@mrextremez commented on GitHub (Dec 28, 2019):
The event might be overlapping if that is the case
@dginovker commented on GitHub (Jan 20, 2020):
Basic pest control merged in #342, needs a lot of work still though. Perhaps we can create individual issues for…
@Gptaqbc commented on GitHub (Dec 23, 2019):
I've noticed that. It's really strange when looking at it from 2 clients. Sometimes it reappears for the player that…
@mrextremez commented on GitHub (Dec 21, 2019):
I will look into some of these thanks!
@mrextremez commented on GitHub (Dec 28, 2019):
Is it caused by changing regions or something like that?
@Jmx77-RS commented on GitHub (Jan 7, 2020):
A cheap fix for the itmes appearing on multiple Zs is to have the items correct Z stored on server and when a player…
@Gptaqbc commented on GitHub (Dec 28, 2019):
Doesnt seems to be related to regions. The groundItems appears when the player gets in the region( or at least 60…
@Gptaqbc commented on GitHub (Jan 9, 2020):
@Jamix77 Well the appropriate fix would be to make the item not appear at all on other Z. So other players wouldn't…
@Gptaqbc commented on GitHub (Jan 9, 2020):
Here is a rip off of a working Fight Cave: https://www.rune-server.ee/runescape-development/rs2-server/help/490132-pi-f…
@Jmx77-RS commented on GitHub (Jan 9, 2020):
I had a look through the 2006 code and I couldn’t see that sort of support for multiple Zs for items already in the…
@Gptaqbc commented on GitHub (Jan 9, 2020):
I'll be focusing on server side pathing verification in the following days :P
Yeah pretty sure that if we add the…