Dark98 commented on issue 2006-Scape/2006Scape#11710 2026-06-05 12:20:40 +00:00
[GH-ISSUE #257] Rares/Other Items

@Sch4ff3r commented on GitHub (Dec 10, 2019):

"Guthan's helm", "Karil's coif", "mask", "Torag's helm", "Void", "helmet", "sallet", "Facemask", "Bearmask"…

Dark98 commented on issue 2006-Scape/2006Scape#11710 2026-06-05 12:20:40 +00:00
[GH-ISSUE #257] Rares/Other Items

@Gptaqbc commented on GitHub (Dec 10, 2019):

Can't open the gyazo at work.

Dark98 commented on issue 2006-Scape/2006Scape#11710 2026-06-05 12:20:40 +00:00
[GH-ISSUE #257] Rares/Other Items

@DPSCryptic commented on GitHub (Dec 10, 2019):

shows the bear mask in weapon slot with the full mask code besides it

Dark98 commented on issue 2006-Scape/2006Scape#11710 2026-06-05 12:20:40 +00:00
[GH-ISSUE #257] Rares/Other Items

@Gptaqbc commented on GitHub (Dec 10, 2019):

So my fix isn't working?

Dark98 commented on issue 2006-Scape/2006Scape#11710 2026-06-05 12:20:40 +00:00
[GH-ISSUE #257] Rares/Other Items

@DPSCryptic commented on GitHub (Dec 10, 2019):

and i think full mask means it covers the whole face. think it doesnt mean its head slot, think --> public…

Dark98 commented on issue 2006-Scape/2006Scape#11710 2026-06-05 12:20:40 +00:00
[GH-ISSUE #257] Rares/Other Items

@Gptaqbc commented on GitHub (Dec 10, 2019):

Bear mask is a full mask though, that's why we add it there.

Dark98 commented on issue 2006-Scape/2006Scape#11709 2026-06-05 12:20:39 +00:00
[GH-ISSUE #255] Issues/Bugs

@Gptaqbc commented on GitHub (Dec 10, 2019):

There are many issue in a single post. Could you split each issue into a post to facilitate dev's works? 1 type of…

Dark98 commented on issue 2006-Scape/2006Scape#11708 2026-06-05 12:20:39 +00:00
[GH-ISSUE #251] When making headless arrows, action stacks so you end up creating a ton of arrows at the same time.

@Gptaqbc commented on GitHub (Dec 22, 2019):

Fixed

Dark98 commented on issue 2006-Scape/2006Scape#11707 2026-06-05 12:20:39 +00:00
[GH-ISSUE #253] Disable Rare Protection

@Gptaqbc commented on GitHub (Dec 12, 2019):

Close this issue!

Dark98 opened issue 2006-Scape/2006Scape#11710 2026-06-05 12:20:39 +00:00
[GH-ISSUE #257] Rares/Other Items
Dark98 opened issue 2006-Scape/2006Scape#11711 2026-06-05 12:20:39 +00:00
[GH-ISSUE #256] Smithing Cannon balls
Dark98 closed issue 2006-Scape/2006Scape#11710 2026-06-05 12:20:39 +00:00
[GH-ISSUE #257] Rares/Other Items
Dark98 opened issue 2006-Scape/2006Scape#11712 2026-06-05 12:20:39 +00:00
[GH-ISSUE #258] Only some of Kitten/Cats/Wildy Cat/Lazy Cat functionality works
Dark98 closed issue 2006-Scape/2006Scape#11711 2026-06-05 12:20:39 +00:00
[GH-ISSUE #256] Smithing Cannon balls
Dark98 closed issue 2006-Scape/2006Scape#11712 2026-06-05 12:20:39 +00:00
[GH-ISSUE #258] Only some of Kitten/Cats/Wildy Cat/Lazy Cat functionality works
Dark98 commented on issue 2006-Scape/2006Scape#11710 2026-06-05 12:20:39 +00:00
[GH-ISSUE #257] Rares/Other Items

@Gptaqbc commented on GitHub (Dec 10, 2019):

This should work (Same fix for the bunny ears): For bearmask: add 'Bearmask' in this method: private static String[]…

Dark98 commented on issue 2006-Scape/2006Scape#11711 2026-06-05 12:20:39 +00:00
[GH-ISSUE #256] Smithing Cannon balls

@Gptaqbc commented on GitHub (Dec 12, 2019):

Can you give me mold, steel bar and cannonball IDs plz

Dark98 commented on issue 2006-Scape/2006Scape#11712 2026-06-05 12:20:39 +00:00
[GH-ISSUE #258] Only some of Kitten/Cats/Wildy Cat/Lazy Cat functionality works

@Gptaqbc commented on GitHub (Dec 10, 2019):

So some cats works and some doesn't works? That's cool to know!

Dark98 commented on issue 2006-Scape/2006Scape#11710 2026-06-05 12:20:39 +00:00
[GH-ISSUE #257] Rares/Other Items

@Gptaqbc commented on GitHub (Dec 10, 2019):

I think the yo-yo issue should have its own thread because it's not the same fix needed. Let me know if you split the…

Dark98 commented on issue 2006-Scape/2006Scape#11710 2026-06-05 12:20:39 +00:00
[GH-ISSUE #257] Rares/Other Items

@Sch4ff3r commented on GitHub (Dec 10, 2019):

I think the yo-yo issue should have its own thread because it's not the same fix needed. Let me know if you split…