• Joined on 2026-05-14
Dark98 commented on issue 2006-Scape/2006Scape#13573 2026-06-07 12:21:41 +00:00
[GH-ISSUE #329] Sending the cooking >1 option more than once seems to accellerate the speed at which you cook food

@mrextremez commented on GitHub (Dec 28, 2019):

The event might be overlapping if that is the case

Dark98 commented on issue 2006-Scape/2006Scape#13575 2026-06-07 12:21:41 +00:00
[GH-ISSUE #332] Implement Pest Control

@dginovker commented on GitHub (Jan 20, 2020):

Basic pest control merged in #342, needs a lot of work still though. Perhaps we can create individual issues for…

Dark98 commented on issue 2006-Scape/2006Scape#13571 2026-06-07 12:21:40 +00:00
[GH-ISSUE #318] (Some?) Grounditems don't respawn until relog

@Gptaqbc commented on GitHub (Dec 23, 2019):

I've noticed that. It's really strange when looking at it from 2 clients. Sometimes it reappears for the player that…

Dark98 commented on issue 2006-Scape/2006Scape#13570 2026-06-07 12:21:40 +00:00
[GH-ISSUE #310] Fight Caves

@mrextremez commented on GitHub (Dec 21, 2019):

I will look into some of these thanks!

Dark98 commented on issue 2006-Scape/2006Scape#13571 2026-06-07 12:21:40 +00:00
[GH-ISSUE #318] (Some?) Grounditems don't respawn until relog

@mrextremez commented on GitHub (Dec 28, 2019):

Is it caused by changing regions or something like that?

Dark98 commented on issue 2006-Scape/2006Scape#13570 2026-06-07 12:21:40 +00:00
[GH-ISSUE #310] Fight Caves

@Jmx77-RS commented on GitHub (Jan 7, 2020):

A cheap fix for the itmes appearing on multiple Zs is to have the items correct Z stored on server and when a player…

Dark98 commented on issue 2006-Scape/2006Scape#13571 2026-06-07 12:21:40 +00:00
[GH-ISSUE #318] (Some?) Grounditems don't respawn until relog

@Gptaqbc commented on GitHub (Dec 28, 2019):

Doesnt seems to be related to regions. The groundItems appears when the player gets in the region( or at least 60…

Dark98 commented on issue 2006-Scape/2006Scape#13570 2026-06-07 12:21:40 +00:00
[GH-ISSUE #310] Fight Caves

@Gptaqbc commented on GitHub (Jan 9, 2020):

@Jamix77 Well the appropriate fix would be to make the item not appear at all on other Z. So other players wouldn't…

Dark98 commented on issue 2006-Scape/2006Scape#13570 2026-06-07 12:21:40 +00:00
[GH-ISSUE #310] Fight Caves

@Gptaqbc commented on GitHub (Jan 9, 2020):

Here is a rip off of a working Fight Cave: https://www.rune-server.ee/runescape-development/rs2-server/help/490132-pi-f…

Dark98 commented on issue 2006-Scape/2006Scape#13570 2026-06-07 12:21:40 +00:00
[GH-ISSUE #310] Fight Caves

@Jmx77-RS commented on GitHub (Jan 9, 2020):

I had a look through the 2006 code and I couldn’t see that sort of support for multiple Zs for items already in the…

Dark98 commented on issue 2006-Scape/2006Scape#13570 2026-06-07 12:21:40 +00:00
[GH-ISSUE #310] Fight Caves

@Gptaqbc commented on GitHub (Jan 9, 2020):

I'll be focusing on server side pathing verification in the following days :P

Yeah pretty sure that if we add the…

Dark98 opened issue 2006-Scape/2006Scape#13573 2026-06-07 12:21:40 +00:00
[GH-ISSUE #329] Sending the cooking >1 option more than once seems to accellerate the speed at which you cook food
Dark98 opened issue 2006-Scape/2006Scape#13574 2026-06-07 12:21:40 +00:00
[GH-ISSUE #331] You can cook food far away from ranges using Use-Item-On in Script Factory
Dark98 closed issue 2006-Scape/2006Scape#13573 2026-06-07 12:21:40 +00:00
[GH-ISSUE #329] Sending the cooking >1 option more than once seems to accellerate the speed at which you cook food
Dark98 opened issue 2006-Scape/2006Scape#13575 2026-06-07 12:21:40 +00:00
[GH-ISSUE #332] Implement Pest Control
Dark98 closed issue 2006-Scape/2006Scape#13574 2026-06-07 12:21:40 +00:00
[GH-ISSUE #331] You can cook food far away from ranges using Use-Item-On in Script Factory
Dark98 closed issue 2006-Scape/2006Scape#13575 2026-06-07 12:21:40 +00:00
[GH-ISSUE #332] Implement Pest Control
Dark98 closed issue 2006-Scape/2006Scape#13570 2026-06-07 12:21:39 +00:00
[GH-ISSUE #310] Fight Caves
Dark98 opened issue 2006-Scape/2006Scape#13572 2026-06-07 12:21:39 +00:00
[GH-ISSUE #321] Hammer isnt needed to smith items
Dark98 closed issue 2006-Scape/2006Scape#13572 2026-06-07 12:21:39 +00:00
[GH-ISSUE #321] Hammer isnt needed to smith items