• Joined on 2026-05-14
Dark98 opened issue 2006-Scape/2006Scape#13476 2026-06-07 12:20:53 +00:00
[GH-ISSUE #175] Player can no-clip when the "Loading please wait..." message is shown.
Dark98 opened issue 2006-Scape/2006Scape#13477 2026-06-07 12:20:53 +00:00
[GH-ISSUE #177] Al Kharid furnace is not working at all.
Dark98 opened issue 2006-Scape/2006Scape#13478 2026-06-07 12:20:53 +00:00
[GH-ISSUE #174] Wizard Tower Doors
Dark98 closed issue 2006-Scape/2006Scape#13477 2026-06-07 12:20:53 +00:00
[GH-ISSUE #177] Al Kharid furnace is not working at all.
Dark98 closed issue 2006-Scape/2006Scape#13478 2026-06-07 12:20:53 +00:00
[GH-ISSUE #174] Wizard Tower Doors
Dark98 commented on issue 2006-Scape/2006Scape#13478 2026-06-07 12:20:53 +00:00
[GH-ISSUE #174] Wizard Tower Doors

@Gptaqbc commented on GitHub (Nov 11, 2019):

After talking in Discord about this issue it seems like:

  • This door is special as using it should make your…
Dark98 commented on issue 2006-Scape/2006Scape#13477 2026-06-07 12:20:53 +00:00
[GH-ISSUE #177] Al Kharid furnace is not working at all.

@mrextremez commented on GitHub (Nov 11, 2019):

does it have a different object id?

Dark98 opened issue 2006-Scape/2006Scape#13475 2026-06-07 12:20:52 +00:00
[GH-ISSUE #173] Axe visually changes to different axe when woodcutting
Dark98 closed issue 2006-Scape/2006Scape#13475 2026-06-07 12:20:52 +00:00
[GH-ISSUE #173] Axe visually changes to different axe when woodcutting
Dark98 commented on issue 2006-Scape/2006Scape#13475 2026-06-07 12:20:52 +00:00
[GH-ISSUE #173] Axe visually changes to different axe when woodcutting

@Gptaqbc commented on GitHub (Nov 11, 2019):

@JetF0x Could you add more information to the issue if you got more? :) Thanks!

Dark98 commented on issue 2006-Scape/2006Scape#13475 2026-06-07 12:20:52 +00:00
[GH-ISSUE #173] Axe visually changes to different axe when woodcutting

@JetF0x commented on GitHub (Nov 11, 2019):

I've got literally no idea why it happens, maybe when tree is cut down with multiple people chopping it switches…

Dark98 commented on issue 2006-Scape/2006Scape#13475 2026-06-07 12:20:52 +00:00
[GH-ISSUE #173] Axe visually changes to different axe when woodcutting

@mrextremez commented on GitHub (Nov 12, 2019):

Is this on the local client aswell? Or only on bot client?

Dark98 commented on issue 2006-Scape/2006Scape#13475 2026-06-07 12:20:52 +00:00
[GH-ISSUE #173] Axe visually changes to different axe when woodcutting

@Gptaqbc commented on GitHub (Nov 12, 2019):

I was able to replicate this bug and also got the anim with a rune axe. I was cutting a tree at Lumbridge with a…

Dark98 commented on issue 2006-Scape/2006Scape#13475 2026-06-07 12:20:52 +00:00
[GH-ISSUE #173] Axe visually changes to different axe when woodcutting

@DPSCryptic commented on GitHub (Nov 12, 2019):

which anim?

Dark98 commented on issue 2006-Scape/2006Scape#13472 2026-06-07 12:20:50 +00:00
[GH-ISSUE #166] Cant trade stackable items with a player that already have them when inventory is full.

@mrextremez commented on GitHub (Mar 12, 2020):

Can you even do this on real rs?

Dark98 commented on issue 2006-Scape/2006Scape#13472 2026-06-07 12:20:50 +00:00
[GH-ISSUE #166] Cant trade stackable items with a player that already have them when inventory is full.

@JohnsonMichaels123 commented on GitHub (Dec 15, 2020):

I can fix this.

Dark98 commented on issue 2006-Scape/2006Scape#13474 2026-06-07 12:20:50 +00:00
[GH-ISSUE #167] Add ::gfxtgl to ::commands

@dginovker commented on GitHub (Nov 11, 2019):

Fixed in #168, edited title for new minor goal

Dark98 commented on issue 2006-Scape/2006Scape#13474 2026-06-07 12:20:50 +00:00
[GH-ISSUE #167] Add ::gfxtgl to ::commands

@dginovker commented on GitHub (Nov 11, 2019):

We kinda changed what the issue was about, just to complete it @RedSparr0w . We just need to add it to ::commands…

Dark98 commented on issue 2006-Scape/2006Scape#13474 2026-06-07 12:20:50 +00:00
[GH-ISSUE #167] Add ::gfxtgl to ::commands

@Gptaqbc commented on GitHub (Nov 14, 2019):

Could we rename it so it more explicitely says what it does? Like ::ToggleRendering or anything that isn't a bunch of…

Dark98 commented on issue 2006-Scape/2006Scape#13474 2026-06-07 12:20:50 +00:00
[GH-ISSUE #167] Add ::gfxtgl to ::commands

@dginovker commented on GitHub (Nov 14, 2019):

Yeah just add that to the switch statement too ofc