@dginovker commented on GitHub (Dec 9, 2019):
I think it's good as well. Going to close for now, we can create a new one with more specifics if anyone has a…
@Gptaqbc commented on GitHub (Nov 17, 2019):
I think this is fixed... I can safespot stuff right now.
@Gptaqbc commented on GitHub (Nov 25, 2019):
Any update for this issue?
@dginovker commented on GitHub (Nov 25, 2019):
Tbh someone with big ideas who doesn't know how to code
Or we could just close it cus it's not being worked on…
@dginovker commented on GitHub (Oct 9, 2019):
Not being done for security reasons
@mrextremez commented on GitHub (Oct 21, 2019):
Issue has to do with npc attack clipping
@Gptaqbc commented on GitHub (Oct 23, 2019):
Here's a potential solution: https://www.rune-server.ee/runescape-development/rs2-server/snippets/688419-npc-safespot-…
@Gptaqbc commented on GitHub (Oct 24, 2019):
Alright, seems like what I found will fix our problem. I'll implement it tonight when I get home.
@Gptaqbc commented on GitHub (Oct 27, 2019):
In NPCHandler.java (line 1038): if (goodDistance(npcs[i].getX(), npcs[i].getY(), playerX, playerY, distanceReq…
@Gptaqbc commented on GitHub (Oct 25, 2019):
This seems really nice!
@Gptaqbc commented on GitHub (Nov 25, 2019):
What is needed for this issue to be closed?