Nov 17, 2019):

I think this is fixed... I can safespot stuff right now.

Dark98 commented on issue 2006-Scape/2006Scape#12471 2026-06-06 12:20:02 +00:00
[GH-ISSUE #47] Diagonal Combat Bug

@mrextremez commented on GitHub (Oct 21, 2019):

Issue has to do with npc attack clipping

Dark98 commented on issue 2006-Scape/2006Scape#12470 2026-06-06 12:20:02 +00:00
[GH-ISSUE #46] Pretty hard to safespot giants/dragons, walk through walls.

@Gptaqbc commented on GitHub (Nov 25, 2019):

Any update for this issue?

Dark98 commented on issue 2006-Scape/2006Scape#12471 2026-06-06 12:20:02 +00:00
[GH-ISSUE #47] Diagonal Combat Bug

@Gptaqbc commented on GitHub (Oct 23, 2019):

Here's a potential solution: https://www.rune-server.ee/runescape-development/rs2-server/snippets/688419-npc-safespot-…

Dark98 commented on issue 2006-Scape/2006Scape#12470 2026-06-06 12:20:02 +00:00
[GH-ISSUE #46] Pretty hard to safespot giants/dragons, walk through walls.

@dginovker commented on GitHub (Dec 9, 2019):

I think it's good as well. Going to close for now, we can create a new one with more specifics if anyone has a…

Dark98 commented on issue 2006-Scape/2006Scape#12471 2026-06-06 12:20:02 +00:00
[GH-ISSUE #47] Diagonal Combat Bug

@Gptaqbc commented on GitHub (Oct 24, 2019):

Alright, seems like what I found will fix our problem. I'll implement it tonight when I get home.

Dark98 commented on issue 2006-Scape/2006Scape#12471 2026-06-06 12:20:02 +00:00
[GH-ISSUE #47] Diagonal Combat Bug

@Gptaqbc commented on GitHub (Oct 27, 2019):

In NPCHandler.java (line 1038): if (goodDistance(npcs[i].getX(), npcs[i].getY(), playerX, playerY, distanceReq…

Dark98 opened issue 2006-Scape/2006Scape#12472 2026-06-06 12:20:02 +00:00
[GH-ISSUE #51] Fletching Crash
Dark98 opened issue 2006-Scape/2006Scape#12473 2026-06-06 12:20:02 +00:00
[GH-ISSUE #50] Server Crash
Dark98 closed issue 2006-Scape/2006Scape#12472 2026-06-06 12:20:02 +00:00
[GH-ISSUE #51] Fletching Crash
Dark98 opened issue 2006-Scape/2006Scape#12474 2026-06-06 12:20:02 +00:00
[GH-ISSUE #57] [Feature Request] [Discord BOT] Show current players online as status
Dark98 closed issue 2006-Scape/2006Scape#12473 2026-06-06 12:20:02 +00:00
[GH-ISSUE #50] Server Crash
Dark98 closed issue 2006-Scape/2006Scape#12474 2026-06-06 12:20:02 +00:00
[GH-ISSUE #57] [Feature Request] [Discord BOT] Show current players online as status
Dark98 closed issue 2006-Scape/2006Scape#12469 2026-06-06 12:20:01 +00:00
[GH-ISSUE #42] Create automated backups of the /data folder
Dark98 opened issue 2006-Scape/2006Scape#12471 2026-06-06 12:20:01 +00:00
[GH-ISSUE #47] Diagonal Combat Bug
Dark98 closed issue 2006-Scape/2006Scape#12470 2026-06-06 12:20:01 +00:00
[GH-ISSUE #46] Pretty hard to safespot giants/dragons, walk through walls.
Dark98 closed issue 2006-Scape/2006Scape#12471 2026-06-06 12:20:01 +00:00
[GH-ISSUE #47] Diagonal Combat Bug
Dark98 opened issue 2006-Scape/2006Scape#12470 2026-06-06 12:20:01 +00:00
[GH-ISSUE #46] Pretty hard to safespot giants/dragons, walk through walls.