@halogod35 commented on GitHub (Jan 26, 2023):
NPCs: The timing works as intended :
Which monsters in particular?
@Gptaqbc commented on GitHub (Jan 7, 2020):
That's only for some doors.
@mrextremez commented on GitHub (Jan 7, 2020):
Have you unlocked the song? Most of them worked that I tested.
Edit: I didn't test on the parabot client,…
@Gptaqbc commented on GitHub (Jan 7, 2020):
In specials.java line 108 method activateSpecial doesnt support NPC because in a fight with a NPC the o var is null so…
@mrextremez commented on GitHub (Jan 27, 2020):
I believe thats only for a few doors as @Gptaqbc said
@Gptaqbc commented on GitHub (Jan 7, 2020):
Plz remove this one as it's a dupe of a thread that already exists. #246
@Gptaqbc commented on GitHub (Jan 27, 2020):
Oh I got it! Add this before the line 108:
if(Server.npcHandler.npcs[i] != null) {
Server.npcHandler.npcs[i…
@mrextremez commented on GitHub (Jan 27, 2020):
What kind of delay are you talking about? Tested it and didn't find any issues, but I might be doing it wrong
@Gptaqbc commented on GitHub (Jan 6, 2020):
Create a new post for the remaining issue plz.
@Gptaqbc commented on GitHub (Jan 27, 2020):
This was reported only for player versus player. When using a spec attack it does the next attack (regular attack)…
@MitchvanWijngaarden commented on GitHub (Jan 7, 2020):
Create a new post for the remaining issue plz.
Done. See #358